NIS America says that the PS2 couldn’t run Disgaea 3

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When we first showed you screenshots of Disgaea 3, some Destructoid readers attacked them hard enough to rack up the six-digit plus damage numbers the series is known for. While everyone is looking forward to a next-gen Disgaea, some are not pleased with the last-gen graphics shown in these screenshots.

NIS America comes to the game’s defense, saying that the PS2 lacks the processing power and memory run Disgaea 3.

“PS2 could not load the same amount of data on to memory and process it like the PS3; therefore, we decided to develop it for the next-gen platform,” says Jack Niida of NIS.

If you look at the screenshots, the backgrounds are of a higher resolution. Those and the character pictures and menus are fine. Series fans are more concerned with the character sprites themselves; they look about the same as they did on the PS2. Nida explains: “The character sprites for Disgaea 3 take 3 to 4 times the amount of labor to create compared to Disgaea 2.”

Are they too busy for Disgaea 3

I don’t really think that these character sprites are going to dissuade any series fan from picking up Disgaea 3. The question is: do you think that potential new fans would be turned off by the graphics? Do graphics even really matter that much for a strategy title like Disgaea?  

[Via Wired


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