‘A lot of people play our stuff’
Naughty Dog has opened up about what it’s learned from the Uncharted 4: A Thief’s End beta, as well as the lessons learned from previous games.
Talking to GameSpot, lead multiplayer designer Robert Cogburn acknowledged that plans and ideas had changed following fan feedback, and confirmed that teamwork sits at the crux of Uncharted multiplayer experiences.
“The studio embarks to create experiences that we want to play,” said Cogburn. “And Naughty Dog has an internal multiplayer team. We’re given the reigns to create the multi-layer experiences we’re interested in. That’s what led to Uncharted 2, Uncharted 3, and that’s what led to The Last of Us. We’re seeing our community grow. Our player population from Uncharted 2 through The Last of Us has been continually expanding. We’re not going to let that go. We want to create experiences that are unique to competitive games and the more we try it, the more we iterate on it for the future.
“And is there a demand for it? There a lot of people that play our stuff. I think the engagement rate from the beta, which has been going up and to the right consistently, is a sign of that. Hopefully, we’re going to draw more people in.
“We have some really cool plans in the future, outside of some of the obvious things like new Mysticals, new sidekicks, new weapons and whatnot. Hopefully, we’ll be able to execute these plans in the future. They’re a little ambitious. We’re trying to be conscious of feedback throughout the process, and implementing changes based on it.”
“We’re not going to ship Uncharted 4 and call it a day. Not at all.”
Uncharted 4: A Thief’s End releases on March 18, 2016, on the PlayStation 4.