Mortal Shell 2 has plenty of shells available for you to pick from, and they come with their own strengths and weaknesses. Once you reach Marrow Keep, you’ll figure out the locations of two shells for free: Proxima and Tiel. However, there are six more to be found, bringing the total to eight.
In this guide, I will help you figure out which shells will feel outright broken, and which ones are rather difficult to use.
Table of contents
Complete Mortal Shell 2 shells tier list
To separate the shells, I have used three different tiers.
- S-tier shells are the safest options to pick from. They’re easy to use and offer powerful kits to help you slay all the enemies.
- A-tier shells are viable alternatives to use if you want to try something different.
- B-tier shells are decent choices, but I find them too difficult to master/use in specific situations.

S-tier
| Shell | Playstyle | Reason |
|---|---|---|
| Tiel | Stealth/Mobility | Tiel is one of the fastest shell to use, and he has high critical damage and rate. His can also inflict poison stacks on the enemies to amplify the base damage, which is pretty high as it is. When you combine his base kit with Shadow Dash, you can escape incoming attacks while also stunning the enemy. With Tiel, you can create your own windows of attacks. |
| Smert | Time management | Imagine having a shell that can stop time as and when required. With Miracle, you can manipulate time whenever you need. You can chain attack windows that can’t be replicated by any other shell. You can also get health regeneration from your attacks during Fight Stance, and it’s great for beginners/hard bosses. |
A-tier
| Shell | Playstyle | Reason |
|---|---|---|
| Genessa | Clones | Genessa can be equally fun/boring based on how you play. The core playstyle is simple: generate enough Resolve to create clones, who can attack on your behalf. Genessa also offers decent health, making her a good choice for soulslike beginners. |
| Proxima | CC | Proxima is arguably the easiest shell to learn, and she unlocks pretty early. With her kit, you can inflict both CC and AoE damage, allowing you to manage mobs pretty easily. Despite Proxima not fitting into any specific archetype, she’s a great all-rounder who is useful in all kinds of fights. |
| Eredrim | Break damage and counters | Eredrim is a pure fighter, and great for skilful players. Shoulder Bash gives you the chance to break into enemy lines and do Break Damage. You can then combine Executioner with your Riposte to get Slaughterer stacks that clears mobs pretty quick. |
| Lazlo | Tank | Lazlo is one of the most interesting shells I have used. On one hand, he’s a pure tank who can absorb a lot of damage. On the other, he has incredible AoE damage potential and execute enemies with ease. I have put him at A-tier purely because of how long it takes to unlock him. |
B-tier
| Shell | Playstyle | Reason |
|---|---|---|
| Sariel | Invincibility | Sariel’s Pain mechanic makes him completely invincible, but there’s a catch. If you get hit by the enemy, you’ll lose built up Pain (it can’t be restored). If you’re skilful enough to maintain Pain without losing it, Sariel is S-tier. However, this shell won’t be suitable for most players. |
| Gragu | Single-target | Gragu’s greatest strength is also his biggest weakness. When you’re up against a boss, Gragu is one of the safest choices since you can scale up his attacks. However, doing so is extremely cumbersome, and this isn’t feasible against mobs. |
If you’re just getting started, your first task is to unlock the shells to add to your collection. I recommend using either Tiel or Proxima for clearing the initial gameplay, since they’re easy to learn and doesn’t require too much effort to unlock.