I’ve played a hell of a lot of Mario over the years. A hell of a lot. From the NES to the Gameboy, to the SNES, to the N64, to the Gamecube, to the DS, I’ve played through virtually every game in the series, yet still a new Mario game can get me more excited than anything else happening this generation so far. I don’t know how the little fella does it, but even after the disappointment of Super Mario Sunshine, Super Mario Galaxy has got this wizened old cynic of a games writer feeling eight years old again. Again.
The more I see of Galaxy, the more I get the feeling that this is going to be the next real game in the series. Despite being in 3D, I’m getting as much of a Super Mario Bros. 3 vibe from it as I am a Super Mario 64. Maybe it’s the return of the animal costumes. Maybe it’s the return of the airships. Maybe it’s the fact that it seems packed with the one thing that’s typified Mario games more than any character or feature over the years – Pure imagination and inventiveness.
Whatever it is, I’m happy, so come and share my childlike excitement by hitting the gallery and checking out these new Famitsu scans which have just appeared on the Neo GAF forums. The text-heavy pages are an interview with Shigeru Miyamoto which I’ve included for the benefit of any of you who can actually read Japanese and for the mini-screenshots included within. We’ve also got hold of some translated gameplay details from French site Art Du Jeu, which in turn appear to be translated from the Famitsu article, which you can find after the jump.
And yes, that does appear to be a Boo suit.
[Thanks once again to the ever-shimmering Golden Donut]
That to say if not that next Super Mario Galaxy of Wii is always also bluffant on all the levels. Famitsu thus delivers some additional images and information to us, before the exit of the title always waited for the end of the year on our premises.
In addition to the few images, one learns some also more on the levels from the play. The software will be indeed divided into 6 worlds, comprising each one of many planets for a total of 120 stars to collect. A challenge of size. There will be thus planets of water, sand, ice or in form of donuts!
Besides it will be necessary to traverse certain planets of outside inside, the head in top or even in bottom according to gravity! Gravity which will influence the gameplay. Gameplay which will also vary according to the shapes of planets: small or immense so much so that one will be able to see only the horizon, in the shape of cube or without form specifies… You will jump of planet planets in order to all discover.
Famitsu also presents some traditional attacks of Mario to us given to the style of the day: you will be able thus to point an enemy and to agitate Wiimote to attack it face or to carry out the famous crushing of Mario while pressing on button Z in the middle of a jump (on the left on the second page).
You will not be able to be satisfied to strike only the enemies and it will be necessary for you to have recourse to other techniques. The transformations make party of it: once in bee, Mario will be able thus to fly and prick! In phantom, Mario will pass for the friend of Boos!
Last infos, concerning the co-operation mode which is one of the innovations of this Mario: the second player will be able to assist the principal player thanks to one second Wiimote, in particular by using the Star collected Parts. The Star Parts seem to replace the parts in this episode: if you can only use them, to two, it will be allocated to the second player to assist you by pointing them to bind them around Mario. With the out of 100, a life returns to you. You can also use them for special attacks in the event of danger! Miyamoto would like to cause an emulation between the two players so that each one can say to the other “Oh! There remains one about it over there!”
Lastly, one discovers also a pretty photograph of the three fathers of the software: Miyamoto, Koizumi and Shimizu, whose interview is reproduced on the last page, nonavailable for the moment.