Microsoft responds to concerns about quality of XNA Community Games

Late last week we told you that former XNA community manager David Weller had some concerns about the quality of the upcoming Xbox LIVE Community Games service. His worry was that we would not be able “discern the quality of a game among (ultimately) thousands.”

Today a Microsoft representative contacted us to clarify things a bit. They wanted to say a few things about what they are doing to make sure that we’ll have the “best possible experience” when playing Xbox LIVE Community Games.

“There will be many ways for users to find the truly quality, creative and fun content on Xbox LIVE Community Games, and we’re going to ensure the best possible experience for consumers. First, there will be free trials of every community game available on Xbox LIVE as well as a detailed description, because it is really important to us that consumers know what they are paying for. Second, we will have a thriving Xbox LIVE Community Games storefront for the top-rated games, highest sellers and most downloaded titles of the moment. Finally, consumers will be able to visit to view all of the games available on the service, easily search and sort titles by user-ratings, content and genre, rate games and even download them directly to their Xbox 360. You’ll even be able copy a game’s direct URL and post it on your Facebook page, or send in e-mail to all of your friends. If you want to search through hundreds of games, you can, but we’ll also be providing easy ways to find the freshest, most fun content on the console.”

I guess they’re saying that the best will float to the top. It seems that we’ll be relying on user reviews, which is fine in my book. 

Does this statement make you feel any better? 

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Dale North
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