I wonder why Shaq doesn’t have a free throw special move
Shaq Fu is one of North Americaās legendary kusoge. Shaqfu.com is actually a site dedicated to acquiring all copies of the game to keep out of the publicās hands, and thereās a counter site for saving copies of it. It was made fun of on the internet before people making ridiculing bad games was common practice.
Itās one of those fighting games that came out in the wake of Street Fighter II to cash in on the genreās popularity. It wasnāt particularly egregious, if weāre being honest. Certainly not worth playing, but very few of them were. Violence Fight, Cosmic Carnage, Rise of the Robots; not necessarily unplayable or horrible games, but whatās the point of even trying them when Street Fighter II is right there.
Iām not sure what I can contribute to the discussion at this point. Hold on, maybe a few things.
If it isnāt obvious, Shaq Fu is a game about NBA superstar Shaquille O’Neal fighting bad guys in another dimension. If your initial reaction is āthatās stupid,ā I can only assume you werenāt here for the ā90s, because this was rather normal. Michael Jordan had a game of his own the same year, Chaos in the Windy City but no one wants to blow copies of that up at the firing range.
The main mode of the story has you going up against a variety of enemies as Shaq. Thereās a voodoo lady, a cat lady, then a couple of dudes, and a bunch of monsters. The cast is actually pretty lame and Iām pretty sure my brain is just blurring a bunch of them together. Itās generally a bad sign when I play through a game and my mind immediately starts discarding information because itās useless.
The graphics are surprisingly appealing. The game was developed by Delphine Software International, best known for Out of this World and Flashback: The Quest for Identity. The animation is reasonably smooth, using the technique of rotoscoping to make the fighters move realistically. The character sprites are rather small, but not so much that you canāt tell whatās going on.
If you were around in the ā90s, I probably only have to say ābad fighting game,ā and you have an idea of what youāre in for. Controls are floaty, the AI is dumb, and you can win by mashing buttons. Or not even that; a lot of the enemies later in the game can be thwarted by crouching and mashing the kick button until they kill themselves against Shaqās size 14 shoes.
There are special attacks thatā¦ work, I guess. I never used them much because enemies rarely needed more than jump-kick, sweep-kick, sweep-kick on the default difficulty. I donāt think Iāve ever had such an easy time completing a fighting gameās story mode. Usually, the later enemies are just B.S., but they never get much smarter or more aggressive here. You only have three continues, though, so itās nice that the Delphine found some way to cheapen the difficulty.
Strangely, the SNES version seems incomplete next to the Genesis. The Genny gives us a full five more characters, which just makes the SNES versionās world map seem empty in certain places. Graphically, the titles are similar, and I didnāt notice any big differences in AI. So I guess if you wanted to fight with your schoolyard chums, the Genesis version is plainly better in this situation. Congratulations.
The only downside is that it was made with the six-button Genesis controller in mind. You can play with the three-button, but you have to hit start each time you want to swap from punches to kicks. That also means thereās no pause. If you wanted to subject a friend to multiplayer, make sure you have a pair of six-buttons. Otherwise, someoneās getting a huge disadvantage.
Did you know there was a Game Boy version? Did you know it goes for upwards of $80 on the collectorās market? Itās not worth it. There are only six enemies and you can defeat them all by crouching and kicking. I finished it in less than 20 minutes, which frees up a lot of my day forā¦ uhā¦ Napping, I guess.
It doesnāt look bad for a Game Boy game and it animates well. It still contains all the floaty jumps and accidental special move activations of the console versions. Still, I canāt get over how little content is here. This is the amount of gameplay youād set aside for a demo. There isnāt even two-player link play.
Thereās a Game Gear version, as well, but itās not nearly as expensive. Probably because most of the worldās Game Gears died of exploding capacitors and are now outnumbered by copies of Shaq Fu.
There isnāt really much reason to play any of the Shaq Fu ports unless you want in on an internet joke that is so far past its expiry that itās hard as a brick and covered in mold. Speaking of which, a 2018 sequel was crowdfunded: Shaq Fu: A Legend Reborn. I havenāt played it for the same reason I havenāt played the new Bubsy games. What value is there in bringing back a maligned game series aside from cashing in on what a joke itās become? It might as well be called, Shaq Fu: Heeeey, ā90s Kids!
I guess thatās one reason to play it: experience some of the worst of the ā90s. Corporations really wanted to cash in on sports celebrities. In film alone, you got Hulk Hogan in Suburban Commando and Shaq in Kazaam and both of which bombed legendarily. Space Jam did a lot better, but then look at what comes back decades later. Itās like weāre nostalgic about a point in time that we were directly insulted through the medium of film.
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Published: Aug 9, 2021 04:00 pm