At launch, Kingdom Rush 6: Genesis TD has plenty of different spells to use on enemies. While each spell can be effective in a certain scenario, some of them are better overall. In this guide, I will cover which spells to use and which to avoid.
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Table of contents
Complete Kingdom Rush 6 spells tier list
To separate all the spells, I have used three different tiers.
- S-tier spells have the best use-case applications. They’re overpowered, and you’ll use them frequently.
- A-tier spells are strong, but you have to time them properly.
- B-tier spells aren’t good, and you’ll only need them in rare and unique cases.
S-tier
| Spell | Reason |
|---|---|
| Reinforcements | This is arguably the best spell in the game, since it can do an incredible amount of damage while also stalling enemies. With upgrades, it can improve its damage, duration, and cooldown to make the spell far more powerful. |
| Aspect of Sol | Just like Reinforcements, Aspect of Sol is a great pick. You can summon an ally that deals damage while absorbing enemy attacks to protect your lives. |
| Gnome’s Shop | This is the best spell in the game when it comes to crowd control. It can freeze enemies and slow them down to give your Towers more firing time. You can also move the spell along the map, offering you a strategic advantage. |
A-tier
| Spell | Reason |
|---|---|
| Royal Edict | Royal Edict is a complete support spell that is not focused on summons or damage. Instead, it improves the rest of your towers and heroes. Doing so increases your towers’ range and damage. While I really love the Royal Edict, its use case will be limited at times. This is the only reason it’s in the A-tier. |
| Ace Musketeers | This is arguably the best long-range damage option out of every spell in the game. With upgrades, you can improve the attack speed, range, armor penetration, and base damage. With shrapnel rounds, you can also add a touch of area attack that stuns enemies upon impact, but the Ace Musketeers’ potential drastically goes down at lesser ranges. |
| Wintersong’s Wrath | This is the next best alternative to Gnome’s Shop if you are going for pure crowd control. Again, it can slow enemies by freezing them in place, allowing more time for your towers to take them down. However, its damage is not that great, which means you will be relying more on your towers. |
| Teleportation Sigil | Mastering this skill is perhaps the biggest challenge, since you cannot damage enemies. Instead, you can change their position and get more time. Hence, you have to learn how to reposition those enemies to give yourself the biggest advantage. |
B-tier
| Spell | Reason |
|---|---|
| Rain of Fire | While the Rain of Fire has decent AoE damage, the other options mentioned above are simply better. |