It is a common developer tactic to badmouth your last game as you prepare for the sequel, and Guerrilla Games is no exception. Claiming that Killzone 3 will be a more fluid experience, game director Mathijs de Jonge says things will stutter and irritate less than Killzone 2.
“[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly,” he tells Edge magazine. “Also, the adjustments we made to lean-and-peek — you can actually slide into cover now, vault over, brutally melee your enemies — it feels more fluid, stutters less. There’s fewer points of irritation.”
Guerrilla boss Herman Hulst also boasts that there’ll be practically a new environment for every single level: “We’re going from the Helghast interpretation of jungle to very Killzone-esque scrapyards, and at the end we go into space. It’s a big departure from Killzone 2, where the first five levels were all urban settings.”
I loved Killzone 2, but everything I’ve seen of Killzone 3 seems like a delicious improvement. My anticipation for the game has reached fever pitch and I don’t know how much longer I can contain it. HNNNNNNNNNNNNG!
Killzone 3 ‘much more fluid’ than KZ2, promises Guerrilla [CVG]