It’s hard not to latch onto Flinthook

Space ghost pirates grappling to glory

[Image by Alex Santa Maria, who wrote an excellent preview for Flinthook over at Techraptor.]

Tribute games has a reputation for taking maligned genres and dressing them up with characters who are too fun to ignore. Before Wizorb hit the market a few years back, the last block-breaking puzzle title to find mainstream success was probably Arkanoid, but thanks to Tribute’s vivid imagination and willingness to take a chance on the sub-genre, Wizorb and all of the studio’s games that followed managed to do well enough to keep the developer afloat. 

With Flinthook, I feel that Tribute might be on the cusp of success like they’ve never seen before. Combining Bionic Commando‘s grappling mechanics, a mix of procedurally, generated maps and hand crafted level designs, and Zelda/Metroid style ability stacking almost seems too good to be true. While I worry that I may be making it sound too much like Rogue Legacy with a hookshot, I’m pretty darn confident that you guys will see that Flinthook is much more than that when you’re finally able to play it yourself. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes