It’s hard not to latch onto Flinthook

Space ghost pirates grappling to glory

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[Image by Alex Santa Maria, who wrote an excellent preview for Flinthook over at Techraptor.]

Tribute games has a reputation for taking maligned genres and dressing them up with characters who are too fun to ignore. Before Wizorb hit the market a few years back, the last block-breaking puzzle title to find mainstream success was probably Arkanoid, but thanks to Tribute’s vivid imagination and willingness to take a chance on the sub-genre, Wizorb and all of the studio’s games that followed managed to do well enough to keep the developer afloat. 

With Flinthook, I feel that Tribute might be on the cusp of success like they’ve never seen before. Combining Bionic Commando‘s grappling mechanics, a mix of procedurally, generated maps and hand crafted level designs, and Zelda/Metroid style ability stacking almost seems too good to be true. While I worry that I may be making it sound too much like Rogue Legacy with a hookshot, I’m pretty darn confident that you guys will see that Flinthook is much more than that when you’re finally able to play it yourself. 


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes