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Shooting your guns in IRON NEST: Heavy Turret Simulator isn’t the easiest of tasks, but you have plenty of devices to help you measure your aim. However, there will be missions when you’ll be on your own.

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IRON NEST: Heavy Turret Simulator manual aiming guide

In IRON NEST: Heavy Turret Simulator, you can calculate the shell charges and the required traveling distance on your own. The same also applies for the turret elevation angle (although you have a computer to do that for you).

Shell Charges and distance calculation

Calibrating the turret
Screenshot by Destructoid

Charges for all shell types work in the same fashion. In the real world, this isn’t the case, but we are ultimately discussing a game over here. Powder charges determine how far your shell can travel after you shoot it. The longer the distance to the target, the more charges you’ll need to use.

  • Up to 5 km: One charge
  • Up to 10 km: Two charges
  • Up to 15 km: Three charges
  • Up to 20 km: Four charges
  • Up to 25 km: Five charges
  • Up to 30 km: Six charges

To find how many meters the shell can travel per single degree of turret elevation change, divide the range (distance) by 60 degrees. Here are the corresponding values for each category.

  • One charge: 83.33
  • Two charges: 166.66
  • Three charges: 250
  • Four charges: 333.33
  • Five charges: 416.66
  • Six charges: 500

Elevation algorithm

Elevation calculating computer in IRON NEST
Screenshot by Destructoid

The first task is to determine the distance of your target on the map. This automatically tells you the required number of charges based on the requirements mentioned above.

Next, divide the distance by the meters per degree mentioned above. You’ll get your correct gun turret angle. Here’s a simplification of the process with a calculation.

  • Distance: 14750m
  • Charges required: 3

To get the correct degree, here’s the equation that will get you the right angle.

  • 14750/250=59

Turn the gun to 59 degrees and fire the shell. That’s how you can work out the correct turret angle without ever making a mistake.

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