Unlike its predecessor, Transformers: Fall of Cybertron will be passing on a PC release. Rather than guess the rationale, let’s hear it directly from High Moon Studios. “There are a couple of reasons why that is,” game director Matt Tieger told Kotaku. “Focus is one.”
“I know that it’s not a huge leap to do a PC SKU, but it is different. It’s outside of our area of expertise, to be honest. I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn’t deliver good on.”
Tieger continues: “It seems like so glamorous from the outside, but games are this constant struggle of tough choices; it just is when you’re making a game. Despite the fact that it’s an artistic creation, the technical constraints of how many resources you have and what you can do — you really want to try and do the things you can do well.” The reasoning behind this decision makes me feel slightly better, I suppose.