Guilty Gear dev prefers Xbox 360 development

Even though Japan isn’t exactly home to a lot of the 360’s success, it seems that some Japanese developers still prefer to work with Microsoft’s console in mind. One such studio is Arc System Works, currently hammering away on Guilty Gear 2: Overture.

Guilty Gear creator Daisuke Ishiwatari explained the reason why 360 development is still popular:

It was easier for a small-and-mid-sized developer like us to develop a game for Xbox 360 than PS3. Also, since the main feature of the game is the network battle, XBOX 360 with organized network infrastructure was considered more suitable for the game.

This GG2 was the first title that we took the overseas development into consideration and since Xbox 360 had been widely used especially in the U.S., we wanted to challenge the system.

A good few devs have talked about this, apart from Itagaki who thinks the PlayStation 3 is child’s play. That said, the PS3 has been on the market for a while now and studios are beginning to get to grips with the hardware. PS3 development is continuing to get easier, but for now it seems that the 360 is still representing a simpler approach for studios.

James Stephanie Sterling