Where it rightfully belongs
One day, we’ll get to play Ghost of a Tale. It’ll be glorious.
Lionel “Seith” Gallat and the rest of the development team are “intensely focused” on getting the dark-fantasy action-adventure game ready for closed beta and, eventually, a public pre-release build. “There’s still some work to be done but we’re definitely nearing the end of the tunnel!”
You’ll want to head to the full blog post to see our precious mouse protagonist adorably walk through with a candle, and also find a second video showing the day-night cycle while you’re there. I didn’t financially back this game on Indiegogo, but I’m glad enough of you did to get the project going.
Tunnel vision [Ghost of a Tale]
Speaking of tunnels, today’s behind-the-scenes update has a look at some of those, including this one: