Gears of War 4 will have split-screen for all game modes

‘We can never get rid of that’

One of the earmarks of Xbox’s biggest shooters is the inclusion of local cooperative play. Both Halo and Gears of War have had split-screen options tracing all the way back to their respective franchise’s origins. Developer 343 Industries omitted split-screen from Halo 5 last year, and the decision was met with an overwhelmingly negative response. Gears of War 4 won’t suffer that same fate.

In an interview with Game Informer (and as reported on by GameSpot), Gears of War 4 head Rod Fergusson confirmed that the game will have local co-op via split-screen. What’s more, Fergusson explained that the feature will be available for every single game mode, from campaign to multiplayer. “We can never get rid of that,” he commented.

However, it comes with a minor concession. Instances of split-screen running mean that the game will be toned down to 30 frames per second. This won’t be an issue in the campaign, as that was always set for 1080p/30fps (like Gears of War Ultimate Edition); the multiplayer runs at 60fps, so that will effectively be halved to make it work via split-screen.

It won’t be long before we see the effects on multiplayer. Microsoft is holding a technical beta later this month to test Gears of War 4‘s servers with a large player base, and split-screen will presumably be available for this. Those who don’t mind sacrificing frame rate will get a little help from their friends.

Rod Fergusson Answers Your Gears of War 4 Questions [YouTube via GameSpot]

Brett Makedonski
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