Fallout 76 legendary crafting system
Fallout 76 legendary crafting system

Here’s a deep dive on Fallout 76’s upcoming legendary crafting system

Still slated for July 7

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Fallout 76 is rolling on with season 5 very soon, and on that same day, everyone reaps the benefits of a new patch: even if you don’t want to partake in the seasonal track. While the Steel Reign update adds some quests and story into the mix, the new Fallout 76 legendary crafting system is one of the main events for hardcore players.

In the below video, the team takes 10 minutes or so to really dive into what to expect, which mostly funnels into the legendary core system. In short, cores (acquired from public events) will be used with legendary modules (from the purveyor) to imbue items with better stats and abilities, like a high roller mod that lets you deal more damage the more money you have (up to a max of 29,000 caps). Once you have the items you can simply use a workbench to initiate the process.

Fallout 76 lead systems designer Martin Raymond says that this feature has been requested for “quite some time,” and legendary crafting will let you use “almost any item.” Raymond says that “the ability to have legendary power armor opens up a whole new bunch of playstyles.” He’s right, you know! The Fallout 76 legendary crafting system sounds really good on paper, and it’s been tested extensively through the private test server: so it seems ready to go.

And here’s a few sample legendary attributes you can add come July 7:

  • Aristocrat’s (New): Damage increases as caps increase. Maximum +50% damage at 29,000 caps.
  • Assassin’s (Updated): Increased damage vs. Humans from +10% to +50%.
  • Enhanced VATS (Updated): Increased the VATS hit chance from +33% to +50%.
  • Gourmand’s (New): Damage increases as you fill your hunger and thirst meters. Maximum of +24% damage.
  • Juggernaut’s (New): Damage increases as Health increases. Maximum of +25% damage at 95% health or above.
  • Last Shot (New): The final round in a magazine has a 25% chance to deal twice as much damage.
  • Mutant’s (Updated): Damage now increases by +5% per Mutation that affects the character, up to a maximum of +25%.
  • Overeater’s (New): Increases Damage Reduction up to +6% as you fill your hunger and thirst meters.
  • Suppressor’s (Updated): Damage reduction applied to the target has been buffed from 20% for 3 seconds to 25% for 5 seconds.

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Chris Carter
Managing Editor/Reviews Director
Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!