Fallout 4’s first patch is boring, but probably necessary

Functional’s good too

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Sometimes, video game patches sort out or enable quirky features. For instance, The Witcher 3 had one earlier this year where severed heads no longer disappeared. That’s a good patch! Developer CD Projekt Red was like “Players won’t like those heads disappearing. We need to fix that!”

But, other times, patches are just boring updates meant to make the game play better. I guess that’s probably necessary, even if a little humdrum. That’s Fallout 4‘s first official patch. The most interesting thing in it is that you’ll no longer get stuck at the in-game computer (while you’re stuck at your real-life computer).

This update is already live on PC. According to the Bethesda forums, it’ll be coming to consoles sometime this week. The entirety of the patch notes can be found below, including the Corvega Assembly Plant fix that should make the game run at higher than, like, four frames per second.

Fallout 4 – Game Updates [Bethesda forums]

New Features

  • Number pad keys can now be used for remapping (PC)
  • Remapping Activate now works on Quick Container (PC)

Fixes

  • General memory and stability improvements
  • Performance improvements inside the Corvega Assembly Plant
  • Optimizations to skinned decal rendering
  • Fixed issue with player becoming stuck in terminals
  • Fixed issue where equipped weapons become locked after completing Reunions
  • Fixed issue with “When Freedom Calls” where the quest would not complete
  • During “Confidence Man” fixed issue where player’s health would continuously regenerate
  • Fixed crash related to jumping into water and reloading saved games
  • Fixed issue where Launcher would not save God Rays Quality setting properly (PC)

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