Also, raytracing is coming in a patch
The Elden Ring closed network test is almost here. I want to say “Elden Ring is almost here” but I can’t! The delay was completely understandable, but I think a lot of us are itching to play it as soon as possible. In any case, Bandai Namco has provided a full breakdown of all of the supported resolutions and frame rates for Elden Ring with each console (as well as PC specs): and raytracing is in!
Updated right on the Bandai Namco support page, we now have clear info on what’s coming. So on PC, Elden Ring will support a maximum resolution of 3840 x 2160p, up to 60FPS, with HDR and raytracing via a patch. “Raytracing via a patch” is a feature that’s also going to be extended to the PS5 and Xbox Series X editions of the game only (no other prior consoles).
Moving to PlayStation, the PS4 will run Elden Ring at 1920 x 1080p up to 30FPS, and the PS4 Pro will sport the same frame rate at 3200 x 1800p. On PS5, it’ll command a 3840 x 2160p resolution at 60 FPS. All three platforms will support HDR. Xbox is very similar, but there’s additional breakdowns for the Xbox One S, Xbox Series S, and Xbox Series X. Both the Series S and X (the newer consoles) will support 60 FPS.
Just in case something happens to the page between now and February, here’s the full breakdown: