Drakengard had multiple endings because it wasn’t supposed to get a sequel

Creative director Taro Yoko sounds off

Taro Yoko is a pretty brilliant man, and perhaps his biggest stroke of genius is packing Drakengard full of extra storylines just to let players get a bit more lore. Because of course, he was told point blank that there wouldn’t be a sequel.

Yoko explains, “When I created the first Drakengard, I was told there would be no sequel. So I created multiple endings without thinking ahead. You know all the disasters that happened after that.” He also goes on to talk about some of the themes of the game, stating, “I thought it would be interesting for a game to feature a protagonist who worked in a brothel. Sexual characters rarely appear in other games so I chose to feature them in the Drakengard series.”

Although Yoko isn’t really keen on talking about his games too often, hearing about the journey of Drakengard 3 has made me appreciate it more.

Drakengard Had Multiple Endings Because Taro Yoko Was Told There Wouldn’t Be A Sequel [Siliconera]

Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!