Not many would liken Dante’s Inferno to Duck Hunt. The brutal action title set in the underbelly of Hell has neither ducks, laughing dogs or even the color blue. But we do compare it to the God of War. It’s only natural, of course: both titles deliver plenty of brown and buckets — nay, barrels — full of gore. While seemingly annoying, it appears as though this comparison doesn’t irk the Dante team. In fact, they consider it a compliment if producer Jonathan Knight does indeed speak for the whole team.
“We never get sick of hearing it because it’s the greatest compliment we can be paid, Knight said in the most recent issue of PlayStation: The Official Magazine. “We hope to be worth of that. Those guys are at the top of their game and there’s no question God of War III is going to be spectacular. I’ll be the first in line to get it.“
“I hope those comparisons are being made because of our combat system and is just as responsive — the control over the character is very immediate, it’s very fast-paced, you can branch out of moves very easily, you feel very powerful and overall is a very fun game to play,” said Knight.
Knight continued, telling TOPM that the Dante team has other influences not named God of War. He stopped short of revealing them. Instead, he talked about the fiction Dante is attached to and how fresh game ideas evolved from it.
The two games appear strikingly similar on the surface, but there are some key differences. Foremost, we’ve yet to see monster-filled demon breasts in God of War. We’re pretty sure Dante has that one on lock.