Cyberpunk 2077’s minimap actually works now: It only took eight months, lawsuits, and investor threats

Cyberpunk minimap

The dead speak

It feels like forever ago when CD Projekt Red launched their clandestine review initiative for Cyberpunk 2077 on PC-only, and people found out that the PS4/Xbox One editions of the game looked like PS3/360 software. And it kinda was! Many refunds, delistings, and lawsuits later, Cyberpunk 2077 is now eight months old. The studio has been patching the game, very slowly, and just this week we got another round in 1.3. The focus this time is the Cyberpunk minimap.

CD Projekt Red is still going for the cutesy-yet-annoying-to-parse “lore format” for patch notes, but you can find the straight deal here too. Plus, we’ve embedded the most pertinent patch notes at the bottom.

Here’s a developer comment for the Cyberpunk minimap addition, which is one of the key elements of the patch:

“With the new minimap system software update you are able to see more and navigate better. Drive fast, drive safe.” — Andrzej, Programmer

As you may recall, the community modded in better Cyberpunk minimaps shortly after launch. The fact that it took eight months to do it officially is kind of unreal, and just another example of how people are fed up with AAA hype campaigns. A ton of stuff was fixed in 1.3 to make each difficulty level actually matter, too, like detection time changes and more aggressive AI. Again, all stuff that is standard for a launch of a AAA game.

IMPROVEMENTS

  • Improved the minimap’s zoom level when driving, so that it’s more zoomed out and easier to navigate.
  • Automatic Love – screen with pictures of Skye and Angel will be displayed substantially longer, making it easier to choose between the two.
  • Added a button which allows to reallocate the distribution of Perk points on a character’s skill tree.
  • Increased the number of slots for autosaves from 10 to 20 and for quick saves from 3 to 10 across all platforms.
  • Added Database links to Journal entries.
  • Added an accessibility option for center of screen dot overlay which helps with reducing/avoiding motion sickness. It can be enabled in Settings → Interface → Center of screen dot overlay.
  • Fixers will now message V to offer a car for purchase less often.
  • Improved the Screen Space Reflections effect so that it looks less grainy on consoles and on lower visual settings qualities on the PC .
  • Added a filter for quest items in the Backpack.
  • Quest item tags from miscellaneous Job items will now be removed after finishing associated quests, allowing to sell or drop them.
  • It is now possible to rotate V in the Inventory with a mouse.
  • Players will now properly be able to craft a quickhack even if they once crafted it and then got rid of it.
  • Added a comparison tooltip for cyberware.
  • Improved a notification when buying cyberware and not meeting the level requirements to equip it.
  • It’s now possible to upgrade crafting components in bulk.
  • Added new sleeping spots for Nibbles in V’s apartment.
  • Icon on a disposal crate will now turn red when player picks up a body instead of being grayed out.
  • Landmine icon will now be grayed out after disarming it.
  • It’s now possible to use an elevator while carrying a body.
  • Happy Together – Barry now has an updated, more unique appearance.
  • Base item will now be highlighted green like other components if it’s present in the Inventory when crafting the same item of a better quality.
Chris Carter
Reviews Director, Co-EIC - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff!