Halo Campaign Evolved offers many weapons to equip as Master Chief, and some of them are definitely better than the rest. In this guide, I will explain which weapons are good and which are better left alone.
While you can use anything you want to clear in-game content, focusing on the meta will make it easier for you, especially online.
Halo Campaign Evolved weapons tier list
I have used three different tiers and tables to separate all the available weapons.
- S-tier weapons are the best. They’re overpowered, easy to use, and get the job done.
- A-tier choices are decent alternatives. They are strong but have slight weaknesses that you will need to manage.
- B-tier choices are difficult to master, and they will require a lot of time and effort from you.

S-tier
| Name | Reason |
|---|---|
| Sentinel Beam | A powerful weapon that’s accurate, does decent damage, and is easy to obtain from Sentinel Robots. |
| Energy Sword | No other weapon feels as powerful as the Energy Sword. Simply equip it and slice through opponents like they’re made of paper. |
| Assault Rifle | The Assault Rifle combines decent firepower, good fire rate, and recoil control, making it easy for beginners and veterans alike. |
A-tier
| Name | Reason |
|---|---|
| Rocket Launcher | The Rocket Launcher is powerful. It has very limited ammo, and you need to know when to use it for best results. |
| Beam Rifle | The Beam Rifle sometimes misfires in my experience, which is the major reason it’s A-tier. Otherwise, it’s a really solid pick. |
| Sniper Rifle | If you like to play from a distance and have great aim, the Sniper Rifle is a very effective choice, especially in multiplayer. |
| Fuel Rod Gun | The Fuel Rod Gun is fun and has decent damage, but the ammo can be tough to manage. |
| Spiker | The Spiker is not exactly efficient, but I have a lot of fun with it, and the in-game effects are super amusing to look at. |
| Brute Plasma Rifle | Big guns do big damage, and the Brute Plasma Rifle is a great example of this. |
B-tier
| Weapon | Reason |
|---|---|
| Needle Rifle | Not the strongest of weapons, the Needle Rifle is still a good backup. |
| Plasma Rifle | Despite having decent damage, the Plasma Rifle is definitely not as strong as the Assault Rifle. |
| Needler | A good secondary weapon that gets the job done. |
| Battle Rifle | An extremely efficient weapon but lacks in firepower |
| Shotgun | Getting close enough to an enemy to make the weapon effective is not my cup of tea. If you like that kind of play style, the shotgun can be considered A-tier. |
| Magnum | The Magnum has decent damage, but it’s very difficult to work around with. |
There are two guns missing from the tier list: Plasma Pistol and Submachine Gun. These two are the weakest weapons in my book, and you should avoid them at all costs.