capcom street fighter v license controversy fgc

Capcom angers FGC with ‘Street Fighter license’ esports proposal

Taking the L

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Capcom has found itself in the bad books of the competitive fighting game community (FGC) after proposing an official “licensing” scheme that could potentially be applied to all Street Fighter V (and presumably Street Fighter 6) tournaments held anywhere on American soil, regardless of size.

Round 1 kicked off on February 28, when Capcom outlined its plans for the “Street Fighter V Community License Agreement“. In a nutshell, the proposed plan would require all Tournament Organizers (TOs) to apply for an official license in order to run a local or national tournament on flagship fighter Street Fighter V: Champion Edition.

All TOs running SFV would be required to officially run the event under Capcom guidelines, with Capcom suggesting that securing an official registration will add several stages of legitimacy to the tournament, while offering a sense of “insurance” in regards to prize payouts and player behavior at the event itself. Capcom would also supply TOs with marketing assets with which to promote their event, with the TO having the prestige of hosting an “official” Capcom Street Fighter tournament.

And in the blue corner

The FGC, however, does not see Capcom’s plans as being altogether wholesome. Already concerned with the opening “big brother” salvo of having a multi-million dollar company over one’s shoulder, the proposal also notes that all live streams, video, and photographs of any licensed events automatically become usable, royalty-free, by Capcom. Additionally, Capcom will have the right to limit prize pool amounts, will ban priced ticketing for spectators, ban the sale of official merchandise on-site, and could simply deny the event altogether if it does not fall within company guidelines.

Essentially, the FGC sees the proposal as being less about player security/safety, and instead believes that Capcom is simply trying to control the American competitive Street Fighter scene on all levels, from the smallest local gathering to larger, national tournaments. In response to the proposal, some TOs have already announced that they will simply no longer host SFV tournaments at their events, focusing on other fighting games instead. A later statement from Capcom has done little assuage concerns.

capcom community licsense

This rings a bell…

It should be noted that this all sounds incredibly familiar. Around the 2017 launch of Marvel vs. Capcom: Infinite — a title which Capcom was convinced was going to be the biggest competitive fighter of all time — leaked plans for MvC:I events featured a similar version of this licensing concept, alongside numerous other big-money plans for the competitive scene. This would not come to pass, of course, as MvC:I  failed to hit as a major league fighter. It seems, however, that Capcom’s plans might now be dusted off for both the twilight year of Street Fighter V and — likely — the incoming Street Fighter 6.

The FGC competitive scene is far from perfect. I have personally experienced problems in regards to payouts, insults, and general poor tournament management. But I wholly understand the TOs concerns here. Aside from the ownership of assets and the dictatorial nature of rules and pricing, Fighting games have always been built on their communal “grassroots” mentality. Capcom’s proposals arguably risk implementing control and a sense of corporate capitalism at even the smallest, most private of events.

The FGC has always been proud of its “homegrown” “street” mentality, and while the scene certainly needs to see better moderation and player security, having the biggest fighting game publisher in the world breathing down your neck — while simultaneously handing over all of your scene’s assets to them, free-of-charge, might not be the way to inspire confidence and trust between either party.

Fight for the Future

The fighting game genre is going through yet another renaissance, with Guilty Gear, The King of Fighters, Tekken, Super Smash Bros. Dragon Ball FighterZ, DNF Duel, Mortal Kombat, Breakers Revenge, and a slew of awesome indie fighters either on the near horizon or already embedded within the competitive scene. National tournaments have more than enough games to host and competitions to run. Street Fighter is not the “be-all and end-all” of the FGC. (And I’m old enough to have seen it all go down.)

I love Street Fighter, passionately and wholeheartedly. I also want to make it clear that I understand that when a TO runs a game, it is a representative of a brand, and as such publishers will wish to have a hand in how said brand is represented. All TOs need to accept responsibility for the safety, security, and control of their players, spectators, and cash-handling affairs. It is a responsibility and should be treated as such.

Still, if Capcom doesn’t tread carefully with its proposals, communicating and listening to TOs while working out what is the best, fairest, least draconian, and most rewarding deal for all parties, then Street Fighter 6 could potentially observe as rough a launch as Street Fighter V — worse still, Capcom could find itself with another Marvel vs. Capcom: Infinite on its hands, from a competitive stance at least.


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Author
Image of Chris Moyse
Chris Moyse
Senior Editor - Chris has been playing video games since the 1980s and writing about them since the 1880s. Graduated from Galaxy High with honors. Twitter: @ChrisxMoyse