Call of Duty: World at War ‘Map Pack 1’ is popular

Recommended Videos

Whoa. Call of Duty multiplayer is popular. Like, Robosapien in 2004 popular. Today, Activision announced that Call of Duty: World at War downloadable content ‘Map Pack 1‘ was purchased over one million times the weekend of its debut. I can’t do the math  — division is way out of my league — but I’m pretty sure Activision made a ton of money.

The content was released over PlayStation Network and Xbox Live on March 19 for ten bucks (or 800 Moon Dollars). It includes two new maps (Knee Deep, Station, Nightfire, Verrukt) and a few upgrades to the fan favorite Zombie Nazi mode. From what I understand, and what the sales seem to indicate, the map pack is everything a devoted World at War vet could want. Well, aside from more zombie content. 

If you’ve been mulling over extending your multiplayer experience in World at War with this pack, check out our impressions piece. I wish I could add to this with my opinion, but I lobbed my copy of the game through GameStop’s window after what seemed like a solid hour of eating grenades.

Call of Duty(R): World at War Map Pack 1 Exceeds One Million Downloads in First Weekend of Availability

SANTA MONICA, Calif., March 31, 2009 /PRNewswire-FirstCall via COMTEX News Network/ — Armies of Call of Duty(R) fans have heeded the call and responded with more than one million downloads of the Call of Duty(R): World at War Map Pack 1 from Activision Publishing, Inc. (Nasdaq: ATVI) and developer Treyarch, during its first weekend of availability (March 19-22) on Xbox LIVE and the PlayStation Network.

“I’m proud that the team at Treyarch delivered an experience that so many people are enjoying,” said Mark Lamia, Studio Head for Treyarch. “We’re excited that the success of Call of Duty: World at War Map Pack 1 will continue to drive the popularity of the game’s Nazi Zombie mode, competitive multiplayer and chart-breaking success online.”

“The success of Call of Duty: World at War Map Pack 1 speaks to Treyarch and Activision’s ability to provide fans with quality content during a time when people want to get the most out of their Call of Duty experience,” said Maria Stipp, Activision’s Executive Vice President and General Manager of Owned Properties.

The map pack contains four maps (Nightfire, Station, Knee Deep and Verruckt) and is available on Xbox LIVE(R) Marketplace for the Xbox 360 video game and entertainment system from Microsoft for 800 Microsoft Points and on the PlayStation(R)Store for the PLAYSTATION 3 computer entertainment system for $9.99. Call of Duty: World at War is rated “M” (Mature) by the ESRB for Intense Violence, Strong Language, Blood and Gore.

For more information and exclusive updates about Call of Duty: World at War, visit www.callofduty.com.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading worldwide developer, publisher and distributor of interactive entertainment and leisure products.

Activision maintains operations in the U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy, Sweden, Spain, the Netherlands, Australia, Japan and South Korea. More information about Activision and its products can be found on the company’s website, www.activision.com.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Activision Publishing generally uses words such as “outlook”, “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes”, “may”, “expects,” “intends,” “anticipates,” “estimate,” future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to help identify forward-looking statements. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales of Activision Publishing’s titles, shifts in consumer spending trends, the seasonal and cyclical nature of the interactive game market, Activision Publishing’s ability to predict consumer preferences among competing hardware platforms (including next-generation hardware), declines in software pricing, product returns and price protection, product delays, retail acceptance of Activision Publishing’s products, adoption rate and availability of new hardware and related software, industry competition, rapid changes in technology and industry standards, protection of proprietary rights, litigation against Activision Publishing, maintenance of relationships with key personnel, customers, vendors and third-party developers, domestic and international economic, financial and political conditions and policies, foreign exchange rates, integration of recent acquisitions and the identification of suitable future acquisition opportunities, Activision Publishing’s success in integrating the operations of Activision Publishing and Vivendi Games in a timely manner, or at all, and the combined company’s ability to realize the anticipated benefits and synergies of the transaction to the extent, or in the timeframe, anticipated. Other such factors include additional risk factors identified in Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

(C)2009 Activision Publishing, Inc. Activision and Call of Duty are registered trademarks of Activision Publishing, Inc. All rights reserved. Xbox, Xbox 360, Xbox Live, Windows and Games for Windows are either registered trademarks or trademarks of Microsoft Corporation. All other trademarks and trade names are the properties of their respective owners.

SOURCE Activision Publishing, Inc.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Bungie reveals Into the Light weapons are time-gated and Destiny 2 players aren’t happy
Read Article Into the Light doesn’t bring Destiny’s Tower back, introducing the new Hall of Champions instead
Read Article Destiny 2’s second Into the Light stream puts weapons in the spotlight
Related Content
Read Article Bungie reveals Into the Light weapons are time-gated and Destiny 2 players aren’t happy
Read Article Into the Light doesn’t bring Destiny’s Tower back, introducing the new Hall of Champions instead
Read Article Destiny 2’s second Into the Light stream puts weapons in the spotlight