Bungie worked on a game that was ‘sort of Minecraft-like’

Co-founder talks about design philosophy, prototypes, and ‘Halo’s greatest tragedy’

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In a great interview with IGN, Bungie co-founder Jason Jones came out of the woodwork to talk about a wide range of topics, from Marathon to the studio’s upcoming Destiny. One of the more interesting pieces of information is the section on prototypes that will likely never release publicly.

Jones describes them as “ridiculous little projects,” and goes on to enumerate games such as a role-playing game that the studio built simply to learn, and the ill-fated “Project Phoenix,” which existed in a cube-filled world not unlike the one found in Minecraft. Unfortunately for the project, it was perpetually “trying to figure out what it was,” and eventually the team working on it was moved over to complete work on Halo.

Bungie Co-Founder, Halo and Destiny Creator Jason Jones Breaks 11-Year Silence [IGN]


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Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.