Building the worlds of Hunted: The Demon’s Forge

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Here’s a new developer diary from inXile Entertainment focused on the environmental and level design in Hunted: The Demon’s Forge. The environmental stuff is pretty ho-hum, the typical pap about how realistic they wanted to make things, but it picks up in the latter third as it discusses the “Crucible” user-content creator. You can see some of the options players will have in creating maps and it looks neat.

The Crucible stuff sounds cool. But if the system is structured as tiling map segments designed by inXile, I hope they either have a ton of them or plan to release some additional content post-launch. Nothing would kill a setup like that faster than too little content.


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