Bethesda aims to build toward ‘three or four big titles a year’

That doesn’t mean Skyrim 2

While Bethesda’s VP of Marketing Pete Hines recently said it would be “a very long time” until the next Elder ScrollsSkyrim‘s follow up — would be announced, it seems the publisher  also wants to avoid a blackout similar to the period between Dishonored (late 2012) and The Elder Scrolls Online (early/mid 2014) wherein it only released Doom ports.

Hines also told MCV that Bethesda would like to “build to a point” where it is releasing “three or four big titles a year.”

This isn’t forcing The Elder Scrolls VI sooner, obviously, nor does it necessarily mean aggressive studio acquisition (as Bethesda did with Dishonored developer Arkane). “We are getting to the point where these studios that we have acquired have now put a thing out, figured out how they work together and are starting to hit a bit more consistency,” Hines said.

“I don’t think it’s necessarily the case that we are doing okay with seven studios, but if it was 14 we could do twice as much. We are pretty aware of who we are and we ultimately want to build to a point where we are doing three or four big titles a year. I would prefer not to be in the same place we were in in 2011, where we had four titles and then went super quiet. I want to avoid that. We want to get to the point of regular releases, but we are not thinking: ‘What if we did eight or 10 games a year?’ That’s just not who we are or how we do things.”

With Fallout Shelter, Fallout 4, and Battlecry this year, along with DOOM and Dishonored 2 the next, Bethesda has a couple years of consistency to build off of.

Fallout boy: Bethesda’s Pete Hines on the biggest 12 months in the publisher’s history [MCV]

Steven Hansen