Windrose is out on PC in early access, and our first quest is to nail the graphics settings. While the game generally runs well, I have already encountered some notable issues. Most of the problems seem to happen while transitioning between gameplay and loading screens.
Thankfully, I managed to erase almost all those problems by making some changes to the graphics settings.
Best Windrose video settings
Before I deep dive into the settings, here’s a summary of my current setup.
- NVIDIA RTX 3060 12 GB
- 16 GB of DDR5 RAM
- AMD Ryzen 5600G
While my setup is well above the requirements, I did endure some notable lag and stutters while testing the pre-launch versions. Here’s a set of settings I am currently running.
- Window mode: Borderless Window/Fullscreen
- Upscaler: Your preference
- Upscaler type: Performance (via DLSS)
- Frame Generation: Off
- VSync: Off
- Frame Rate Limit: 60
- Camera FOV: Default
- Global Illumination: Medium
- Shadows: Low
- Anti-Aliasing: Medium
- View Distance: High
- Textures: medmedium
- Effects: medium
- Reflections: Low
- Post-Processing: Medium
- Grass Draw Distance: Low
- Shader Quality: Low
- Moton Blur: Off
- Blood Wounds Effect: On
- Character Dirt Effect: Off
- Lens Dirt Effect: Off

Here’s some explanation behind the settings I am using.
- While you can opt for Balanced, I went with Performance for DLSS. While it does sacrifice the graphical quality of the game to some extent, you get better results.
- I capped the FPS to 60 to prevent the stutters. This can be increased if you have a better setup than mine, or once we get a few post-launch patches.
- Keeping VSync turned on also seemed to result in longer loading screens, which I prevented by turning it off.
That said, the general performance of Windrose in the early access appears to be pretty stable, and it should smooth out a few post-launch patches. If you’re still unsure about the performance, you can always try out the demo before getting a copy.