Ancel: Wii U GamePad has no latency problems

Response time behind by a single frame

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If you’re worried that the Wii U’s fancy GamePad might not be responsive, with all its touchscreen and motion extras, Ubisoft’s Michel Ancel is here to set you straight — according to him, there are no latency issues to fear. 

“It’s really responsive,” he told Nintendo Power. “The response time is crazy, in fact, and I think the competitors will need some time to [get their solutions] this responsive. It’s crazy because the game is running in full HD [on the television], we are streaming another picture on the GamePad screen, and it’s still 60 frames per second.

“And the latency on the controller is just 1/60 of a second, so it’s one frame late. It’s crazy, it’s so fast. It’s almost instant. That’s why it responds so well. So it can be used as a real game-design thing.”

That’s certainly good to know. Nothing worse than game devices (or games) that put tech-boasting above and beyond efficiency and utility. That the GamePad can do all its marketable touchy-waggle stuff and still be competent as a game controller is great to know. 


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