Monster Hunter Wilds has different weapons, and there are various skills you can utilize against the monsters for each weapon.
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Not only do the skills make your weapons feel unique, but they can also level up. While some of them increase the base damage of your equipment, others focus more on elemental damage. This guide will help you get a fair idea about all the available skills that are imparted by the weapons of your choice.
Complete list of Weapon Skills in Monster Hunter Wilds

Skill | Effect | Buffs |
---|---|---|
Airborne | Increases the damage from Jump attacks | Lv. 1: Jumping attack power +10% |
Artillery | Increases damage from explosive attacks | Lv. 1: Moderately increases each attack and Wyvern’s Fire firing speed. Shelling fire attack +30. Lv. 2: Increases each attack and Wyvern’s Fire firing speed. Shelling fire attack +60. Lv. 3: Greatly increases each attack and Wyvern’s Fire firing speed. Shelling fire attack +90. |
Attack Boost | Increases attack power | Lv. 1: Attack +3 Lv. 2: Attack +5 Lv. 3: Attack +7 Lv. 4: Attack +2%, Bonus: +8 Lv. 5: Attack +4%, Bonus: +9 |
Ballistics | Extends range for ammo and arrow to have max power | Lv. 1: Slightly extends range. Lv. 2: Extends range. Lv. 3: Greatly extends range. |
Blast Attack | Blast buildup gets max limit | Lv. 1: Blast buildup +5%, Bonus: +10 Lv. 2: Blast buildup +10%, Bonus: +20 Lv. 3: Blast buildup +20%, Bonus: +50 |
Blast Functionality | Apply blast coatings | Lv. 1: Lets you use blast coatings. |
Bludgeoner | Increases attack power if weapon sharpness go down | Lv. 1: +5% attack power when your sharpness gauge is yellow or lower. Lv. 2: +10% attack power when your sharpness gauge is yellow or lower. Lv. 3: +10% attack power when your sharpness gauge is green or lower. |
Charge Master | Increases element power and status effects from charged attacks | Lv. 1: Slightly increases elemental damage and status buildup for charged attacks. Lv. 2: Increases elemental damage and status buildup for charged attacks. Lv. 3: Greatly increases elemental damage and status buildup for charged attacks. |
Charge Up | Hitting a monster with a hammer’s charged attack increases the power to stun it | Lv. 1: Activates skill effect. |
Critical Boost | Increases the damage from critical hits | Lv. 1: Increases damage dealt by critical hits to 28%. Lv. 2: Increases damage dealt by critical hits to 31%. Lv. 3: Increases damage dealt by critical hits to 34%. Lv. 4: Increases damage dealt by critical hits to 37%. Lv. 5: Increases damage dealt by critical hits to 40%. |
Critical Draw | Raises affinity during draw attacks | Lv. 1: Affinity +50% Lv. 2: Affinity +75% Lv. 3: Affinity +100% |
Critical Element | Increases elemental damage from critical hits | Lv. 1: Slightly increases elemental damage while active. Lv. 2: Increases elemental damage while active. Lv. 3: Greatly increases elemental damage while active. |
Critical Eye | Increases affinity | Lv. 1: Affinity +4% Lv. 2: Affinity +8% Lv. 3: Affinity +12% Lv. 4: Affinity +16% Lv. 5: Affinity +20% |
Critical Status | Increases negative status effects during critical hits | Lv. 1: Slightly increases abnormal status effects when landing critical hits. Lv. 2: Increases abnormal status effects when landing critical hits. Lv. 3: Greatly increases abnormal status effects when landing critical hits. |
Dragon Attack | Increases dragon element attack power | Lv. 1: Dragon attack +40 Lv. 2: Dragon attack +10%, Bonus: +50 Lv. 3: Dragon attack +20%, Bonus: +60 |
Exhaust Functionality | Applies exhaust coatings | Lv. 1: Lets you use exhaust coatings. |
Fire Attack | Increases attack power from fire element | Lv. 1: Fire attack + 40 Lv. 2: Fire attack +10%, Bonus: +50 Lv. 3: Fire attack +20%, Bonus: +60 |
Focus | Increases weapons fill rate and charge rate from charge attacks | Lv. 1: Slightly increases gauge fill rate and reduces charge times by 5%. Lv. 2: Moderately increases gauge fill rate and reduces charge times by 10%. Lv. 3: Increases gauge fill rate and reduces charge times by 15%. |
Guard | When guarding, knockbacks and stamina reduction are reduced | Lv. 1: Slightly decreases the impact of attacks and reduces stamina depletion by 15%. Lv. 2: Decreases the impact of attacks and reduces stamina depletion by 30%. Lv. 3: Greatly decreases the impact of attacks and reduces stamina depletion by 50%. |
Guard Up | Guard against ordinary unblockable attacks | Lv. 1: Reduces damage taken by 30%. Lv. 2: Reduces damage taken by 50%. Lv. 3: Reduces damage taken by 80%. |
Handicraft | Extends weapon sharpness gauge (but not beyond its maximum) | Lv. 1: Weapon sharpness +10 Lv. 2: Weapon sharpness +20 Lv. 3: Weapon sharpness +30 Lv. 4: Weapon sharpness +40 Lv. 5: Weapon sharpness +50 |
Horn Maestro | Hunting Horn melodies have increased effect duration | Lv. 1: Extends Melody Effect duration and increases the chance of larger heals from healing melodies. Lv. 2: Greatly increases the effect duration of hunting horn melodies. |
Ice Attack | Ice element attack power is increased | Lv. 1: Ice attack + 40 Lv. 2: Ice attack +10%, Bonus: +50 Lv. 3: Ice attack +20%, Bonus: +60 |
Load Shells | Increases Gunlance’s shell capacity, Charge Blade’s phial capacity, and improves reloading | Lv. 1: Increases shell and phial reloading speed. Lv. 2: Increases shell/phial reloading speed. Gunlance loading capacity +1. Charge blade charges 5 phials on yellow gauge. |
Master’s Touch | Stops your weapon from losing sharpness during critical hits | Lv. 1: Grants an 80% chance of no sharpness loss while active. |
Mind’s Eye | Attacks have less deflection and deal increased damage to hard targets | Lv. 1: 50% chance of your attacks not being deflected, +10% damage to hard targets. Lv. 2: 100% chance of your attacks not being deflected, +15% damage to hard targets. Lv. 3: 100% chance of your attacks not being deflected, +30% damage to hard targets. |
Normal Shots | Raises bowgun’s special ammo power, along with Dragon Piercer, Thousand Dragons, and Tracer | Lv. 1: Slightly increases the power of specified ammo and arrows. |
Offensive Guard | Raises attack power after a perfectly-timed guard | Lv. 1: Attack +5% while active. Lv. 2: Attack +10% while active. Lv. 3: Attack +15% while active. |
Opening Shot | Increases the power of the bowgun when loaded fully, and also raises its reload speed | Lv. 1: Moderately increases bowgun reload speed and attack power of ammo when certain conditions are met. Lv. 2: Increases bowgun reload speed and attack power of ammo when certain conditions are met. Lv. 3: Greatly increases bowgun reload speed and attack power of ammo when certain conditions are met. |
Para Functionality | Applies Paralysis Coatings | Lv. 1: Lets you use paralysis coatings. |
Paralysis Attack | Increases the rate of paralysis buildup | Lv. 1: Paralysis buildup +5%, Bonus: +10 Lv. 2: Paralysis buildup +10%, Bonus: +20 Lv. 3: Paralysis buildup +20%, Bonus: +50 |
Piercing Shots | Raises the attack of bowgun’s Pierce Ammo, and the bow’s Dragon Piercer and Thousand Dragons. | Lv. 1: Slightly increases the power of specified ammo and arrows. |
Poison Attack | Increases the rate of poison buildup | Lv. 1: Poison buildup +5%, Bonus +10 Lv. 2: Poison buildup +10%, Bonus: +20 Lv. 3: Poison buildup +20%, Bonus: +50 |
Poison Duration Up | Poison’s effect will last longer | Lv. 1: Extends the duration of your poison’s effect by 20%. |
Poison Functionality | Applies poison coatings | Lv. 1: Lets you use poison coatings. |
Power Prolonger | Long Swords, Dual Blades, Insect Glaives, Switch Axes, and Charge Blades will remain powered up for a longer time | Lv. 1: Moderately boosts the duration weapons are powered up. Lv. 2: Boosts the duration weapons are powered up. Lv. 3: Greatly boosts the duration weapons are powered up. |
Protective Polish | Weapon Sharpness stays intact for a set time after sharpening | Lv. 1: Grants no sharpness loss for 30 seconds after activation. Lv. 2: Grants no sharpness loss for 60 seconds after activation. Lv. 3: Grants no sharpness loss for 90 seconds after activation. |
Punishing Draw | Adds stuns to draw attacks, and increases attack power | Lv. 1: Draw attacks deal a small amount of stun damage and gain attack +3. Lv. 2: Draw attacks deal a medium amount of stun damage and gain attack +5. Lv. 3: Draw attacks deal a large amount of stun damage and gain attack +7. |
Rapid Fire Up | Raises the damage from light bowgun rapid fire | Lv. 1: Rapid fire damage +5% |
Rapid Morph | Increases the power and switch speed of Switch Axes and Charge Blades | Lv. 1: Speed +10% Lv. 2: Speed +20%, Morph attack damage +10% Lv. 3: Speed +30%, Morph attack damage +20% |
Razor Sharp | Stops your weapon from losing sharpness | Lv. 1: Grants a 10% chance of no sharpness loss. Lv. 2: Grants a 25% chance of no sharpness loss. Lv. 3: Grants a 50% chance of no sharpness loss. |
Sleep Attack | Increases the rate of sleep buildup | Lv. 1: Sleep buildup +5%, Bonus: +10 Lv. 2: Sleep buildup +10%, Bonus: +20 Lv. 3: Sleep buildup +20%, Bonus: +50 |
Sleep Functionality | Applies sleep coatings | Lv. 1: Lets you use sleep coatings. |
Slugger | Makes it easier to apply stuns | Lv. 1: Stun power +20% Lv. 2: Stun power +30% Lv. 3: Stun power +40% |
Special Ammo Boost | Raises the power of bowgun’s special ammo, bow’s Dragon Piercer, Thousand Dragons, and Tracer | Lv. 1: Moderately increases the power of specified ammo and arrows. Lv. 2: Increases the power of specified ammo and arrows. |
Speed Sharpening | Weapon sharpening will be quicker | Lv. 1: Removes one cycle from the sharpening process. Lv. 2: Removes two cycles from the sharpening process. |
Spread/Power Shots | Raises the power of bowgun’s Spread Ammo, bow’s Power Shots, and Quick Shots | Lv. 1: Slightly increases the power of specified ammo and arrows. |
Stamina Thief | Certain attacks have increased ability to exhaust monsters | Lv. 1: Exhaust power +20% Lv. 2: Exhaust power +30% Lv. 3: Exhaust power +40% |
Tetrad Shot | Bowgun ammo/coatings have increased affinity from fourth shot, and attack power from fourth and sixth shots | Lv. 1: Slightly increases the attack power and affinity of ammo after certain conditions are met. Lv. 2: Moderately increases the attack power and affinity of ammo after certain conditions are met. Lv. 3: Increases the attack power and affinity of ammo after certain conditions are met. |
Thunder Attack | Increased attack power from Thunder | Lv. 1: Thunder attack + 40 Lv. 2: Thunder attack +10%, Bonus: +50 Lv. 3: Thunder attack +20%, Bonus: +60 |
Water Attack | Increased attack power from Water | Lv. 1: Water attack + 40 Lv. 2: Water attack +10%, Bonus: +50 Lv. 3: Water attack +20%, Bonus: +60 |
Make sure to check out our guide about all the available weapons and how they perform in the current meta. Additionally, you can always get more rewards by setting up and completing investigations, which allows you to take down Tempered monsters.
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Published: Mar 4, 2025 09:06 am