Cyberpunk shop simulator Probably Stolen has different endings to trigger, but not all of them are ‘good’ ones. You’re more inclined to trigger one of the poor endings given the different variations available in the game.

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In this guide, I will discuss how you can trigger all the outcomes available in the game.

How to unlock all endings in Probably Stolen

So far, I have encountered 17 different endings in the game, but just two of them are ‘happy’ endings. Both of them involves a buyout where you purchase the store.

EndingHow to Unlock
Buyout (Store Bought)You purchase the store from the Landlord by paying the full number of Credits on any rent day.
Buyout (Mortgage Paid)You purchase the store by paying the complete mortgage amount over time.
Rent DefaultYou failed to pay the Landlord the required money. Since you won’t have Rent Grace, the run will end automatically.
RepossessionFirst, miss a mortgage payment. Then, make sure you don’t have goods that can qualify for the repayment.
Lou’s debtWhen Lou demands weapons, ammunition, and medicine worth 1,500 Credits, ensure the goods you give are worth less than 500 Credits.
Security EndingsTypically, this happens due to criminal cases, fines, getting caught with contraband, etc.
ArrestedThe easiest way to do this is to have an unpaid fine.
ExecutedReceive a sentence on a case of 1,500 or more.
FramedEnsure your security reputation fails to -100 or below.
FactionsEnsure that your faction reputation for a specific one falls to -100 or below.
LynchedEnsure you have -100 or less reputation with a Lower Levels faction.
RevolutionEnsure you have -100 or less reputation with the Revolution faction.
RetirementTrigger one of the three following conditions.
1. -100 or lower Cartel reputation.
2. Handover without Dream Dust.
3. Average purity is at or below one-quarter of the requested purity.
Lou’s ToysEither have a missing toy or make Lou’s box disappear.
Sentinel CollapseContinue going nights without an Immunivax Injection.
AugmentedReach 100 Aug at the start of a day.
MeltdownEnsure that the Makeshift Reactor’s integrity reach 0. When it reaches 0, there will be a meltdown that ends your run.

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