With over 40 different Dude types, no two runs in How Many Dudes? will be the same. Your chances of success will directly depend on the Dude types you recruit. In this guide, I’ll go through the Dude types and their associated abilities so you know which ones to recruit.
Complete list of How Many Dudes? Dude types and abilities
I haven’t assessed the individual Dude types, so if you want to discover the best of the best, you can check out this tier list instead. This list simply contains all of them in alphabetical order.
| Name | Ability | How it Works |
|---|---|---|
| Agent | Get Down | When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP. |
| Alien | Tractor Beam | Every 3 seconds, he Beams a random Dude of the Dude Type immediately above him on the Roster, forcing him to Dash to the enemy with the lowest HP and attack it. |
| Assassin | Toxic Slash | His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times. |
| Bard | Four Chord Song | Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times. |
| Cave | Unga Bunga | First, Cave Dude Unga. Then… he Bunga. |
| Chef | Burger | When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed. |
| Cleric | Divine Pulse | Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude’s DPS, split evenly among them. |
| Construction | Hammer Toss | When he deals Direct Damage, he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds. |
| Cowboy | Lasso | Every 3 seconds, the Cowboy Dude Lassoes a Roster Dude and forces him to Dash to his side, prioritizing Dudes who are farther away. |
| Cyborg | Extermination | When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle. |
| Dentist | Novocaine Injection | When the Dentist Dude deals Direct Damage, he injects a random Dude with Novocaine for 5 seconds, stacking up to 5 times. Each stack of Novocaine prevents 3% of incoming damage. |
| Druid | Bear Form | After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds. |
| Echo | N/A | N/A |
| Electrician | Static Discharge | When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, throwing him and damaging his target for 40% Attack Power per Charge. |
| Explorer | Canteen | When a Roster Dude takes damage below 30% HP, the Explorer Dude gives him a Sip from his Canteen to heal him for 150% of his DPS. His Canteen can hold 2 sips and refills one sip every 3 seconds. |
| Farmer | I’m Fine | The Farmer Dude has high natural Toughness. When he receives healing from another Dude, he donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself. |
| Finance | Dividend | Each Finance Dude on your team generates $3 at the end of each battle. |
| Frankendude | Blood Pump | The Frankendude has high natural Regeneration. Every second, he donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them. |
| General | Tactical Command | Every 4 seconds, he commands a random Dude of the Dude Type immediately below him on the Roster to Taunt up to 3 nearby enemies. |
| Ghost | Phase Shift | When he deals Direct Damage, he has a 30% chance to equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then heals them both for 100% of his Attack Power. |
| Hacker | Exploit | Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike. |
| Knight | Taunting Presence | Every 3 seconds, the Knight Dude Taunts 5 nearby enemies to focus their attacks on him. |
| Lich | Enthrall | 70% of his incoming damage gets stored in his Thralls instead. Every 3 seconds, the stored Damage is expelled onto them as True Damage. If it is Fatal, the Thrall is healed for 50% HP and gains a stack of Revenant. |
| Manager | Micromanage | When the battle starts, the Manager Dude chooses 4 non-Manager Dudes as Interns. He copies and stores 15% of all damage they deal and expels it onto his chosen Micromanage Target. |
| Medic | Triage | The Medic Dude heals the 3 most-injured Roster Dudes for 10 every time he deals a total of 50 damage. |
| Mummy | Curse of Doom | All Direct Damage he deals generates an equal amount of Doom that gets stored on the target. When the target’s HP drops below its Doom level, the curse triggers and expels the damage onto the target. |
| Mutant | Floofballs | His Direct Damage has a 50% chance to create a Floofball that heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs. |
| Necrodude | Skeledude Summoner | The Necrodude summons a Skeledude when battle starts. When his Skeledude gets knocked out, the Necrodude Summons a new one after 6 seconds. |
| Ninja | Shuriken Throw | When the Ninja Dude lands a Direct Crit, he throws a Shuriken that bounces around, damaging 2 enemies for 50% of his Attack Power. |
| Paladin | Blessed | When battle starts, the Paladin Dude blesses 2 random Roster Dudes. The blessing reduces damage taken by 10% and transfers 20% of the remaining damage to the Paladin Dude instead. |
| Pirate | Rum | He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds. |
| Psionic | Mind Hijacker | He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds. |
| Quantum | Quantum Echo | Every 5 seconds, he summons an Echo Dude if he doesn’t have one active. For each of his Echo Dudes, the Quantum Dude heals the most-injured Roster Dude for 50% of his DPS every second. |
| Ranger | Magic Arrow | When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power. |
| Regular | Mob Mentality | Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster. |
| Samurai | Swift Pursuit | Every 3 seconds, the Samurai Dude Dashes to the enemy with the lowest HP to help finish it off. |
| Skeledude | N/A | N/A |
| Spartan | Phalanx | The Spartan Dude has a 20% chance to block incoming Direct Damage aimed at nearby Dudes. |
| Time | Time Anomaly | Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds. |
| Trooper | Orbital Strike | Every 10 seconds after battle starts, he calls down an Orbital Strike on a random enemy, damaging all enemies caught in the blast for 100% of his DPS. |
| Vampire | Bloodsucker Aura | When the Vampire Dude Lifesteals, he applies his Bloodsucker Aura to 2 random Roster Dudes, granting 2% Lifesteal for 4 seconds. This effect stacks up to 4 times. |
| Viking | Berserker Rage | When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds. |
| Warlock | Pact | The Warlock Dude has made a pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage stored in his pact onto his target and Taunt it for 3 seconds. |
| Wizard | I cast Fireball | The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area. |
| Zombie | Undead Hunger | When he receives healing, he has a 15% chance to Taunt 3 nearby enemies for 3 seconds. Zombie Dudes recover from being Unconscious after only 1 round. |