Indie title CRACK allows you to use console commands to make the gameplay feel easy. While it’s not the best thing to do since it kills the spirit of the game, using it depends on you.
In this guide, I will go through the complete list of console commands and how they work.
Table of contents
All console commands in CRACK
The tables below have the complete list of console commands that are currently useable in the game. I have divided them across separate categories to make it more convenient for you to understand and use.

Player and Money
| Command | How it Works |
|---|---|
| motherlode | Adds money to your local account. |
| fly | Enables fly mode for your character. |
| inf_toolbox | Enables infinite toolboxes and refills existing ones. |
| tp <target_name> | Teleports you to the named location. |
Unlocks, Bot, and Progression
| Command | How it Works |
|---|---|
| catalog | Unlocks all items in the shop. |
| bot_upgrade | Helps your robots reach maximum level. |
| garage | Unlocks every garage terminals. |
| quarters | Opens all quarters doors. |
| open_gateway | Opens the main Lab Gateway. |
| task_complete | Finishes the current Daily Work Order immediately. |
| simshift | Simulates the current work shift. |
| break_drones | Breaks down all drones. |
World, Time, and Events
| Command | How it Works |
|---|---|
| time <HH> /time <HH: M> | Sets the in-game clock to the specified time. |
| toggletime | Freezes/Unfreezes the in-game clock. |
| trigger_event <index> | Triggers a world event according to its slot index number. |
| heal_hotspots | Activates egg hot-spot healing. |
| hide_egg | Hides the entire giant egg. |
| show_egg | Undo the previous command and make the giant egg reappear. |
| save | Forces a manual world save. |
| checkpoint | Load the last checkpoint. |
Camera, UI, and Endings
| Command | How it Works |
|---|---|
| freecam | Toggles the Free Camera mode. |
| cinematic | Toggles the Cinematic mode. |
| hud | Shows or hides the player HUD. |
| nameplate_toggle | Shows/hides player nameplates. |
| simend | Plays the ending cutscene. |
| arcade_scores | Populates arcade machines with dummy high scores. |
| timelapse_preview timelapse_capture timelapse_mp4 | Tools for previews and captures. |
| aduit_terrain | Runs a debut audit on the egg’s voxel terrain meshes. |