PAX 10: How Bad Art Mega Man got into Mega Man Universe

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There’s not much that Capcom’s Seth Killian could tell me about Mega Man Universe, but he did let a little bit of new info slip during this talk at PAX 10. Along with the info that The Mega Man Network recently dug up, this is probably the last we’ll hear about Mega Man Universe before the Tokyo Game Show in mid September.

Before you go, there were two other things I didn’t quite catch Seth confirming on camera. One, the game will feature both polygon-based and sprite-based artwork. Two, Seth Killian’s friends love to throw trash at him. They absolutely love it.

Why do they love it? I don’t know, but I’m going to find out. I’ve got a whole bucket filled of mustard covered napkins and old sandwich bags that I’m going to dump on him at TGS.

Watch for it.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes