Microsoft justifies that $60 sticker on ODST

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What makes a game valuable? Sorry if you’re just rolling out of bed from a Saturday night hangover, and I’m dropping a major question on you, but where does value come from when we’re talking about videogames? It’s a question cropping up more and more as DLC and non-retail releases start becoming more and more popular. How does one decide when a game is actually worth $60 dollars? We only paid $50 for Super Mario Galaxy and that was worth more than most $60 games.

This long and pondering intro is to make you think a bit about the question before you respond to Microsoft’s justification for charging $60 for a game they originally claimed was viewed as almost An expansion: Halo: ODST. Originally both Brian Jerrard and Joe Staten of Bungie said the game was not going to be full retail, with Jerrard literally spewing the wordsWe do not view this as a $60 title.”

E3 rolls around though and suddenly we’re paying $60 bucks for a game that two lead Bungie guys said wasn’t going to be worth that. Why? A Microsoft rep answers all. “At the time of those statements, the overall scope of Halo 3: ODST was not yet finalized, and since then the project has grown increasingly more ambitious. We believe this standalone experience is much more than just an expansion. Halo 3: ODST provides a new campaign from the point of view of an entirely new character. Combine that with three new multiplayer maps, the entirely new cooperative mode called Firefight, and the complete Halo 3 multiplayer collection on a standalone disc, we feel this is a good value and tremendous addition to the Halo franchise.”

So how do you place value on a game, and within that value system does ODST live up to $60 or did Microsoft screw the pooch on this one by telling everyone it wasn’t a $60 game right off the bat.


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