E3 08: SPRay interview with Tecmo

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Here’s a quick interview/hands-on with Tecmo on their upcoming Wii title SPRay. The game looks and plays like Zelda, but with some unique elements that give it a Boogerman twist. Disgusting fluids flow like wine in this title. Vomit reveals secret walkways, snot can be stuck to walls to form footholds, and “anti-matter” (euphemism for poop?) is used for some devastating attacks. 

To counterbalance all that weirdness, SPRay features many Zelda gameplay mainstays. Dungeon crawling, sword play, item collection, and boss fights are all present, only with less hookshot and more vomit. If this early build is an indication, SPRay will be one of the more original and surprising Zelda clones to see release in many years. Nintendo may have dropped the ball with their decidedly un-hardcore ’08 line up, but that gives games like SPRay a much better chance at succeess. 


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Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes