Another baffling press release, too
Earlier this year I was impressed by several parts of Myriad. The first was its use of bold colors and hard edges. The second was its unique mechanical take on the twin-stick shooter genre. The third was its head-scratchingly obtuse press release. Seriously, go read it. It feels like it belongs in a poetry slam.
Good news for anybody who also liked the look of Myriad: not only did it make it through Steam’s Greenlight process, thus securing a spot on the digital distribution platform, but it also attracted Sony’s attention. The shooter is now set to appear on both the PlayStation 4 and PlayStation Vita.
To commemorate the news, developer Erlend Grefsrud has produced a new trailer (above), which manages to be more vague about the gameplay than the last. Grefsrud has also written a new flowery verse, which I cannot help but paste here (below).
Myriad is a beatmatched crystallization of arcade aesthetics. It’s a game that grows more and more beautiful the better you play, where you make and break worlds, control time and bend space — all for one thing: Performance.
Myriad is purely about performance. It’s stark naked, with no story, no obvious meaning at all, just actions and consequences, crisp shapes and you. Everything springs out of your performance.