Just as addicting as the first
Plants vs. Zombies launched in 2009 on the PC and absolutely changed the face of tower defense games. It was a cultural phenomenon, inspiring even the most infrequent of gamers to play for hours on end, popping off one zombieβs head after another with reckless abandon.
But the original game was also a premium purchase, and with $20, you got every bit of content right away. The sequel, Plants vs. Zombies 2, offers up a very different approach β itβs free-to-play only, and, at first, itβs launching exclusively on iOS devices.
Everything about this approach has disaster written all over it, but somehow, Plants vs. Zombies 2 actually pulls through mostly unscathed.

Plants vs. Zombies 2: Itβs About Time (Android, iPad [tested on an iPad Mini], iPhone [reviewed on an iPhone 5])
Developer: Popcap
Publisher:Β Electronic Arts
Released: August 15, 2013 (iOS) / TBA (Android)
MSRP: Free (with microtransactions)
Plants vs. ZombiesΒ 2 starts off innocently enough. Just like the first game, youβll defend your house in a grid-based fashion from a typical zombie horde, using the same basic plants and structures. Then your neighbor Crazy Dave has to go and eat a taco. But itβs not just any taco, as it happens to be the best taco ever made β and good enough to go back and time for.
Of course, Daveβs talking time machine doesnβt quite work as planned, and you end up traveling across time and space, battling zombies for no apparent reason. Without a doubt the entire narrative is just an excuse to travel through time and explore various historical locales β but thatβs completely okay with me, because time traveling happens to be a ton of fun.

Actually playing the game is just as easy as the first, simply collecting sun to pay for and place towers (plants). In addition to the same tried-and-true strategies of the original (placing sun-producing Sunflowers in the back, with Peashooters in the middle to fend off zombies), youβll encounter a ton of fresh faces, like theΒ Bonk Choy, a melee fighter that canβt shoot projectiles, but packs a huge punch if properly protected, or the Spring Bean, a unit that can launch zombies into the water for an instant kill.
Youβll traverse across three worlds in the launch edition of the game, including Ancient Egypt, the Pirate Seas, and the Wild West. Each realm has specially themed zombies, like a Pharaoh-suit zombie that uses the staff of Ra to steal sun, and so on. But different shades of zombie arenβt the only variants in these new levels, as there are also unique mechanics like limited space and planks in the Pirate world, and maneuverable mine carts in the Wild West.
You can buy every level outright with an in-app-purchase, or you can just go through the game in a linear fashion. Thankfully, I didnβt encounter paywalls of any kind that were progress related, so it is definitely possible to clear Plants vs. Zombies 2 without buying stages. Unfortunately the mini-game selection is pretty skimpy and youβll only get to occasionally experience a fresh gametype, which is a big step down from theΒ cavalcade of diversions in the original.

If youβve played Plants vs. Zombies on a touch device, youβve arguably played the best version of the game, and the smooth control scheme faithfully translates into the sequel. All you have to do to place plants or collect sun currency is to tap them, or tap wherever you want your plants to go. I had zero issues controlling the game on an iPad given the larger screen real estate, and outside of the occasional mis-tap on the iPhone, I didnβt have much trouble in general.
The brand new mechanics in Itβs About Time also work great with a touch screen. These come in the form of plant food that buffs one unit at a time temporarily, and offensive magic powers (inconsequential things like pinching zombieβs heads off) that cost gold to cast. Although the powers are a pretty throwaway addition, plant food is easily my favorite welcome change for the sequel, as it adds a whole new layer of strategy that wasnβt present in the original.
Now, instead of simply planting your towers in a perfect formation and calling it a day, you can use plant food to spring special powers that are unique to every single plant. For instance, the Sunflower will generate more sun power on the spot, the Cabbagepult will launch projectiles randomly across the entire map, and the Wallnut will don a suit of armor for extra defense.

Knowing when to use these abilities (and on what plants) is key to your success in Plants vs. Zombies 2, and it kept me a bit more engaged in some of the later levels. Plant food isnβt an IAP-only item, either β throughout each map, defeating glowing zombies will earn you single-use packets of plant food. You can also restock plant food or use powers by spending in-game gold (which Iβll get to later).
As you may have noticed from the info box above, the game is free β so it has terrible microtransactions, right? Well, surprisingly, not really! At least, not yet it doesnβt. The only content thatβs walled off is a small selection of plants for $3 each β mostly legacy plants from the first game (the Squash, Imitator, Snow Pea, Jalapeno, Torchwood, and the Power Lily) that wonβt make or break your enjoyment in the slightest.
Of course, itβs always possible that EA will add βfreemiumβ unlocks for other worlds and crucial plants down the line, as the game is already hinting at future updates. As it stands Iβm actually quite surprised at how well IAPs have been handled in Plants vs. Zombies 2, especially given the fact that itβs free.

There are other microtransactions available in the form of boosts (like starting with more sun), and the ability to straight-up purchase gold. Again, these IAPs do not break the game, as you can still very much complete the entire experience without them. Having said that, theyβre basically cheats you can pay for, and the gold costs are so high that itβs very unlikely youβll be able to use them consistently without paying real money, if that matters to you.
Launching Plants vs. Zombies 2 exclusively on iOS platforms first is a really odd choice for a game that was originally a big-hitter for the PC, but it may very well pay off β especially given the fact that the game is actually good. So long as EA and PopCap donβt eventually ruin the game through greedy in-app purchases, the base game at launch is a treat, and worth a download from every iOS owner out there. What youβre getting is basically more of that classic Plants vs. Zombie experience, with just enough tweaks to keep it interesting β and thatβs more than enough for me.