High Strangeness lets you shift between 8-bit and 16-bit
High Planes Riffin’ Recommended Videos Longtime Destructoid community member AgentMOO’s High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles. Holmes and Ben “AgentMOO” Shostak talked about the “12- bit” adventure and […]
Longtime Destructoid community member AgentMOO’s High Strangeness was back at PAX this year with a nearly done build. With the help of indie publisher Midnight City, High Strangeness is coming out late this year on PC and consoles.
Holmes and Ben “AgentMOO” Shostak talked about the “12- bit” adventure and enemies that get more nefarious and capable as you do when you switch to the 16-bit world.
Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy.
Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!