It’s impossible to make a traditional ability tier list for Dungeon Quest Reborn since skill power is largely based on your level and Dungeon. That’s why I’ll outline the strongest options for each Dungeon, level and difficulty. Here’s my list of the best abilities and spells in Dungeon Quest Reborn.

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Dungeon Quest Reborn Best Abilities/Skills/Spells

dungeon quest reborn spells and abilities tier list
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Below you’ll find the best abilities for both a Physical Power build and a Spell Power build. They’re sorted in tables going by Dungeon, level and difficulty. There’s some special notes marked in red which are crucial for your build so I recommend keeping an eye on those as you progress below.

Inner Rage (Physical) & Inner Focus (Spell) are the cornerstones of their respective builds.

Physical Power Ability Progression [Warrior]

Here are the best skills/abilities for a physical power Warrior build sorted according to your level progression and Dungeons:

Dungeon/LevelBest Physical Skill/Ability
Desert Temple
Beginner
Whirlwind
Winter Outpost
Level 30
Easy to Medium
Gale Slice
Winter Outpost
Level 30
Insane
Arcane Barrage
Winter Outpost
Level 50
Nightmare
And Pirate Island
Ground Slam
King’s Castle
Level 73
Nightmare
Blade Throw
The Underworld
Level 77
Insane
Rending Slice
Samurai Palace
Level 90
Insane
Lava Lash
Samurai Palace
Level 93
Nightmare
Flame Cyclone
The Canals
Level 99
Insane
Electric Slash
or
Blade Storm
Ghostly Harbor
Level 109
Insane
Mighty Leap
Steampunk Sewers
Level 119
Insane
Arrow Rain
Boss Raid Tier 1 – Inventor Map
Level 130
Explosive Punch
Orbital Outpost
Level 140
Insane
Focus Beam
Orbital Outpost
Level 145
Nightmare
Explosive Mines
Post Volcanic Chambers Note
Important Physical Build Note
Must-Have
Once you can do Volcanic Chambers and beyond
Always bring Inner Rage for a Physical/Warrior Build
It’s a must-have on one of your off slots
Bring it for all the following Dungeons below

Note: Switch to Enhanced Inner Rage when you can
Volcanic Chambers
Level 150
Insane
Molten Shards
Volcanic Chambers
Level 155
Nightmare
Lava Barrage
Aquatic Temple
Level 160
Insane
Spear Strike
Aquatic Temple
Level 165
Nightmare
Ice Crash
Enchanted Forest
Level 170
Insane
Piercing Roots
Enchanted Forest
Level 175
Nightmare
Crystalized Cannon
Note: Always aim manually for more reliable DPS
or
Wind Blast
Note: Use WB if you need more range and AOE clearing

Inner Rage is a Must-Have: This is such a powerful skill to have on a Warrior/Physical Power build and you should bring it in an off-slot for every dungeon once you get it (And Enhanced Inner Rage later on).

Spell Power Ability Progression [Mage]

Here are the best spells/abilities for a spell power Mage build sorted according to your level progression and Dungeons:

Dungeon/LevelBest Spell/Ability
Desert Temple
Beginner
Easy/Normal/Hard
Fireball/Blue Fireball
Desert Temple
Insane/Nightmare
And early Winter Outpost
Lightning Strike
Winter Outpost
Level 40
Hard/Insane
Fire Bomb
Pirate Island
Level 66
Nightmare
Phantom Flames
Samurai Palace
Level 90
Insane
Phantom Flames or Enchanted Shuriken
Samurai Palace
Level 93
Nightmare
Illusion Blast
The Canals
Level 100+
Insane-Nightmare
Icicle Barrage

Note: For Insane, Tsunami is a nice alternative if you’re missing IB
Note: For Nightmare bring Forgotten Army for DPS
Note: Use Vortex as a mobility support buff
Ghostly Harbor
Level 109
Insane
Smite
Ghostly Harbor
Level 114
Nightmare
Void Spheres
Steampunk Sewers
Level 119
Insane
Pulse Waves
Steampunk Sewers
Level 124
Nightmare
Overcharge
Boss Raid Tier 12 – Nature Map
Level 130
Demonic Curse
Orbital Outpost
Level 140
Insane
Mystery Matter
Orbital Outpost
Level 145
Nightmare
Energy Orb
Post Volcanic Chambers Note
Important Spell Power Build Note
Must-Have
Once you can do Volcanic Chambers and beyond
Always bring Inner Focus for a Spell/MageBuild
It’s a must-have on one of your off slots
Bring it for all the following Dungeons below

Note: Switch to Enhanced Inner Focus when you can
Volcanic Chambers
Level 150
Insane
Lava Beam Orb
Volcanic Chambers
Level 155
Nightmare
Amethyst Blast
Aquatic Temple
Level 160
Insane/Nightmare
For Insane Amethyst Blast is still good
But Water Orb can be an optional pick for Insane

For Nightmare, always go Aquatic Smite
Enchanted Forest
Level 170
Insane/Nightmare
For Insane Fungal Poison is a nice alternative

But for Nightmare always go for Lightning Burst

Inner Focus is a Must-Have: This is such a powerful skill to have on a Mage/Spell Power build and you should bring it in an off-slot for every dungeon once you get it (And Enhanced Inner Focus later on).

That’s it for my guide on the best abilities and spells in Dungeon Quest Reborn. Check out our DQR codes page for potential rewards.

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