There’s a ton of Weapons in Locked 2 with varying degrees of power for offense and defense with some being Goalkeeper-only. I’ll organize them for you and rank their power and how optimal and flexibile they are in matchmaking and custom games. Here’s my Locked 2 Weapon Tier List and guide.
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Locked 2 Weapons Tier List

I’ll be ranking the best Locked 2 Weapons from S-Tier which is the Meta/Best to D-Tier which is the tier for weak options. Consider A-Tier excellent alternatives to the Meta and B-Tier situationally powerful options that require more set-up. I won’t be considering height and flow combos yet since I’ll be adding those later if there’s interest. Lastly, before we dive into the individual weapon ranking breakdowns check out a few terms I’ll be using throughout the tier list.
Terminology Breakdown:
- Autos – Standard Queue/Matchmaking Games
- Scrims – Friendly/Custom Games
- iFrames – Invicibility frames during a move where the opponent cannot interact with you in any way
S-Tier Weapons
| S-Tier Weapons | Ranking Reason |
|---|---|
![]() Emperor Impact Unique | Activate to make your next shoot an instant max power and max speed shot. • Just click and win • It’s an instant powershot that’s both really strong and easy to use • It just gets better with Riptide Curve or Power Shot • Incredibly flexibile from any shooting position and has virtually zero counterplay • IMO the best Weapon in the game |
![]() Big Bang Drive Unique | Perform a bicycle kick powershot sending the ball backwards. • As long as you don’t aim at the GK this is one of the best weapons in the game for matchmaking/scrims • Requires good 180 aim knowledge for less predictable shots • Incredibly powerful when mastered |
![]() Serpent Unique | Clear the ball in the direction you’re facing. Hold to jump higher. • Huge hitbox for stopping shots • The best defense Weapon in the game |
![]() Bunny Rare | Use a single charge to leap high into the air. • Incredibly strong defensive and offensive weapon • For offense it’s incredibly good for a coordinated pass from the sideline to you with Bunny to score • Also good to counter some strong offensive weapons • That said, your mileage may vary in autos in lower skill levels where Bunny isn’t that needed • But in scrims it’s OP |
A-Tier Weapons
| A-Tier Weapons | Ranking Reason |
|---|---|
![]() Immense Speed Legendary | Burst forward, gaining momentum in three accelerating surges. • Incredible mobility and defense to catch balls playing center positions • Can also be used offensively when needed to dribble past people • Speed is power in this game and this is the best speed-up weapon • It’s not S-Tier since you take time to reach max speed and you’re not in max-speed mode for long |
![]() Perfect Counter Unique | Enter a counter stance for a short period that triggers if someone tries to steal your ball. Gain a massive boost on trigger. Does nothing if not triggered. • One of the best weapons in the game while you’re playing autos in the box since you’ll trigger it all the time • That said, against experienced players it’s harder to trigger since they won’t fall for it as often • So it’s S-Tier in matchmaking against low-mid skill and low-A/High-B against experienced players |
![]() Crushing Header Epic | Strike with a devastatingly powerful header. • Basically a less flexibile Emperor Impact shot that needs to be set up as a header • Its power is the same but it requires more setup • Goes well with Weapons that can set you up better like Bunny |
![]() Blackhole Trap Epic | Jump into the air, trapping the ball midair with perfect control. • Best used aggressively in autos to jump over defenders and get more shot options • That said if you’re coordinated with friends it also has support options for passing • Very powerful due to flexibility • Usually better than Bunny in autos but weaker in scrims |
B-Tier Weapons
| B-Tier Weapons | Ranking Reason |
|---|---|
![]() Riptide Curve Legendary | A shot with a directional spin curving to the left or right. • Very useful utility offensive option for occasional tricky hard-to-block shots • You can curve it for trickier shots or fire it off fast if needed • That said it’s not very powerful by itself when used offensively • Works best with Power Shot and Emperor Impact for curving powershots • Due to Riptide relying on other moves for full potential I’ll put it in B-Tier but I can see low A-Tier being good as well |
![]() Power Shot Rare | Charge longer for a more powerful shot. • Very good offensive option but it takes time to charge it • So you need space and you can’t use it in a pinch if surrounded • Best used when combined with Emperor Impact and other more instant-use options • This allows you to use PS if you’re alone and have space and then cover its weakness in a crowd with the instant option |
![]() Stylish Reach Common | Gain increased defensive hitbox range. • One of the best defensive weapons in the game for left or right back • That said it doesn’t have many uses outside of those positions • So while it’s incredibly powerful defensively the lack of flexibility puts in B-Tier |
![]() Dragon Header Legendary | Run and launch yourself forward, delivering a powerful header if the ball is in the air. • IMO this is a slightly less powerful Crushing Header • It can be good from time to time but Crushing Header is easier to use for me personally • Still a strong shot option just more situational than CH so I put it lower |
![]() Direct Shot Common | Shoot off a teammate’s pass, perfect timing makes the shot faster. • Highly dependent on both skill and your teammates • If you have good teammates that can set you up Direct Shot is busted • If you have bad teammates it can feel very bad and less optimal to use • B-Tier is perfect for it since it can go either way from A to C depending on your team |
C-Tier Weapons
| C-Tier Weapons | Ranking Reason |
|---|---|
![]() Metavision Unique | Activate to: +See the ball’s trajectory +Speed boost +No ankle breaks For the 30s duration • Pretty decent autos weapon for offense and defense • Useful in all scenarios • It’s ranked lower just because it lacks raw power and there are stronger weapons |
![]() Super Fast Scissors Rare | Burst past defenders with rapid scissors to create space. • Great mobility with iFrames at the start but not during the dash so your ball will get stolen if not careful • Sets up Big Bang Drive, Emperor and other shots really well • That said there are stronger options so C-Tier is perfect |
D-Tier Weapons
| D-Tier Weapons | Ranking Reason |
|---|---|
![]() Stealthy Steps Rare | Turn invisible and gain a burst of speed. • Can be decent defensive and offensive utility • That said it’s not a fullproof offensive nor defensive weapon since you don’t get iFrames and still have to dribble |
![]() Monster Lift Epic | Perform an overhead flick to lift the ball and dribble past defenders. • It’s okay for beginners but the lack of i-Frames kill it for higher-skill matches and scrims |
Special Tier Weapons
| Special Weapons | Ranking Reason |
|---|---|
![]() Chameleon Copy Legendary | Use to copy any offensive weapon if you have the ball or a defensive weapon if you don’t have the ball. • Incredibly situational to the point where it’s S-A-B-C-D Tier all at the same time • It all depends on what you copy where you can get Emperor Impact and other S/A-Tier Weapons for massive power • Or you can get Stealthy Steps and other D/C-Tier Weapons which suck • A wild card weapon that’s down to personal preference and depends on how much you value fun versus being optimal • That said it’s not completely random since you can kind of rely on getting offensive/defensive weapons based on the ball |
![]() Primal Handstand Epic | Flip into a handstand to block hard-to-reach shots with an acrobatic save. • There’s no rankings for GK weapons since there’s only two and you just want to pick these up if you play GK • They’re up to personal preference so pick either one of the two • That said, Primal Handstand IMO is much better than Bear Claw and it’s an incredibly good defensive tool • The hitbox is so big that it blocks every shot • Virtually S-Tier |
![]() Bear Claw Common | A powerful save that lets you snatch the ball instead of deflecting it. • See Primal Handstand • Good but Primal Handstand is better IMO |
That’s it for my Locked 2 Weapons tier list and guide. Check out our Locked 2 Codes for a bunch of free Yen you can spend rolling for the Weapons you want from this tier list.



















