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Scribblenauts

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Deals

Latest Humble Bundle has Batman and F.E.A.R.


Deals are deals
Nov 05
// Jordan Devore
Are people still annoyed that Humble Bundle has expanded its scope to feature AAA games? I found the practice a little weird at first, but hey, if it means steep discounts on substantial games and the charity component is in ...

Review: Scribblenauts Unmasked: A DC Comics Adventure

Oct 05 // Ian Bonds
Scribblenauts Unmasked: A DC Comics Adventure (Wii U [reviewed], 3DS, PC)Developer: 5th CellPublisher: Warner Brothers GamesReleased: September 24, 2013MSRP: $59.99 (Wii U), $39.99 (3DS, PC) So, how did the world of DC Comics and the game of Scribblenauts come together? For the uninitiated, Scribblenauts centers around Maxwell and Lily, a brother and sister who each posses a magical item. Max's notebook can conjure up anything he writes in it, and Lily's globe can take them to any location. Maxwell gets the brilliant idea to slap a page from his notebook with "Gotham City" written on it onto the globe to be taken to their world. Unfortunately, the word "Doppleganger" was somehow on the back of this paper, and Maxwell's evil twin is let loose in the DC Universe, joining up with the villains. After a chance meeting with Batman, they are all now in search of the starite bits that escaped from Lily's globe that broke when they landed in Gotham City. As you complete tasks around town you earn reputation, which allows you to unlock more cities from the DCU. Metropolis, Oa, Atlantis, and more are all available. Tasks range from the simple to the bizarre, such as a guy who wants to be taken to the Wayne Manor roof where there is a trap door ... that leads nowhere, or the security guard who simply wants a glass of ice water. At Wayne Manor, Batman and Alfred give Maxwell access to the Batcomputer where he can pull up just about everything in the DCU for use in the game. Want to call upon Green Lantern? You can either write his name in the notebook, or pull him up via the Batcomputer. But that's not all, oh no. You can also specify which version of Green Lantern, be it Hal Jordan, Guy Gardener, Kyle Raynor, Jon Stewart -- the level of detail in the minuscule facts of the characters are amazing. [embed]253724:48672:0[/embed] If you're playing on Wii U or PC, the Batcave also houses the Hero Creator, where you can design your own heroes for summoning in the game. Want to make some Marvel hero look-a-likes? Sad that Neil Gaiman's Sandman isn't in the game? Make them here. There are loads of tools and outfits available. When in a mission, however, is when the game starts to fall apart. While there are tons of words in the game that can be used to conjure up items, heroes, and more, how they act in the game tends to be hit or miss. Want Superman to melt some ice with his heat vision? Well, you can summon him, but he may just stand there. Likewise, tapping on the ice and using the word "melt" makes it drip, but it never really melts away. It's as though the game promotes creativity, but only the creativity the programmers designed into it. The game's main story missions are the most fun, where you'll interact with the characters from the comics and stop the villains from grabbing the starite bits, utilizing the book in the coolest scenarios. However, the instances between these where you earn your reputation points only seem to be menial tasks at best, used to stretch out the game length. Some don't even make any sense, and by the time you've figured out what you're supposed to do, some instances end without warning, such as the man beating up the guy dressed as Julius Caesar. By the time I figured out how to stop them, Caesar was dead, and there's no way to reload the instance as they're all randomly generated as it is. Sadly, these types of puzzles must be completed, as the reputation you earn unlocks more places to find starite missions, but hopping from place to place usually opens up better missions if you don't like or can't figure out the ones you have presently. Also, you can only earn half of the reputation points for a task if you use a word you've already used on that map. Switching areas helps negate that. From time to time, Mr. Mxyzptlk appears and issues a challenge for that level, such as not allowing you to solve any puzzles using a weapon, or only using words that begin with a certain letter. This certainly opens up the creativity, and these are some of the best moments of the game for me as it presented me with a more challenging way to solve things. However, I still would run into trouble with finding just the right way to solve certain tasks, as certain puzzles seemed to only want one answer. Scaring a snake was one such puzzle, and summoning a mongoose really was the only option. Playing on the Wii U is kind of a silly thing, as you spend the entire game looking at the GamePad rather than up at the TV screen, so the HD graphics don't really make much of an impression, though they are fantastic if you do happen to look up. There's an option to switch everything to the GamePad to free up the TV, which I highly recommend since you'll never really need the TV to begin with. Scribblenauts Unmasked, when it boils down to it, is a good idea wrapped in poor execution. The main missions for grabbing the starites are fun, but the puzzles that you need to complete to gain reputation to unlock those missions seem to be there to stretch the game to it's 8-12 hour length. The inclusion of the DC license is very cool, and the level of detail included with all the characters, vehicles, and lore is astounding, allowing the player to spend a ton of time in the Batcomputer checking out everything in the game, plus the familiar characters done in the Scribblenauts style is just so frikkin' cute that it's sickening. Still, getting everyone or everything to behave how you want in a mission or a puzzle makes thing just extra aggravating. Though there is a certain amount of satisfaction when summoning Aquaman and having the game tell you "Aquaman is not useful here." Ain't that the truth.
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Not so heroic...
When they announced that the next Scribblenauts game would include characters and settings from the DC Comics Universe, I was excited. That's a lot of history to pull from, and with Scribblenauts' reputation of including tons...

Scribblenauts Unmasked photo
Scribblenauts Unmasked

Scribblenauts Unmasked kind of snuck up on me


That Green Lantern free for all looks awesome
Sep 25
// Chris Carter
I completely forgot that Scribblenauts Unmasked was launching this week, as it crept up on me on this particularly quiet week. For those who aren't aware, Unmasked is a joint venture with DC Comics, and features a full-blown...

Getting drawn into Scribblenauts Unmasked

Jul 21 // Dale North
Those that have played previous Scribblenauts titles know that part of the joy of the experience is playing around with hero Maxwell's notebook. Anything you write down (type, in this case with the Wii U GamePad's stylus) comes to life on the screen. Write in "corgi" and a cute little dog falls from the sky to play with. Put in "chainsaw" and Maxwell instantly has a pretty good weapon/tree cutter to play with. The joy for comic fans with Scribble Unmasked extends far beyond that as every character ever featured in a DC Comics book is in the game. I typed in Batman and got a list of 36 to pick from -- it's that extensive. Any or all of them can be brought into the game's world at any time. I actually put in "Justice League" and all of them were hovering above the ground, ready to be dropped in.  And if you're an info junkie, Unmasked is fun even before you drop your favorite superheroes in. A Wikipedia-like entry for each and every DC Comics hero or item is available for your reading pleasure. I learned a lot just by using the game's Bat Computer to filter and drill down into the available selection.  Starting off in the Bat Cave, I found myself spawning anything I could think of. I pulled in Green Lantern as a hero to play with, and then drew in a corgi pup to brighten up the place. When I was flying around to test out Green Lantern's powers, I think one of the bad guys in the stage killed him. I had Green Lantern pay him back for that.  Later, in visiting Gotham City, I started in on some missions that Maxwell had stumbled upon. One botched mission had a group of mismatched villains from the DC world ganging up on me , finally wiping me out. Another mission had me drawing in a bulldozer to help a citizen demolish a building, but I soon found myself distracted by the game's unlimited potential once again..  The game's hero maker function is a lot of fun. It lets you start with any superhero in the DC universe and then customize him to your liking. Or, if you're creative enough, make a hero from scratch. After searching through the huge list of available Supermans, I picked Man of Steel and played with the size slider to make him a bit smaller than the rest. In playing with the available stamps for limbs, heads, and other features, I found a cute bear head that I liked. I was able to pop off Superman's head and replace it with a bear head. With a few slides and clicks, I had a big-headed Bear of Steel to spawn into Gotham City.  And then, for no reason, I typed in "tiny Lex Luthor" and then pulled him into Gotham City. I then used Batman to kill him instantly. That's what's so great about Scribblenauts Unmasked. It's a proper game, but there's a game within it for your imagination. That quick break turned out to be a 30+ minute play session. Fans of DC Comics are going to have a blast toying with the endless combinations and possibilities this game provides.
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DC fans will love this game
I took a break from the crowded show floor of San Diego Comic-Con to relax for a bit with the latest build of 5th Cell's upcoming game, Scribblenauts Unmasked: A DC Comics Adventure. Scribblenauts has always been one of those games that's easy to pick up but hard to break away from, but the new superhero twist in this latest game gives us even more to get lost in.

New Scribblenauts release photo
New Scribblenauts release

Scribblenauts Unmasked hits September 24, has Supermen


To scribble, or not?
Jul 10
// Steven Hansen
I have an idea. Let's take a game about wonder and creativity and advertise it using the most bland and boring superhero, Superman. Probably because he just had a big movie release. Even his name begs for an ounce of characte...

The next Scribblenauts is set in the DC Comics universe

May 15 // Hamza CTZ Aziz
Scribblenauts Unmasked will take you to a ton of different DC locations. In the demo we saw, Maxwell and the various heroes are hanging out in the Batcave. These locations are faithful representations of DC environments, and there's a surprising amount of depth to them.  Characters you come across in these levels will also have quests for you, called Heroic Feats in the game. Every time you enter a level a new procedurally-generated puzzle will be presented to you. These dynamic Heroic Feat events are always going to be different no matter how many times you enter the same level. One example of how this could work is Batman becoming paralyzed at the hand of some villain. You have to save Batman as Maxwell by getting him an antidote, and once revived Batman will take care of the villain.  The more puzzles you solve, the more Reputation points you'll be given. And with Reputation points you can spend it to unlock new content for Maxwell on things like costumes, levels, and more. There's a ton of DC characters here; like, it's crazy. To put it in perspective, there are 33 different Batmans and 133 Green Lanterns. At one point we saw a giant room filled with DC heroes and villains like Superman, Batman, Joker, Wonder Woman, Darkseid, Cat Woman, Sinestro, Green Lantern, Flash, Abin Sur, James Gordon -- even freaking Mogo, the living planet that's a Green Lantern is featured here. Later in the presentation 5th Cell let loose the nearly 100 characters all just hanging out in the demo stage where a giant brawl erupted. Adjectives can still be applied on characters, so you can totally call in a zombie Batman into the middle of the fight where he will attack others, which will also slowly spread the zombie virus, thus eventually turning everyone into zombies. If that's not enough you can even create your own superhero in the Hero Creator. You know, in case you get sick of the 133 Green Lanterns or something. You can mix and match parts of different bodies from the DC characters, plus apply different superpowers to them and create some freakish Frankenstein of a hero.  There's a giant Wikipedia-like system that will give you biographies on everything in the game as well. It's accessed via the Batcomputer and will be a big help as you try and sort through everything that's available.  Really, it's the same Scribblenauts you know and love, just overloaded with a ton of DC goodness. You can expect Scribblenauts Unmasked: A DC Comics Adventure to be out this fall for the PC, Wii U, and 3DS. 
Scribblenauts meets DC photo
Scribblenauts Unmasked: A DC Comics Adventure coming to the PC, Wii U, and 3DS
Maxwell and Lily's next Scribblenauts adventure sees the pair venturing into the DC Comics universe through the power of their magic notebook. The siblings love comics, and the whole reason they even want to enter DC's unive...

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Jimquisition: Lawsuits, Memes, and Tasty Medicine


Jimquisition happens every Monday!
May 06
// Jim Sterling
Warner Bros. and 5th Cell are facing a lawsuit over the inclusion of Keyboard Cat and Nyan Cat in Scribblenauts. Preposterous, you say? Greedy, are the meme makers? I say well done them! It's absolutely about time Warne...
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Warner Bros. sued over memes in Scribblenauts? Okay!


Thief-hating company accused of theft
May 02
// Jim Sterling
Warner Bros. and 5th Cell are being slapped with a lawsuit (story via NeoGAF) over the inclusion of a pair of Internet memes in Scribblenauts Unlimited. Both the infamous Keyboard Cat and Nyan Cat can be summoned into th...
Batman photo
Batman

Rumor: Scribblenauts Unmasked takes place in DC universe


PC, Wii U, and 3DS superhero title may make E3 appearance
Apr 26
// Allistair Pinsof
The next Scribblenauts, tentatively titled Scribblenauts Unmasked, will take place in the universe of DC Comics, including characters like Batman and locations like the Batcave, IGN reports. The title is for PC, Wii U, and 3D...
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Scribblenauts Unlimited Wii U/3DS delayed in Europe


'Changes need to be implemented'
Feb 05
// Keith Swiader
Nintendo this morning announced a delay in the release of Scribblenauts Unlimited for both the Wii U and 3DS in Europe for unspecified reasons. The game was scheduled to release February 8. It has come to light that som...

Review: Scribblenauts Unlimited

Nov 18 // Jim Sterling
Scribblenauts Unlimited (3DS, PC, Wii U [reviewed])Developer: 5th CellPublisher: Warner Bros.Release: November 13, 2012 (3DS) / November 18, 2012 (Wii U) / November 20, 2012 (PC)MSRP: $39.99 (3DS) / $29.99 (PC) / $59.99 (Wii U) For Scribblenauts' big Wii U debut, Maxwell finds himself attempting to free his sister from a petrifying curse. The spell can only be broken by collecting Starites -- magical objects that are dropped in fragments by people whenever they're happy. Maxwell, atoning for an indolent life brought about by his magical summoning notepad, must use his scribbling powers for good and collect the Starites that appear as a result.  It's a simple excuse to toss Maxwell into an "open world" of sorts -- and by that I mean a series of sidescrolling environments that are gradually unlocked and freely traveled to. Each environment is littered with people who have problems, which the player solves by conjuring objects based on the predicament at hand. For instance, if there's a cyborg who says he wants to look human, you simply write "wig," give it to him, and he drops a shard of Starite. Shark with toothache? Give him a dentist. There's not much more to it than that.  [embed]238789:45808[/embed] Unlike before, where specific puzzles were solved to get Maxwell to a Starite, the bulk of Unlimited is spent in this fairly simplistic fashion -- highlighting NPCs, working out what they need, and giving it to them. There are slightly more complex challenges, where Maxwell performs a series of tasks that tell a little self-contained narrative -- but they more or less follow the same pattern, and often basically just tell you what to write down before you do it. You may get a tiny bit of creative freedom in the type of object you draw, but the basic requirement is linear, explicitly suggested, and leaves no room to challenge the player's mind.  Only once or twice did I ever get moderately stumped by vague clues or puzzles that required any form of thought. For most of the campaign -- which can be cleared in a handful of hours -- I was simply going through the motions, inputting words without having to think about them and watching the cute animations unfold as a result. For many of the larger challenges, your choices don't even influence the results -- for instance, if you're told to give an injured dinosaur a new tail, your decision to write, "Pink Fluffy Tail" won't be shown on the dinosaur afterwards. Attempts at creatively solving the challenges are an active waste of time.  This problem lies at the bulk of Scribblenauts Unlimited. It's not actually worth it to be inventive. You have the option to do so much with Maxwell's notepad -- changing the size, temperament, and color of anything you desire -- yet doing so doesn't really matter. Applying adjectives to objects only really matters when the game outright tells you to apply adjectives to things, otherwise you're doing it for personal amusement -- amusement that doesn't arrive since, as stated, nothing matters. Even worse, it's entirely possible to overthink puzzles -- being too creative can render the object unrecognizable to the game. It's always best to keep it simple, dreary, and unambitious. Scribblenauts really wants to drag you down to its level.  Unlimited takes advantage of the Wii U's online function to allow users to create and share their own creations. You can make a Smelly Wheeled Neon Dog or a Giant Supersonic Demonic Fly, and most of the time, you'll get a fun result. The depth of creation is greater than ever before, and includes some characters from the Zelda and Mario series for added amusement, but it all feels for naught in a game where these inventions are more pointless than ever before. Not to mention, it's all just a slight expansion on ideas that have already been in two games, so there's not exactly anything fresh to make up for a new and mundane campaign structure.  One thing I do like is the cute character editor. As well as Maxwell, players can choose any one of his many, many siblings, and each sibling may serve as a base for personalized character avatars. Their clothing colors can be changed, limbs grown or shrunk to disproportionate sizes, and they can be named. This has no bearing on gameplay, but is nonetheless a cool little addition to the series and does go some way to providing a bit of added interest.  Another waste of time is playing the game with the television switched on. You'll be using the stylus on the GamePad's touchscreen to do practically everything, from interacting with objects to writing down words. The vibrant, colorful game looks utterly gorgeous on a television, but you can only really play if you're looking at the Pad, so it's not worth looking at.  Scribblenauts Unlimited still serves some purpose as a playground of silly ideas, and it still has a measure of charm left over from its original incarnation, but when it comes time to actually play it, this is the most boring and monotonous game in the series. Anything it does well was already done in the portable installments, and the new structure is utterly tedious. With Unlimited, 5th Cell had an opportunity to greatly expand on a brilliant idea and bring us something truly groundbreaking. This opportunity was squandered, and the result is a game that can't hope to live up to the lofty promise of its own name.  Boundless freedom? Scribblenauts Unlimited doesn't even try to drag itself out of the holding pen.
Scribblenauts Unlimited photo
Fun limited
The problem with a game like Scribblenauts is that the promise of boundless freedom comes with strict boundaries. A game that promises you can conjure any item in existence to solve puzzles can be broken pretty simply in a wo...

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Mega64: Selling ONE PERSON on Scribblenauts Unlimited


Guest starring 5th Cell's Jeremiah Slaczka
Nov 07
// Tony Ponce
Judging from the opening, it looked like Shawn somehow already owned Scribblenauts Unlimited on 3DS, so 5th Cell co-founder and Scribblenauts creator Jeremiah Slaczka was just wasting his time. Either way, it's always fun to...
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Scribblenauts Unlimited for Wii U has Nintendo characters


Mario and Zelda? That was one hell of a guess
Oct 17
// Jordan Devore
Exclusive to the Wii U version of Scribblenauts Unlimited are characters and items from Mario and The Legend of Zelda, as shown above. But you already knew that, didn't you? Either way, the fun is in seeing these characters d...
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Speculation: Scribblenauts Unlimited gets some cameos


Worst-kept secret?
Oct 16
// Jonathan Holmes
GameStop released a teaser image for Scribblnauts Unlimited today that got fans guessing about what special pals may be joining Maxwell in his new adventure... for about an hour. That's how long it took for a Kotaku reader to...
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Scribblenauts drops an 'Unlimited Object Editor' trailer


Sep 13
// Chris Carter
My little cousin is going to be so stoked for this new Scribblesnot game. Not only is it confirmed as a November 18th launch title, but it also utilizes the GamePad as an essentially super-charged DS screen to tailor the game...
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FREE: Scribblenauts REMIX is Starbucks' Pick of the Week


Sep 06
// Dale North
Want a free download of 5TH Cell's Scribblenauts REMIX for your iOS device? Head to Starbucks and pick up one of the free promo cards there to download this week's Pick of the Week. Scribblenauts REMIX is normally $5, so...
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5th Cell: Wii U definitely more powerful than 360/PS3


Jul 13
// Jim Sterling
5th Cell CEO Jeremiah Slaczka is frustrated with the console war and the way in which systems are ranked according to power. Nevertheless, he has stated that the Wii U is definitely more powerful than either the Xbox 360...
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Scribblenauts Unlimited has a big, fat... dig


Jun 11
// Jonathan Holmes
Here's a quick look a Scribblenauts Unlimited. It feels like the game will truly let you create whatever you want, however you want. There is an object editor, a huge array of recognized adjectives and nouns, and a handy aut...
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E3: Nintendo confirms more third-party 3DS titles


Jun 05
// Alasdair Duncan
While there was no new info about the titles, Nintendo did confirm four forthcoming 3DS titles at E3: Castlevania: Lords of Shadow - Mirror of Fate Scribblenauts Unlimited Disney's Epic Mickey: Power of Illusion Kingdom Hear...
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Scribblenauts Remix gets a celebratory update


Feb 03
// Chris Carter
Scribblenauts Remix, or as my younger cousin calls it, "Scribblesnot" has a lot to be thankful for. As of today, the rooster-headed wordsmith simulator has sold over one million copies on iOS. To celebrate, in true iOS fashio...
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Scribblenauts Remix gets voice option via Apple's Siri


Dec 09
// Dale North
Imagine being able to simply say aloud the objects you'd like to create in Scribblenauts. The new Scribble Speak feature in iOS game Scribblenauts Remix lets you do just that on the iPhone 4S, using its Siri voice recognitio...
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Scribblenauts comes to iOS as Scribblenauts Remix


Oct 12
// Jim Sterling
Cult hit DS game Scribblenauts has made its way to the iOS platform as Scribblenauts Remix. Costing $4.99, it features forty of the best levels from both Scribblenauts and Super Scribblenauts, plus ten iOS-exclusive challenge...
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Warner Bros registers 'Scribblenauts Remix' domain


Aug 04
// David Rayfield
The Scribblenauts franchise has been fairly successful for Warner Bros. Interactive and developer 5th Cell so it stands to reason that the series would continue. Warner Bros has registered a site domain for something called "...
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Scribblenauts' Maxwell, now in plush and vinyl toy form!


Mar 29
// Jim Sterling
Who doesn't love Scribblenauts' Maxwell? Racists, that's who. You're ... you're not a racist, are you? Well, you better march in step with the rest of us.  Now that you're not a racist, you'll want to know that Maxwell i...
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Behold the power of adjectives in Super Scribblenauts


Aug 19
// Conrad Zimmerman
This is a delightful trailer for Super Scribblenauts which has come out of gamescom. T he focus of the trailer is on what's arguably the biggest innovation this game has over the original Scribblenauts: the addition of...
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Free Super Scribblenauts wallpaper for Gamescom


Aug 12
// Dale North
I don't really have much for you other than this free wallpaper from Super Scribblenauts. Of course, this is the follow-up to Scribblenauts, and it's coming to the DS and DSi in October. 5TH Cell has added new gameplay mechan...
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Pre-order Super Scribblenauts, get plush headphones


Aug 10
// Nick Chester
Scribblenauts’ pre-order item, a Rooster Hat, was a hit with fans. So how do you top it? With something equally as awesome for the sequel, Super Scribblenauts -- "Adjectivized Headphones" These actual no-joke working he...
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Homicidal houses: Super Scribblenauts' ESRB summary


Aug 09
// Jordan Devore
It's been a while since we got a good laugh from those ever-delightful ESRB rating summaries. What better game to get back into it than Super Scribblenauts? Enjoy this edited-for-space version in all of its "corpse-eating bik...
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E3 10: Hands-on with Super Scribblenauts


Jun 16
// Chad Concelmo
All this week I am going to be giving ridiculously quick hands-on impressions of all the games I see on the E3 show floor. Since I think everything is a little amazing, they will be rated, from least to most ...
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E3 10: Will Scribblenauts 2 suck? Watch video, decide


Jun 15
// Matthew Razak
The first Scribblenauts was a bold experiment that tripped up a bit in its execution. That's why I'm willing to give the second Scribblenauts a try because I believe that there was magic there under the poor controls and cra...

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