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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

9:00 PM on 04.10.2014

Last Life is a sci-fi, murder-mystery adventure game set on Mars

It's no secret that I've been loving the adventure games that have been finding life via Kickstarter and Last Life is no different. Described by developer Sam Farmer, this is an episodic "sci-fi noir adventure game in which ...

Alasdair Duncan

8:00 PM on 04.03.2014

There are eight days left to fund Dead Synchronicity

It was the end of March when I saw Dead Synchronicity on Kickstarter, a great-looking science-fiction adventure game with heavy horror and dystopic themes. I've played the demo which is built on the alpha version of the game...

Alasdair Duncan





10:30 AM on 04.01.2014

Micromanage space poop schedules in Cosmonautica

When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes sti...

Darren Nakamura

5:30 PM on 03.13.2014

Epoch: Return Kickstarter showcases space parkour

Last week, we got our first look at Epoch: Return, the sci-fi exploration game designed by former Mass Effect developers. To our chagrin, what was presented then was mostly concept art and design philosophy, so it seemed lik...

Darren Nakamura



Review: Shadowrun: Dragonfall photo
Review: Shadowrun: Dragonfall
by Alasdair Duncan

Shadowrun Returns was released last year after a successful Kickstarter campaign and seemed to please fans and backers alike. In our review, Fraser Brown commented on how the toolset provided with the game would provide plenty of content in the future, and whilst it has been well supported by modders, most fans were waiting patiently for the big expansion, Dragonfall

Dragonfall is an expansion in the old-school mold: it has a campaign that's equal to the length of the main Shadowrun story, a whole new setting and characters, and there's some nice refinements to the mechanics and structure. There's still some problems and frustrations but if you put up with them in the original Shadowrun, then Dragonfall will give you even more enjoyment. 

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3:00 PM on 03.12.2014

Proven Lands explores colorful, procedurally generated planets

Exploring space is awesome. It always has been, and it always will be. With the rise of procedural content generation, the potential for utterly massive universes to explore has been unlocked, and a flood of titles are showi...

Darren Nakamura

11:30 AM on 03.11.2014

Luna's Wandering Stars rides physics through space puzzles

Using gravity to manipulate orbit and slingshot to a desired destination is always satisfying, in an "I could have been a NASA scientist" kind of way. With titles like Kerbal Space Program and Gravity Ghost, we've seen the m...

Darren Nakamura

11:30 AM on 03.05.2014

Former Mass Effect dev goes indie for Epoch: Return

More and more often these days, we hear about developers breaking from big studios in order to be more independent. Nathan Moller, whose credits include Mass Effect, Scribblenauts Unlimited, and Halo 4, is the latest develope...

Darren Nakamura

7:00 PM on 02.28.2014

StarCrawlers meets its Kickstarter goal

A couple of weeks ago, we told you about StarCrawlers from Juggernaut Games, a sci-fi dungeon crawler that had launched a Kickstarter campaign. Our commenters seemed to be into the game, which is good news as the Juggernaut ...

Alasdair Duncan

12:30 PM on 02.24.2014

Starbound's progression will see a complete overhaul

After over 100 hours of play in the beta, it has become clear to me that I play Starbound a bit differently than my peers. We have had a server going for a while, and as I watched my nomadic friends strike out to new sectors ...

Darren Nakamura

11:00 PM on 02.20.2014

Paradise Lost: First Contact now 100% more squiggly

Paradise Lost: First Contact successfully raised over double their Kickstarter goal. Double the money means double the squiggles! The animation was great when they initially revealed the game, but one of the funding goals wa...

Hamza CTZ Aziz



Preview: South Park: The Stick of Truth is ambitious photo
Preview: South Park: The Stick of Truth is ambitious
by Alessandro Fillari

So, where were you when South Park: The Stick of Truth was announced? This was all the way back in 2011, around the time another certain RPG title was on the minds of players. It was certainly a surprising reveal, don't you think? A brand new full-fledged RPG developed by Obsidian Entertainment and written and produced by the talent from the show? Sounded pretty cool to me. With an initial 2012 release date, I was looking forward to the day I could try it out.

But then things happened; it got delayed, and delayed again, and then the original publisher THQ filed for bankruptcy. Things seemed to have looked up when Ubisoft acquired publishing rights and announced a new date. But then it got delayed again, and again. This game has been delayed so much, the TV show it's based on has actually poked fun at the situation. Seriously, go check out the episode "Titties & Dragons" -- it was almost like a tease.

But now, we can  see the light at the end of the tunnel as the game has finally gone gold. With less than a month away from release, Ubisoft invited the press to get some much-appreciated hands-on time with the long-delayed title. Though read ahead with warning: if you hate South Park and you're otherwise easily offended, I can tell you now this game will probably piss you off.

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