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Review: Transistor photo
Review: Transistor
by Alasdair Duncan

Does the "second album" syndrome exist in videogames? If you're not familiar with that phrase, it's the idea that a band's second album is much harder to make than the first. Should a band break away from the style it forged with debut or should its second effort explore new ground? In the videogames industry, a developer is usually charged with making a direct sequel to their first game, to just build on what came before. 

Bastion, the first game from indie studio Supergiant Games, stood out from the crowd thanks to its sumptuous art style, haunting music, and approachable gameplay. Supergiant has followed up its debut with Transistor, which feels like a sequel despite an all-new setting and characters.

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Under a red sky: How Transistor came to be Part I  photo
Under a red sky: How Transistor came to be Part I
by Steven Hansen

Turning down a one-way alley towards SuperGiant's downtown San Francisco office space, I noticed the fenced parking lots on either corner decorated with two sorts of barbed wire. Three classical, no nonsense parallel strands were circumscribed by much more lively spirals of metal like a sharpened, stretched out slinky. 

This is the coveted San Francisco startup space over two million Bastion sales led to. Atypical out of the gate success that the team doesn't take for granted. The move from the sleepy San Jose suburb that bore Bastion to an urban hotbed would, perhaps by coincidence, bear Transistor, SuperGiant's next project.

We sat down with Supergiant's Amir Rao (co-founder), Greg Kasavin (writer), Jen Zee (artist), and Darren Korb (composer) -- on Rao's dad's old, burgundy couch from the San Jose house -- after development on Transistor had wrapped, while the team was prepping it for launch.

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12:45 PM on 05.06.2014

The Way goes out of this world, is inspired by Out of This World

A lot of bygone genres have been making comebacks in recent years, like adventure games or fighting games, but a particular style of game has not yet made a return to the limelight. In today's terms, games like Out of This W...

Darren Nakamura

11:30 AM on 04.24.2014

2D shooter Hive Jump is jumping to the Wii U

Developer Graphite Lab has revealed that their upcoming 2D shooter, Hive Jump, is heading to the Wii U. The story is set to the backdrop of the 24th century, where mankind has colonized across the stars. Of course, alie...

Chris Carter



Extrasolar does exoplanet exploration, but it is more than meets the eye photo
Extrasolar does exoplanet exploration, but it is more than meets the eye
by Darren Nakamura

When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He responded gracefully, simply saying that they have a healthy number of players, and a good percentage of players see it through to the end.

To be fair, the presentation of Extrasolar in the Indie MEGABOOTH was intentionally muted. There, it was shown as a simple exploration game on an extrasolar planet. The player tells the rover where to go, and after a set amount of time it sends back a photo. The intrinsic value of that alone was enough to get me started, and I urge others to sign up for it now to experience it as intended. If you need further convincing, then keep reading. Prepare for minor spoilers.

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Firaxis designers speak on Civilization: Beyond Earth photo
Firaxis designers speak on Civilization: Beyond Earth
by Darren Nakamura

Last weekend during its panel at PAX East, Firaxis announced the next big project for the Civilization franchise: Civilization: Beyond Earth. After the announcement, Destructoid took some time to talk to some of the designers behind bringing the strategy series into space.

Lead Designers David McDonough and Will Miller were present for the interview along with Systems Gameplay Designer Anton Strenger. The designers discussed the inspiration behind Beyond Earth, some of the world building systems, and the possibility for crossover with other Firaxis science fiction properties. Read it below!

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2:45 PM on 04.18.2014

Civilization: Beyond Earth designers inspired by Cosmos

To take a brief aside from videogames: are you watching Cosmos: a Spacetime Odyssey? If not, you should be, especially if you are not particularly scientifically literate. It is filled with a lot of important information abou...

Darren Nakamura



Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight photo
Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight
by Darren Nakamura

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime takes all of those essential tasks and leaves them up to a two-person crew on a mission to save space bunnies and fight constellations.

The result is a frantic dash to man the right stations at the right times, and although it looked dire at one point, it was never completely unmanageable. After it was all over, I got to breathe a sigh of relief, and felt closer to my impromptu space lover after having been through the ordeal together.

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12:00 PM on 04.12.2014

Civilization explores the final frontier with Beyond Earth

We knew Firaxis would be announcing a new game at their panel this morning at PAX East, and now we know what the team has been working on. Civilization: Beyond Earth is taking the series past future tech and into space explo...

Darren Nakamura

9:00 PM on 04.10.2014

Last Life is a sci-fi, murder-mystery adventure game set on Mars

It's no secret that I've been loving the adventure games that have been finding life via Kickstarter and Last Life is no different. Described by developer Sam Farmer, this is an episodic "sci-fi noir adventure game in which ...

Alasdair Duncan

8:00 PM on 04.03.2014

There are eight days left to fund Dead Synchronicity

It was the end of March when I saw Dead Synchronicity on Kickstarter, a great-looking science-fiction adventure game with heavy horror and dystopic themes. I've played the demo which is built on the alpha version of the game...

Alasdair Duncan

10:30 AM on 04.01.2014

Micromanage space poop schedules in Cosmonautica

When we think about interstellar travel, our minds often go straight to intense battles with alien warships, exploration of hostile worlds, or cunning diplomacy. We often forget that between all of the action, our heroes sti...

Darren Nakamura

5:30 PM on 03.13.2014

Epoch: Return Kickstarter showcases space parkour

Last week, we got our first look at Epoch: Return, the sci-fi exploration game designed by former Mass Effect developers. To our chagrin, what was presented then was mostly concept art and design philosophy, so it seemed lik...

Darren Nakamura



Review: Shadowrun: Dragonfall photo
Review: Shadowrun: Dragonfall
by Alasdair Duncan

Shadowrun Returns was released last year after a successful Kickstarter campaign and seemed to please fans and backers alike. In our review, Fraser Brown commented on how the toolset provided with the game would provide plenty of content in the future, and whilst it has been well supported by modders, most fans were waiting patiently for the big expansion, Dragonfall

Dragonfall is an expansion in the old-school mold: it has a campaign that's equal to the length of the main Shadowrun story, a whole new setting and characters, and there's some nice refinements to the mechanics and structure. There's still some problems and frustrations but if you put up with them in the original Shadowrun, then Dragonfall will give you even more enjoyment. 

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3:00 PM on 03.12.2014

Proven Lands explores colorful, procedurally generated planets

Exploring space is awesome. It always has been, and it always will be. With the rise of procedural content generation, the potential for utterly massive universes to explore has been unlocked, and a flood of titles are showi...

Darren Nakamura

11:30 AM on 03.11.2014

Luna's Wandering Stars rides physics through space puzzles

Using gravity to manipulate orbit and slingshot to a desired destination is always satisfying, in an "I could have been a NASA scientist" kind of way. With titles like Kerbal Space Program and Gravity Ghost, we've seen the m...

Darren Nakamura