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PS4

Mirror's Edge photo
Mirror's Edge

Mirror's Edge Catalyst is getting a closed beta, and you can register now


Then buying won't be a leap of Faith
Feb 04
// Brett Makedonski
Before Mirror's Edge Catalyst releases on May 24, you have an opportunity to take it for a test drive and kick the wheels a little bit. Well, "test run" might be a more appropriate term considering this game is all about...
Street Fighter V photo
Street Fighter V

Capcom will host a livestream event for Street Fighter V on the heels of its launch


Presentation on February 10
Feb 04
// Chris Carter
Street Fighter V is nearly here after months of hype and beta testing, but Capcom isn't done promoting it just yet. The publisher has announced that they will hold a special presentation event on February 10, which basically ...
Toukiden photo
Toukiden

Toukiden 2 looks, well, like this


Devilishly good-looking
Feb 04
// Kyle MacGregor
Toukiden 2 was announced at Tokyo Game Show last fall, but little else has been revealed about Omega Force's upcoming demon-hunting game in the months since then.  That is, until now. Koei Tecmo has opened the open-world...
Doom trailer photo
Doom trailer

Doom is coming May 13 with a skeletal collector's edition


New demon-filled trailer and $120 deals
Feb 04
// Steven Hansen
Hello everybody, I am the harbinger of Doom, id Software's Bethesda-published reboot of the brutal first-person shooter shown off last year. Turns out Doom'll turnout worldwide on May 13. That's for PC, PS4, and Xbox One. Th...
EVO photo
EVO

EVO is officially allowing DualShock 4 controllers this year


Good news for pad players
Feb 04
// Chris Carter
Traditionally, DualShock 4 controllers have been questionable at EVO because of the complications with Bluetooth. But after many community members have asked for it, they're allowing them again in 2016. There are going to be ...

Review: Naruto Shippuden: Ultimate Ninja Storm 4

Feb 04 // Laura Kate Dale
Naruto Shippuden: Ultimate Ninja Storm 4 (PC, PS4 [reviewed], Xbox One)Developer: Cyber Connect 2Publisher: Bandai NamcoReleased: February 9, 2016MSRP: $49.99 Much like the previous Ninja Storm games, this is a combination of 3D multiplayer fighting with a truncated re-telling of the story of Shippuden. Starting in the midst of The Great Ninja War, Ultimate Ninja Storm 4's story mode tells the same tale as the manga and anime, cutting out any side action and pruning what’s left to the bare essentials. Where did Kakashi get his Sharingan? Who is the guy in the orange mask? Will Naruto ever convince people to “believe it”? As a reminder of the story’s progression and to round off my enjoyment of Naruto, Ninja Storm 4 was a solid, satisfying experience. Featuring full English and Japanese voice tracks from the cast of the anime, the story mode tends to switch between ten-minute chunks of anime cutscene and short fight sequences as appropriate. There's an awful lot of watching compared to playing, but as someone looking to get through the story, that suited me just fine. The combat, which remains unchanged between the single-player story and multiplayer modes, favours style over substance. Characters use the same combo button presses and control in much the same way as each other. The primary difference between the cast is in visual flourish, the speed at which they move, and the type of over-the-top special attack they employ. It's designed so that once you have wrapped your head around controlling one character, you can switch and play as another with very little additional practice needed. [embed]338210:62087:0[/embed] In versus mode, you pick three characters from which to build a team. While you can switch characters mid-battle, the most interesting aspect of team selection is that pairing together characters with pre-existing narrative ties can result in the ability to perform special combination moves unique to the game. Put Sasuke and Naruto together, for example, and you'll see a pretty cool-looking lightning Chidori Rasengan combination attack. This simplification of combat mechanics is, in many ways, a welcome blessing, as the roster in Ultimate Ninja Storm 4 is enormous. There are multiple variants of the main cast with unique move-sets, everyone from end-of-the-story villains to minor characters. I spent hours with the game just trying to see every character's top-end skills pulled off, and am well aware there's a whole bunch of combination attacks I still have not seen. Naruto Shippuden: Ultimate Ninja Storm 4 is fairly simple as a fighting game, and has evolved little mechanically over past iterations. Thankfully for me, it really didn't need to do either of those things. It's an extravagant, over-the-top spectacle where you get to watch teenage ninjas blow up chunks of the planet using magic attacks, and that's pretty cool. If, like me, you fell off the Naruto bandwagon during the early parts of Ninja War, it's a great way to put a few hours in and still know how the whole narrative ended up playing out. [This review is based on a retail build of the game provided by the publisher.]
Naruto photo
Simple, flashy, over the top
Almost a decade ago, in my mid-teens, I was hugely into Naruto. As a socially awkward nerd who had just discovered that Dragon Ball Z and Sailor Moon were part of a larger media genre, I spent years avidly following the adven...

PS4 photo
PS4

Doujin hack-and-slash coming to PS4 this month


Mitsurugi Kamui Hikae
Feb 03
// Kyle MacGregor
Doujinsoft studio Zenith Blue's Mitsurugi Kamui Hikae is coming to PlayStation 4 in North America on February 16, Japanese indie game publisher Playism announced today via the PlayStation Blog. A word of warning, as someone w...
Gravity Rush PS4 photo
Gravity Rush PS4

Dang, I need to get on Gravity Rush Remastered


Lookin' good
Feb 03
// Jordan Devore
Perhaps I shouldn't have watched this Gravity Rush trailer yet. I mean, I fully intended to play the new PlayStation 4 remaster some day soon. Just not, like, right now. Not while there's The Witness to wrap up, XCOM 2 and Fi...
Dark Souls III photo
Dark Souls III

New Dark Souls III gameplay comin' in hot!


And rollin' all over the place
Feb 03
// Brett Makedonski
April isn't that far off on the horizon, but it might as well be an eternity when you're eagerly awaiting a new game. For many, that game is Dark Souls III, a franchise that has the pedigree to make waiting unbearable. If a ...
Rock Band 4 photo
Rock Band 4

Rock Band 4 adds 'Get Lucky,' tons of fixes with February update


And a few more songs
Feb 03
// Chris Carter
Harmonix has just dropped a rather large update on Rock Band 4, which fixes a number of issues that were plaguing the game. It's that one -- the one that wipes the leaderboards clean due to exploits -- so be prepared to start...
Hitman photo
Hitman

Square Enix unveils Hitman's PS4 exclusive mission plans


First mission arrives at launch
Feb 03
// Chris Carter
Sony has locked up some more exclusive content for yet another shooter -- Hitman. In fact, when the game's beta launches on February 12, PS4 owners will be able to play it a week before PC and Xbox One players. It has also co...
One Piece photo
One Piece

One Piece: Pirate Warriors 3 pushes one million copies, sold worst in North America


Europe came close to Japan!
Feb 03
// Chris Carter
It's pretty well known that there are a lot of European One Piece fans out there (which is why they got this EU-specific special edition), and now hard data from Bandai Namco supports that fact. According to the publishe...
Destiny photo
Destiny

Bungie to Destiny players: Are we having fun yet?!


New poll floods inboxes
Feb 03
// Chris Carter
For weeks now, players have been sharing their frustrations with the direction of Destiny. If you just jumped into the game recently -- awesome! You have a ton of fun new stuff to do, including the base game, two previous exp...

Guitar Hero Live is resurrecting the infamous 'Through the Fire and the Flames'

Feb 03 // Chris Carter
As explained by Coppard, "veterans have risen to the challenge so far which everything we've thrown at them, so bringing this song back is the next natural step. We found that with this challenge, the tracks we've identified as 'difficult' are on the level. We'll be surprised to see full combos for these songs back-to-back, but we know people are going to do it." With the "Rivals" leaderboard feature enabled throughout the challenge, you're also constantly going head to head with other people through this gauntlet. The rest of the event includes Hangar 18, Strife, Ghost Walking, and Cry of Achilles. When asked how the team builds these tracks (particularly the madness of Fire and Flames), Coppard noted that they "start from the top, then work their way down." He says once they have all the notes they need for Expert level, they can then start simplifying it further. But for Guitar Hero Live they had to add in a few new elements, which Coppard says will weed out a lot of players right off the bat. "First off, if you couldn't play the intro to Fire and Flames, you were kicked out, full stop. It's like a right of passage. Now we're using open strums and the six-button layout that wasn't in the original, so it adds a whole new dimension to the song." He calls it the "final boss of all of Guitar Hero." I believe him, as the song caused a bunch of people in my play group in college to quit. The event kicks today, and will run through February 8 at 7AM PT. After the event, Fire and Flames will be added into the normal rotation of GHTV.
Guitar Hero Live photo
For a five-song expert marathon event
Activision has been steadily supporting Guitar Hero Live's TV element for months now, adding constant new content to the game. Although it has microtransactions the system is more than fair, and allows for a ton of songs to b...

Dirt Rally photo
Dirt Rally

Dirt Rally dev targeting 1080p/60fps on consoles


'We're very, very close'
Feb 03
// Vikki Blake
Dirt Rally developer Codemasters is hoping to hit 1080p and 60fps when the racer releases on consoles later this year. “We’re very, very close [to 1080p/60fps] on PS4,” chief game designer Paul Coleman told ...

Review: Nitroplus Blasterz: Heroines Infinite Duel

Feb 02 // Kyle MacGregor
Nitroplus Blasterz: Heroines Infinite Duel (PS3, PS4 [reviewed])Developer: ExamuPublisher: Marvelous, XSEED GamesReleased: December 10, 2015 (JP), February 2, 2016 (NA), Early 2016 (EU)MSRP: $29.99 (PS3), $39.99 (PS4) Following in the footsteps of the aforementioned Persona 4 Arena and Dengeki Bunko: Fighting Climax, Nitroplus Blasterz markets itself as a game that is easy to pick up, but difficult to master. Targeting both fighting game enthusiasts and Nitroplus fans that might have never thrown a dragon punch, it attempts to walk a line between something players from both camps can get behind. I'd argue that line is drawn a little closer to the hardcore side of things. While the inputs for special attacks and super moves are relatively easy to execute in contrast with some one-on-one fighters, if you're the sort of person who struggles to pull off quarter circle motions, you're probably in for a bad time. That said, there are certain concessions for more casual players, like the "Variable Rush," a special lunge attack that launches characters into a short-lived combo. If the Variable Rush connects, players can essentially button mash to execute a customizable string of impressive-looking attacks that change depending on which face buttons are pressed. It's not necessarily the most effective use of meter (costing two of three power bars), but it's easy to execute and reasonably effective. Beyond the standard light, medium, and heavy attacks are launching "Heavy Action" moves and "Escape Actions," which, depending on directional inputs, can be used to perform everything from short hops, cancels, rolls, air dashes, and defensive maneuvers. One of the more interesting (and useful) Escape Actions is the "Vanishing Guard," which negates chip damage when blocking and, if pressed at the right moment, acts as a parry, giving the user a momentary advantage over the enemy to strike back or get away. Vanishing Guard has its limitations, though, as it can only block either high or low, leaving one angle open for enemies to exploit. [embed]337261:62032:0[/embed] Of course, each character has plenty of unique special and super moves, as well as a single "Lethal Blaze" attack, which, for the price of full meter, triggers a fighter-specific mini-cutscene that unleashes an assault powerful enough to turn the tide of a one-sided match or swiftly end a nail-biter. Lethal Blaze also can be wielded as a trump card by taking priority over other attacks. There are a couple other minor systems at play, but I want to talk about the characters. The main roster contains twelve main combatants, including the sword-wielding Saber (Fate/Zero), ranged fighters Saya and Anna, cat-throwing Nitroplus mascot Super Sonico, zone-controlling Ein, Spider-Man-esque Muramasa, grappling Ethica, and Ouka, a heavy-hitting robotic walking crucifix. While there isn't a male character in the bunch, the cast is very diverse in terms of mechanics, so players shouldn't have trouble finding at least one or two characters that suits their tastes and personal play-style. But the fun only begins with the core cast. In addition to main characters, players will also take into battle two (of twenty) additional partners that can significantly impact how a match unfolds. Each partner comes has a unique move -- and I mean unique. One rides a hang-glider in from off-screen, aiming to crash into your opponent, while others can summon overwhelming swarms of minions, like zombies or bugs. Another sends in a barrage of missiles from the sky, and a few don't attack at all, instead doing things like giving both sides a bar of meter or placing buffs in the middle of a stage, impelling players to play tug-o'-war over the bonuses. The partner blitz attacks recall the arcana system from developer Examu's Arcana Heart series, which allows players to accent their character with different abilities and gives the game an added level of strategy. In my time online with the online mode (which, by the way, is fine -- if a tad spartan), I noticed a pattern of opponents picking partners to counter one another, as the impacts their assist attacks provide can mean the difference between victory and defeat. I can imagine high-level competitors spending a lot of time working out which partners are best in particular spots and situations, offering an incredible amount of depth for those who seek it. In addition to that added level of complexity, Examu also left its mark on Nitroplus Blasterz by allowing Aino, one of the characters from its Arcana Heart series, to join the roster as a DLC character along with Senran Kagura's Homura. While I haven't spent as much time with them as the rest of the cast (they were not available pre-release), I've enjoyed the few matches I've been able to use them in and could easily see one becoming one of my mains, along with Anna and Saber. Since both Aino and Homura are free for the first week following the game's launch, that provides a little added incentive for interested parties to pick the game up early. While I'm certain some players will balk at the dearth of bonus features or collectibles, that sort of stuff (along with the visual novel-style "Another Story" mode) doesn't really interest me. I'm more than content with your standard arcade, score attack, network, and versus modes if the gameplay is solid -- and it is. That's where I derive my enjoyment from. And I appreciate added perks like cross-platform and cross-region play, so I can compete against players on PlayStation 3 and people from other countries. Even though I still have no idea who most of these characters are, that didn't end up mattering to me in the end. Nitroplus Blasterz is a fast, smooth, strategic, and generally entertaining fighting game that has found a happy medium between accessibility and depth. Provided a decent-sized community builds around the game, this is a fighter I could see myself enjoying for a long time to come. [This review is based on a retail copy of the game provided by the publisher.]
Nitroplus Blasterz Review photo
No nostalgia necessary
I recently attended a tribute night at a local brewery, where musicians were invited to serenade patrons with songs from the '70s. Early on that evening, I glanced around the darkened beer hall to discover I was a few decades...

Teens are cray photo
Teens are cray

Catch teens skinny dipping in this playthrough of Firewatch's first day


While they set off fireworks
Feb 02
// Jed Whitaker
Not only did we find out today that the soon-to-be-released Firewatch is going to cost $19.99, but now we have our first full playthrough of day one in the game thanks to PlayStation Access.  Personally, I'm even m...
The Witness photo
The Witness

The Witness has already brought in $5 million


Xbox, mobile ports under consideration
Feb 02
// Jordan Devore
Expanding on his initial hints about how The Witness is selling, designer Jonathan Blow has shared more detailed numbers. On PC and PS4, the mind-melting puzzle game "has totalled over $5 million USD gross revenue in the...
The Division photo
The Division

Here's how The Division's beta's graphics stacked up on PC, PS4, and Xbox One


Pretty good, pretty good
Feb 02
// Brett Makedonski
Now that The Division's first beta is over, how do the three versions across different platforms compare? Here's a video so that you can parse the evidence first-hand. IGN put this graphics comparison video together to show ...
Rainbow Six Siege photo
Rainbow Six Siege

Rainbow Six Siege gets frigid for its first free map


Black Ice
Feb 02
// Brett Makedonski
As classics such as The Thing and Alien vs. Predator have taught us, people get hurt when the temperature goes down. Rainbow Six Siege is already about hurting people (killing them, in fact!), so the game's fi...

Review: AIPD - Artificial Intelligence Police Department

Feb 02 // Chris Carter
AIPD - Artificial Intelligence Police Department (PC, PS4 [reviewed])Developer: Blazing BadgerPublisher: Mamor GamesReleased: January 29, 2016MSRP: $9.99 One part Geometry Wars, one part...Geometry Wars, AIPD is a shmup that sports interesting neon visuals and a bumpin' soundtrack. It's relatively easy to pick up given its twin-stick nature, as the only nuances you'll need to learn are the differences between the scant few powerups at your disposal. There's gadgets like slo-mo, shields, and the like to choose from, most of which you've seen before. Despite the lack of innovation, AIPD succeeds at a base level with tight controls and a fun aesthetic. I also like how it occasionally switches objectives after clearing out specific waves, and presents players with a choice of challenges -- something like picking between "enemies do more damage," or "players earn less points." It keeps you on your toes constantly. And since there's several difficulty levels available, the top of which is actually challenging, it mixes things up even more. But once you realize that those challenge nodes are basically there as a smoke and mirror effect to hide the fact that there's one level (a circle), the formula starts to falter. There's just a few enemy types in total to do battle with, and only two -- the laser-blasting Battleship and the snake-like Bouncer -- are truly unique. The rest feel like fodder, and wander around aimlessly without any real rhyme or reason. Even though there's two colors (red and purple) to differentiate them, most of the time I couldn't tell them apart. [embed]338525:62101:0[/embed] As time goes on, you have the options to unlock new weapons and starting loadouts, but that's about it. Mechanics like the heat meter, which halts fire momentarily to jettison a bomb that can harm the player, are cool in theory (it sounds cool just talking about it), but they only serve to break up the pacing. The few modes that are available feel too similar, and the "creation" mode that I was initially excited to dive into only allows players to choose custom rulesets from a strict table, so you aren't actually given a lot of freedom. The good news is that AIPD supports up to four players locally, so if you have three other friends who are die-hard shmup fans, it's worth checking out. Otherwise you can steer clear and pick up the heap of other great shooters on Steam or PS4. Those platforms have no shortage of them. [This review is based on a retail build of the game provided by the publisher.]
AIPD review photo
Yes, that's the actual title
Who polices the AI Police? Good question.

Firewatch photo
Firewatch

Firewatch hits PS4, Steam next week for $20


There's a little discount
Feb 02
// Jordan Devore
February got here in a hurry, and that means Firewatch isn't far off. Campo Santo's first-person, wilderness-set mystery game is coming to PlayStation 4, Linux, Mac, and Windows on February 9, 2016. It's going to be $19.99, n...
Contest photo
Contest

Contest: Win a copy of Not a Hero for PS4!


30 copies up for grabs!
Feb 02
// Mike Martin
The kind folks at Devolver Digital and Roll7 have graced us with 30 copies of the awesome Not a Hero for PS4! Jordan gave us impressions on the port earlier, and here's Steven's review in case you want further reading. Person...

Review: Call of Duty: Black Ops III: Awakening

Feb 02 // Chris Carter
Call of Duty: Black Ops III (PC, PS4 [reviewed], Xbox One)Developer: TreyarchPublisher: ActivisionReleased: February 2, 2016 (PS4) / TBA (PC, Xbox One)MSRP: $14.99 ($50 Season Pass for four packs) When it comes to map design, Treyarch is one of the best in the business. One of its go-to staples is the three-lane approach, which allows for all sorts of interesting firefights and strategies throughout every game type. It takes it to an extreme here with Gauntlet, as it hosts three unique themes in each lane -- tropical, arctic, and industrial. Each area evokes feelings of the past Black Ops maps, Jungle, Discovery, and Kowloon respectively, which is good company to be in. Gauntlet is instantly recognizable, and really feels like three maps in one. If anything it's a bit too tunnel-oriented as folks will no doubt have issues with a lack of elevation (especially in the arctic and jungle themes), but it gets the job done and I'm glad it's in the rotation. [embed]338194:62083:0[/embed] Splash (pictured up top) is typical Treyarch at its finest. It's an absurd water park map that wouldn't feel out of place at Disney World's Caribbean Beach Resort. It's bright, it's littered with shops and rides, and even has a Main Street area. Water slides dot the landscape, as do cute mascot signs that top the previous meta Burger Town franchise -- it would feel right at home in the wackier Plants vs. Zombies: Garden Warfare games. It's crazy that you can consistently read the detail on individual signs now as well (a few of which made me laugh, like the "no selfie stick" one), instead of haphazardly trying to read blurry scrawls. It's one of my favorite maps in years, with a wide array of open areas and indoor close-quarters combat sections. Skyjacked, quite simply, is a remake of Hijacked from Black Ops II. This map was a bit divisive in the community due to its close-quarters focus and propensity to promote camping, so most of you have already made up your mind on it. Personally it was one of my favorites, so I'm glad to see Treyarch bringing it back here, and was happy to play it again. The new theme isn't a half-measure like some past remakes, as the entire affair now takes place in a floating fortress, set to the backdrop of an ongoing city battle. It's a remake of a good map that's made even better due to jumpjet and wallrunning capabilities. There's usually one map that I outright dislike in a pack, and this time it's Rise. It's far too gated and familiar for my tastes, and is nearly indistinguishable from a few industrial levels included in the base package (namely Exodus). There are times where you'd think a cool new area is just waiting around a corner, but then the game doesn't allow you to actually go there due to invisible walls. It's almost like they spent too much time building the other three to really put the proper amount of care in here. If it comes up in the rotation I usually cringe. Der Eisendrache (The Iron Dragon) caps off the DLC, which immediately adds more of an incentive to pick up Awakening. Peppering in one zombie (or alien) map is a strategy the other Call of Duty developers (Infinity Ward and Sledgehammer) have adopted for good reason -- the sheer amount of depth in these things keep people coming back for more. I really dig the whole castle theme, which basically goes full Wolfenstein from the start. I'm sad to see the Jeff Goldblum crew seemingly isn't returning for more, but the original cast is iconic enough to last, spearheaded by Steve Blum's Dempsey. The animated intro certainly helps give the level a different feel as well, and it's crazy that Treyarch is still building upon the lore it created so many years ago in World at War. Der Eisendrache surprised me as well with its open layout, with plenty of room to move, lots of teleporters, and tons of secrets that players will be tracking down weeks after launch. As Nikolai even remarks during Der Eisendrache, "will there ever be an end to this nightmare?" Not as long as Activision keeps selling DLC, there isn't! But one man's nightmare is another man's video game, and the good news is that each Call of Duty developer has been pushing itself harder in recent years to justify the price. If you still play Black Ops III, you can't really go wrong with Awakening -- especially since the new maps are now built into normal playlists from the get-go.
Call of Duty DLC review photo
Four maps and some zombies
It's still crazy to me that I'm loading up a Call of Duty DLC pack first on PlayStation 4. After years of Microsoft-dominated timed exclusivity Sony finally has its shot at heading it up, and it has perfect timing with Black Ops III. As one of the best Call of Duty games in years, it allows Awakening plenty of room to breathe, and lets Treyarch be its unconventional self.

Dying Light photo
Dying Light

Dying Light will be removed from digital storefronts for three days


Be prepared
Feb 02
// Chris Carter
Technland has announced that come February 9, you won't be able to buy vanilla Dying Light digitally. Instead, it will be removed entirely, and replaced with the Enhanced Edition of the game on February 12. This transiti...
LEGO Force Awakens photo
LEGO Force Awakens

Season Pass, PlayStation exclusive content confirmed for LEGO Force Awakens


Already
Feb 02
// Chris Carter
Just in case you were worried that LEGO Star Wars: The Force Awakens wouldn't have a Season Pass, WB confirmed it this morning. If you spring for the deluxe edition of the game though, coming this June, you'll gain acces...

Not a Hero nearly broke me

Feb 02 // Jordan Devore
I wasn't sure how I'd like cover-based shooting in a 2D game, going in, but in the case of Not a Hero, I'm quite fond. This isn't so much standing still, popping out to take a few shots, and retreating back into hiding as it is shuffling between safe spots to close the gap, sliding right next to (or into!) enemies, and racking up split-second kills. Think Vanquish more than Gears of War. Cover is plentiful, but you won't stick to it for long unless you're nervously waiting on your few precious health points to restock or your gun to reload. Death comes quickly and repeatedly, both for you and for the hundreds of criminals you're meant to wipe out across three city districts. A single hit can be enough, especially in the later Yakuza-ish levels with samurai chasing you down. That's where I started to lose my cool over the lack of checkpoints. It's also where Not a Hero almost broke me with two overly long, overly demanding levels. (The exact same ones Steven struggled with.) By the time I hit the credits, I felt exhausted, not accomplished or elated. Getting up to that point was great fun, though. Still an experience I'd recommend. The story isn't as successful. Basically, you're helping an anthropomorphic rabbit claim his rightful spot as mayor by, uh, killing loads of people. The tone is Internet Silly to the point of going way overboard, at times, and the humor didn't consistently land for me. But on the whole, I admire the effort that went into the presentation -- particularly the funny graphics in the interludes. Great tunes, too. The story is there, if you want it, but otherwise you're only a few button presses away from getting into that next level. As far as this specific port goes, I don't have much to say. Despite being a PC/Mac exclusive until now, Not a Hero has always struck me as something of a console-style, couch-sitting experience meant to be played with a gamepad. Aside from a couple instances of glitches (my character going invisible once; the occasional floating dead body), there wasn't anything out of the ordinary. Existing fans won't find meaningful extras in this version to warrant double dipping, but it is a solid port of a surprisingly fresh little game. I'm glad I found my way to it. Shame about the canceled PlayStation Vita port, though. Not a Hero would've fared well there. [This impressions piece is based on a retail build of the game provided by the publisher.]
Not a Hero PS4 photo
Impressions of the PS4 port
Thank you, Roll7, for reminding me what an utter joy it can be to slide around in video games. I'm not sure what I was so wrapped up playing last May, but it wasn't Not a Hero, the studio's cheeky side-scrolling take on cover...

NBA 2K16 photo
NBA 2K16

Tattoo studio sues Take-Two Interactive for $1,144,000


Stink over the ink
Feb 02
// Vikki Blake
A tattoo studio is suing NBA 2K16 publisher Take-Two Interactive for $1,144,000. According to Hollywood Reporter (via Eurogamer), Solid Oak Sketches filed a copyright on Monday for the tattoos of eight different NBAers -...
LEGO Star Wars photo
LEGO Star Wars

LEGO Star Wars: The Force Awakens is a thing that's happening


Because of course it is
Feb 02
// Kyle MacGregor
In a move that should surprise absolutely no one, the next entry in Warner Bros. and TT Games' popular LEGO video game series is based on Star Wars: The Force Awakens. While the companies presumably would have liked to a...
Odin Sphere trailer photo
Odin Sphere trailer

Storybook time! Odin Sphere: Leifthrasir's first English trailer


Die art, die
Feb 01
// Steven Hansen
Now that Odin Sphere's Leifthrasir remake is out in Japan, Vanillaware can focus on the areas that really matter: the Americas. We're getting the 2D action-RPG on PS3, PS4, and PS Vita in the Americas on June 7, 2016 and so ...

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