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1:00 PM on 01.31.2014

Pac-Man Museum is a thing, coming in February

Have you somehow not had enough Pac-Man in your life yet? Well Bandai Namco has just the compilation for you, as Pac-Man Museum is set to hit the PlayStation 3, Xbox 360, and PC platforms on February 26th (the PS3 gets it on ...

Chris Carter





3:00 PM on 01.30.2014

New Wonder Momo, guys

When Wonder Momo was first released in arcades and the Turbo Grafx 16, no one in the United States knew what "Magical Girl Anime" was. Game publishers were still changing women into men on a regular basis for "marketing reaso...

Jonathan Holmes



Enemy Front is a fresh approach to World War II shooters photo
Enemy Front is a fresh approach to World War II shooters
by Hamza CTZ Aziz

Back in 2011 CI Games announced Enemy Front, a World War II shooter that was being worked on by Stuart Black who was the guy responsible for Black. It's funny how over-hyped that game was looking back.

Anyway, Black left at some point in 2012 and since then Enemy Front was completely reworked. It's still a World War II shooter, but instead of just being another colorless run-and-gun shooter like Call of Duty, the developers at CI have taken more of a fresh approach to the genre that made me think of it as a nice cross between Bad Company and Far Cry 3 during my hands-on time.

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Preview: Dark Souls II photo
Preview: Dark Souls II
by Alessandro Fillari

As one of the most celebrated and admired games of the last generation, the Souls series from the developers at From Software has many admirers and critics. Many swear by its uncompromising and hardcore gameplay systems and design, while others view it as unfair and unnecessarily difficult. Regardless, it's safe to say that the series, particularly Dark Souls, has garnered a lot of attention for the once niche developer.

With the next entry only a little more than a month away, many of its devotees are itching for their next chance to venture into the world of Dark Souls. During Namco Bandai's media event held earlier this week, Destructoid got the chance to try out an hour of the game and experience what From Software has in store for the curious and hardcore alike.

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Lords of the Fallen won't be a walk in the park photo
Lords of the Fallen won't be a walk in the park
by Hamza CTZ Aziz

A couple of weeks ago I wrote up this little story asking for CI Games to show us some real gameplay footage of Lords of the Fallen. Well, there's still no footage but at the very least I got to see the game in action earlier this week in person and boy was I impressed.

Visually the game looks like it's truly taking advantage of the new gaming hardware. In fact the screenshots don't do the game justice. From the character designs, to the levels that you'll be traversing in a similar style to the Zelda series, it all has a ton of detail that brings this medieval fantasy to life.

What I'm really looking forward to is the combat. The action-RPG is more strategy rather than a hack-and-slash, and you really have to experiment with each fight to see what works. Going in blindly swinging will just get your ass kicked, especially against the bosses that can take you out in one hit sometimes. That should tell you something especially considering that most fights will typically be one-on-one battles. 

"We wanted to try to make it feel as if Tekken or Street Fighter was imbued inside every one-on-one [fight]," executive producer Tomasz Gop told us. That said it's not trying to be a completely hardcore game as there will be a lot of tools to help you experiment and not get totally frustrated. "I think it's a tactical kind of game," Tomasz commented. "Very advanced in terms of combat, but at the same time we're trying to make sure that it's not a treadmill kind of experience."

Most of what I saw was pretty much covered by Destructoid in the past if you want to learn a little more about the combat system and character customization. I do want to give you a deeper dive, but not until we get some actual hands-on time. Otherwise, Lords of the Fallen will be out this Fall for the Xbox One, PlayStation 4, and PC.

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7:00 PM on 01.29.2014

A familiar look at Dark Souls II while we count the days

PlayStation Access has about 12 minutes of Dark Souls II footage as played by some lucky soul at Namco Bandai and, thing is, it doesn't really cover new ground. It's the same shadowy underground areas lit up by torches, the ...

Jordan Devore

10:00 PM on 01.28.2014

Volpin Props has another slick Soul Calibur IV replica

I've been following the work of Volpin Props for years and haven't lost interest yet. The end result is frequently terrific, sure, but it's the step-by-step photos and explanations of the building process that keep me coming ...

Jordan Devore



Gears of Microsoft, Sly Cooper Movie, & Halo: The Series photo
Gears of Microsoft, Sly Cooper Movie, & Halo: The Series
by Max Scoville



Microsoft buys Gears of War, and puts Black Tusk to work on a new game, InFamous: Second Son's latest developer diary gets wet, there's a new video for episode 2 of Bioshock Infinite's Burial At Sea DLC, the Sly Cooper movie gets a trailer, Elysium director Neil Blomkamp is supposedly directing the first episode of the Halo show, and the guy who did the O.D.S.T. commercials is on board for a Ghost In The Shell movie. The Elder Scrolls Online won't require a Playstation Plus membership on top of its monthly fee, Car Mechanic Simulator 2014 is a real thing, and Namco Bandai is now Bandai Namco. 

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8:00 PM on 01.27.2014

Fan-made Dark Souls II shields look great in-game

From Software is incorporating the six winning community-made shield designs from that contest into Dark Souls II and here's a look at two of them all finished up. How seamless. Not only are the winners going to receive a cop...

Jordan Devore

4:00 PM on 01.25.2014

Super Heroine Chronicle is one game NA will never see

If it's one thing An American Tale taught me, it's to "never say never." But come on, what really are the chances of Super Heroine Chronicle landing on North American shores? It takes the mash-up wackiness of the Super Robot...

Wesley Ruscher

7:00 PM on 01.24.2014

Namco Bandai is changing its name to Bandai Namco

In Japan, Namco Bandai is referred to as Bandai Namco. I've long wondered if and when the company would decide to go for unified branding worldwide and it's finally happening this year. Announced at a board meeting yesterday,...

Jordan Devore

1:15 PM on 01.23.2014

Tales of Phantasia goes free-to-play on iOS devices

Namco Bandai is doing its best Square Enix impression today, as the publisher has released a free-to-play version of beloved role-playing game Tales of Phantasia on iOS devices in North America. The classic title fi...

Kyle MacGregor





3:00 PM on 01.20.2014

I'm dreading some of Dark Souls II's Achievements

"This is Dark Souls - Die for the first time." Perfect. The Achievements / Trophies for Dark Souls II have come out and this is not a link to click if you're one to fear spoilers. Locations, bosses, friendly characters, and c...

Jordan Devore

1:00 PM on 01.19.2014

Namco Bandai to publish The Witcher 3 in Australia

CD Projekt has announced that distribution duties for The Witcher 3: Wild Hunt in Australia and New Zealand will be handled by Namco Bandai; they're also handling distribution of the upcoming RPG in Europe. I'd have thought t...

Harry Monogenis

9:30 AM on 01.16.2014

Ranko Tsukigime’s Longest Day out now in Japan for PS3

The stunning fifth and final episode of Akira creator Katsuhiro Otomo's Short Peace anthology made its debut on PlayStation 3 in Japan today. I'm all kinds of jealous right now. A sidescrolling action game, Ranko Tsukigi...

Kyle MacGregor



The new Dark Souls II trailer is very, very noisy photo
The new Dark Souls II trailer is very, very noisy
by Conrad Zimmerman

A new trailer for Dark Souls II has just hit the interwebs and it is thrilling. Huge enemies, vast and inhospitable environments, it's sticking to the playbook and that's just fine. The only problem I have with it is that it's so damn noisy.

There's a whole bunch of talking going on in the latter half. I suspect they are things that would have considerable interest pique-ing potential, but I don't know because I can't make out anything over the noise of the score and sound effects. It's like I have a teenager in the house, they really like orchestral music for some reason, and all I want to do is watch my damn show. Turn that racket down.

But the demon-horses? Terrifying.

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