When I first saw MotorStorm: Pacific Rift a couple years ago, I rolled my eyes. At a glance, it looked like one of those super-fast racing-inspired games for loud children. While I wasn’t terribly wrong with that assess...
When I last sat in on a Top Spin 4 demo, I didn’t notice a whole lot that differentiated the game from its predecessor. I recently had the chance to take a deeper look at it in a longer session, and now I’m ready to eat my words.
2K Czech has completely revamped the Career mode and Player Creator with an eye on making the game more accessible without sacrificing depth. From what I’ve seen, they’ve succeeded.
Hold on to your butts! It's a Jurassic Park: The Game preview! Okay, that's the first and only Jurassic Park quote you'll have to deal with. Yes, I got to go hands-on with the first of five episodes of Jurassic Park and I was pleasantly surprised with the direction Telltale is taking the game.
Even more surprising, Jurassic Park: The Game is the first Telltale title where players can be killed -- and in pretty violent ways, too.
Hey, remember Dead Island?! No? That's okay, since the last time we saw some real info on this project was back in 2009. Developer Techland and publisher Deep Silver have been quietly working on their zombie title for the past few years now and Destructoid was among the select few who got an early look at the updated game.
Imagine Borderlands set on the Just Cause 2 island with the Left 4 Dead style of zombies, featuring a quest system similar to Fallout 3 and the weapons system of Dead Rising 2. Blend all of that together, and you get Dead Island; or, as Deep Silver likes to refer to it, a "first-person zombie slasher action RPG."
In my first preview of 2K Sports’ Major League Baseball 2K11, I wrote that developer Visual Concepts is working on fixing “underlying issues” to refine what was a solid foundation in MLB 2K10. I saw the game again last week, and Sean Bailey, a designer at Visual Concepts, spent much of the demo going through the numerous tweaks and improvements that the studio has made to the game.
He had to race to cover it all, since there’s a lot to discuss. The impression I came away with was that the changes to the MLB 2K framework have had palpable effects in nearly every aspect of the game.
For a few years now, 2K Sports' MLB 2K games have featured analog-stick controls for pitching, hitting, and fielding. But Sony's MLB The Show franchise has stuck with simple button presses until this year; MLB 11 The Show wil...
Zipper Interactive is modernizing the tactical shooter with SOCOM 4. Designer Ben Jones summed up the accessibility-oriented changes -- which include regenerating health and a cover system -- as "the evolution of the SOCOM fr...
Between the development of the 2006 PSP title SOCOM: Fireteam Bravo 2 and the upcoming SOCOM 4, Zipper Interactive released one game: MAG, which launched just over one year ago to critical acclaim. That ambitious shooter set ...
Last week, I had some hands-on time with Zipper Interactive's SOCOM 4, the studio's first SOCOM game in four and a half years (the last entry in the franchise that the developer worked on was the 2006 PSP game SOCOM: Fireteam...
The tactical shooter is a sub-genre that has existed for many years as a more “hardcore” alternative to mainstream first- and third-person shooters. Often marked by squad-based, stealthy combat, and a more deliberate pace than the Halos and Call of Dutys of the world, the tactical shooter offers an ostensibly closer approximation of the nature of real-life military operations.
Zipper Interactive is the home of the SOCOM: U.S. Navy SEALs franchise, one of the longest-running tactical shooter series on the market. The developer is returning to SOCOM after a four-and-a-half-year hiatus -- during which it put out the 256-player first-person shooter MAG -- with the upcoming SOCOM 4. It’s the first SOCOM game on the PlayStation 3 since 2008’s SOCOM: Confrontation, developed by Slant Six Games. With SOCOM 4, Zipper is looking to restore the good name of its marquee franchise.
I spent about thirty minutes with SOCOM 4 last week in New York City; the game was running in 3D, and I played with the PlayStation Move Sharp Shooter, a $40 submachine-gun-shaped plastic housing for a Move wand and Navigation Controller. Zipper’s Ben Jones, a designer on the game, explained that the studio is looking to modernize the tactical shooter in order to bring it to a wider audience. That doesn’t mean this is a dumbed-down SOCOM game, though.
Before last Thursday, the last time I saw Arizona Cardinals wide receiver Larry Fitzgerald in person was at the unveiling of the Madden NFL 10 cover, which took place in April 2009 in New York City’s Times Square. &ldqu...
Bulletstorm has been on my radar since it was revealed way back in May. People Can Fly's over-the-top shooter was promising to be an epic experience, and a breath of fresh air in a market full of super-serious shooters.
The "Burnout of shooters" is coming out at the end of this month, so I was given one last look at the game before release. I like Bulletstorm, and I know I'm going to play the hell out of the Horde-like "Anarchy" mode. However, I'm not all that thrilled with the single-player campaign after my extended hands-on.
Eidos Montreal has been at work on Deus Ex: Human Revolution for the last four years. A long time coming, the game is finally set to come out this April and it looks Eidos is happy with the state of the game, as members of the gaming press finally got their first real hands-on time with it last week.
Eidos let us loose on the first couple hours of the game, and for now, I can only tell you about my first fifteen minutes or so, where you start off as just a regular human with no special abilities. It's those first minutes, however, that set up the story -- where you find out what causes the protagonist, Adam Jensen, to get equipped with the state-of-the-art tech you've seen in trailers thus far.
Last time we checked out Shift 2: Unleashed, we found out about the new helmet cam perspective that mimics the feel of a real-life racing experience. We also got some details on Autolog, a feature that is now a staple of the Need for Speed franchise (it first appeared in last fall's Need for Speed: Hot Pursuit).
Our latest look at Shift 2 presented us with an opportunity to see the advanced customization and tuning features, the realistic damage modeling and some of the new modes.
To celebrate the release of Media Molecule's LittleBigPlanet 2, Sony held a three-day launch event at the Sony Style Store in New York City last week. The main goal of the LBP extravaganza was to set Guinness World Records fo...
Of all my time doing previews for Destructoid, I've never actually had the privilege of visiting an indie studio. I'm so used to walking into the giant offices of Electronic Arts or Activision that when I stepped foot into Unknown Worlds Entertainment offices in San Francisco, I actually felt like I was in the wrong place.
Their office is just one large room where the small team can easily see and speak to one another, a sharp contrast to the sea of cubicles with people glued to whatever project they're crunching on that I normally see. At the head of this team is Charlie Cleveland, and I must say, I've never been greeted with such intensity before.
Charlie, along with the rest of the team, is a man who loves what he is doing and he's putting his heart and soul into Natural Selection 2. He spoke to me with such passion about his game that, again, was the complete opposite to what I'm really used to when covering games.