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Beta

Blizzard Founders Pack photo
Blizzard Founders Pack

Forty dollars will get you instant access to the Heroes of the Storm beta


The new Founder's Pack has all the skins
Jan 21
// Rob Morrow
Having any luck getting into the closed beta for Blizzard Entertainment's new MOBA Heroes of the Storm? If the answer's no, and you've got a little spare cash burning a hole in your pocket, then...
Brawlhalla beta keys photo
This game looks nuts
Destructoid has partnered with our friends at Blue Mammoth Games to give away a TON of closed beta keys for their upcoming brawler Brawlhalla! Brawlhalla is a super fun, fast-paced, 2D platform brawler for the PC where champ...

Smite Xbox beta photo
Smite Xbox beta

Smite's Xbox One beta sign-ups are open


You smite have fun with it
Jan 06
// Jordan Devore
You can now sign up for the Xbox One beta test of Smite, Hi-Rez Studios' third-person, mythological MOBA. I'd recommend it to anyone who's curious about the genre but can't seem to get into Dota 2 or League of Legends. Be su...
Halo 5 photo
Halo 5

Maybe don't spend $250 pre-ordering Halo 5: Guardians, okay?


It's a mystery box
Dec 29
// Brett Makedonski
There's a certain allure behind mystery boxes. What's in them? It could be anything. It could even be a boat; you know how much we've always wanted one of those. Well, Microsoft's offering a mystery box of its own today for p...

The Halo 5 early access beta left me pleasantly surprised

Dec 22 // Brett Zeidler
We've already talked more in-depth about the new mechanics in our preview from last month, and Chris listed some tips for the beta, so I'll talk specifically about the small amount of content I saw from the early access beta and what I thought about everything in general. For this weekend, there were only two maps and one gametype available. "Empire" is a smaller asymmetrical map that sits on the top of a skyscraper and "Truth" is a re-imagining of none other than "Midship." The single playable gametype was plain old classic slayer. However, notice I said old -- map control and effective team dynamic are key here just as they were in classic Halo. From the limited content in the early beta phase, no loadouts or ordnance are anywhere to be found. Everyone always starts on equal ground. That is, everyone starts with an assault rifle and pistol, with the goal being to secure various weapons in key places (especially power weapons). It feels strange to describe this like it's new again, but I suppose it is at this point. If you liked Halo before the fourth entry, you'll feel at home here. However, it's not without its flaws. One thing I find strange is the gametype heavily focuses on securing power weapons, to the point where universal markers show their location (with a timer that lets everyone know when they will spawn again), and, if that wasn't enough, someone announces when they've spawned. This felt forced. It really should be left up to the team to be cognizant of spawns. The assault rifle is extremely overpowered, and the battle rifle's burst fires so quickly it doesn't feel any different from the DMR outside of no longer having a scope. I also feel the ADS (aim down sights) system is unnecessary as well as not being snappy or useful enough to help me in most cases. Quick-scoping, in its current sluggish form, also needs adjusting. Lastly, matchmaking was very unreliable at times -- although this was a stress test, so hopefully it's resolved for the actual beta roll-out. Minor gripes aside (it is a very early beta, after all), I'm loving the way the gameplay all comes together. Every entry in the franchise always feels like Halo should feel, but there's something that separates it from the other entries: Halo 2 had dual-wielding, Halo 3 had equipment, and Reach had Armor Abilities. All of them added a unique element with equal pros and cons. Halo 5's unique gameplay component is maneuverability. Halo 5 feels much faster than any other entry. I'm really digging that so far. Sprint is here to stay, every player has a thruster pack, and they can clamber onto just-out-of-reach ledges. Sprinting allows quick movement, but shields can't recharge during its execution. Thruster packs allow for shoulder charges (while sprinting), quick dodging, and extra boosts for jumps. A ground pound can also be performed in the middle of a jump by holding crouch (annoying for people such as myself who utilize crouch jumping by nature at this point), but I almost always get punished for using it and have never successfully fragged anyone with it. That's exactly how it should be. All these abilities already feel balanced, with maybe just the charge move needing some tweaking. The rest of the game feels very tight, and all the weapons on the two maps available look, sound, and feel exactly how I'd expect. It also helps that Halo 5 is a really pretty game as well. As I've said, this is a small window into how the game's shaping up. It also doesn't represent the entirety of the three-week beta, with that set to have a total of seven maps and three gametypes unlocked over its span starting December 29. Having said that, I went into the beta skeptical but came away looking fondly back on what I had played. Honestly, it was a lot of fun and I'm hoping the rest of the beta (well, ultimately, the rest of the game) is just as fun.
Halo 5 beta impressions photo
Arena-based Halo is back, baby
When we reviewed Halo 4, we really liked it. If you were to ask me personally, I was not enthusiastic about the game at all. Campaign aside, the multiplayer clearly lost sight of what made Halo multiplayer so damn fun in the ...

Very Quick Tips for the Halo 5 beta

Dec 19 // Chris Carter
General tips: You don't need to aim down your weapon's sight (ADS, or, "Smart Scope" in Halo 5) all the time. Try using it at a range for your BR, but don't rely on it -- it's actually more effective in the air when aiming. Also, the pistol is more viable in Halo 5 it seems, so switch to that if you don't have another weapon available. You can't regenerate shields if you're sprinting -- so find some cover, heal up, then start running again. When the screen flashes while sprinting, you've reached your maximum sprint speed. At this point a few moves open up. To use the "ground pound," a super move of sorts, hold in the right stick and release after making a large jump. Another special move is the Spartan Charge, which you can do by sprinting at full speed (flashing screen) and then pressing the melee button (RB). Use the B button to enact the Thruster Pack. While it seems obvious to use it while jumping, one of the best uses you can get out of it is to burst around corners to avoid fire or surprise an opponent. You can ledge-climb in Halo 5. Get used to spamming the A (jump) button near a ledge to make sure that you grab onto it. The gameplay is quite fast so if your timing is off you may miss your opportunity.
Halo 5 photo
Coming your way soon
The Halo 5 beta is out for Xbox One preview accounts and select members of the press, and will be coming your way soon on December 29 if you are qualified. I...don't know how I feel about it yet, as my experience has bee...

Nosgoth beta keys photo
Play the game before your friends
Destructoid is giving away a bunch of Nosgoth closed beta keys! Nosgoth is a free-to-play multiplayer experience set in the Legacy of Kain universe, involving humans and vampires locked in a bloody struggle against one anothe...

Transformers Universe photo
Transformers Universe

Jagex and Hasbro terminate Transformers MMO


Turning attention to its own properties
Dec 16
// Brett Makedonski
We never got a chance to see if there was more than meets the eye with Transformers Universe; Jagex and Hasbro shut down the free-to-play MMO today while it was still in beta. The move isn't entirely unexpected, as it may hav...
Halo 5 beta photo
Halo 5 beta

Remember the Halo 5 beta? It will launch with spectator options


Due December 29
Dec 12
// Chris Carter
Halo 5 looks damn good visually, but I'm a bit concerned in terms of the gameplay based on what I've heard so far. Thankfully I'll get a chance to try it out for myself later this month. Yep, the Halo 5 beta is inde...
Black Desert photo
Black Desert

That Korean MMORPG with the spectacular character creator has the best smiles


Oh my god, this is great
Dec 02
// Jordan Devore
Black Desert may never see a release in the West, but that's not going to stop me from geeking out over its extensive character creator, perhaps the best I've ever encountered. Actually, scratch that qualifier. Now that I've...

Halo 5: Guardians has left me oddly cold and worried

Nov 10 // Abel Girmay
Halo 5: GuardiansDeveloper: 343 IndustriesPublisher: Microsoft Game StudiosRelease: November 2015  From the moment I sat down with Halo 5: Guardians, it was clear that the game has a big focus on player movement. If you thought Halo 4's universal sprint was blasphemous (again, you're wrong), enter a Halo game with ledge climbs, running melee's, air stomps, and slides. All of these new abilities are made possible by your thrust pack. Take the running melee for instance. When doing a normal sprint, your thruster will kick in after a few seconds, sending your spartan into a terminal velocity where your melee becomes a running charge that kills in one hit from the back, and your crouch turns into a slide. The ground pounds are similar to the air stomps in Crysis. To initiate a ground pound, you simply jump, aim by holding down the melee button, and a cursor will appear on any surface below, allowing you to smash down with speed. I do wonder how effective a technique the ground pound will be though, as the entire time you're aiming midair, you hover with the thruster pack, making yourself a painfully obvious target.  In exchange for the extra maneuvers, your shields take a hit, never recharging until you come out of your thrust-fueled abilities. It's quite the trade off, and after more than an hour of play, one that I still hadn't quite gotten the hang of. It feels as if 343 was trying to create some sort trade off between mobility and safety, perhaps even trying to find a middle ground between fans that enjoy sprint and those that long of Halo 3's slower pace. In any case, it led to many instances where I would feel like I was being punished for trying to escape a double team. One of the odder additions has to be the clamber system. Essentially a ledge grab and climb, clambering allows you to vault up platforms that are just out of reach of your standard jump. Playing Slayer on the map Truth, a remake of Midship, I must have killed and been killed three times trying to jump to the platform ring where the energy sword rests, as it was oddly just out of standard jump range. Finally, we had all wised up to the fact that the clamber was necessary to make it to the top. A relatively small, inoffensive change to be sure, but more and more I started to feel its implementation was forced. The issue I had with it is that most platforms that seem within jumping range are always just out of reach. Playing on a brand new map, Empire, I found many situations where I would expect to be able to make a jump, only to fall just short without the clamber mechanic. It created this weird chicken or the egg feeling where I'm not sure if clamber is the solution to a problem, or maps were intentionally designed to justify the mechanics existence. My time playing on Truth seemed to suggest the latter, as having this new ability on a well known map never opened up any new or interesting routes, or ways to interact with the map. For those of you who keep up with NeoGAF and its various leaks, you make have heard that Halo 5 has aim down sights (ADS). Well, yes, it does, and yes, ADS doesn't feel good in Halo. While there is no movement penalty, aiming down does narrow your field of view, as it does in all other games. The problem here is that aiming down is a feature that works best, and only in games where weapons by design are inaccurate from the hip, and guns are meant to kill almost as soon as you can land your cursor over an enemy. Halo games do neither of these things. Losing your field of vision with no significant accuracy gain is redundant, and at worst, I felt the narrow view caused me to lose my beat on an enemy. Frustrating in a game where it takes five head shots on average to score a kill.  So that covers the new mechanics, but what about the modes? Apart from Slayer, the only other mode available was the all new Breakout. In Breakout, you and your team of four take on an opposing team, racing to win five rounds. Each player has one life per round, is without shields (not unlike in SWAT), and starts off with an SMG. Their are only two Battle Rifles and two Assault rifles between eight players. It's quite a tense mode, and like Grifball or Zombies, can make for good bouts of quick fun. After I had finished my 90 minutes with Halo 5: Guardians it was clear that 343 wants this game to be more energetic, faster, and physically dynamic. I fear, however, that in their quest the good people of 343 Industries have changed so much that what's left can not be properly identified as a Halo game. That, in summation, is my problem with Halo 5: Guardians. The sinking pit-of-my-stomach feeling that I left with as I thought to myself, "This is not a Halo game." On a more hopeful note, the upcoming December/January beta the is earliest that a beta has launched in franchise history, and 343 made it very clear they want fans to help them make meaningful changes. So if you have an Xbox One and a copy of Halo: The Master Chief Collection (which you should because that game is amazing), participate, be vocal, and keep your fingers crossed for the next year. I know that's what I'll be doing
Halo 5: Guardians photo
Not my granpappy's Halo
I am not opposed to change. While certain circles of Halo fans find it popular to hate Halo 4, I've always appreciated what 343 Industries did with that game. Sprint was a logical next step to character movement, while loadou...

Holy smokes, we have TONS of beta keys for The Crew!

Nov 06 // Mr Andy Dixon
[embed]283541:56232:0[/embed]
The Crew beta photo
Get an early shot at this hot new racer
Your old pal Mr. Destructoid has stuffed his pockets chock full of keys for The Crew's closed beta, and he's giving them out to his favorite community! (That's you, in case you were wondering.) To claim your key, just click the big button below! Then just head on over to this page and redeem it there for your console of choice (PS4 or Xbox One). The beta runs until next Monday. Have fun!

Depth photo
Depth

The devil and the deep blue sea: Depth gameplay


I think the sharks may have the advantage
Oct 28
// Rob Morrow
Digital Confectioners' gruesome shark-'em-up Depth has been high up on my list of most-anticipated multiplayer games for a while now. I mean, who doesn't want to assume the role of a great white shark and reduce their friend...
GTA V photo
GTA V

Rockstar: There is no GTA V beta


Just a bunch of phishing scams
Oct 20
// Brett Makedonski
Rockstar thinks that maybe you shouldn't believe everything you read on the Internet. In fact, it's so steadfast in that mindset that it added a page to its site disclosing that those GTA V betas that people are signing ...
Don't Starve Together photo
Don't Starve Together

Klei has generated two million beta keys for Don't Starve Together


They'll be giving them out in waves
Sep 24
// Chris Carter
Don't Starve Together is a multiplayer expansion that's set to come to the base game in the future. In anticipation for the release, developer Klei Entertainment has generated two million beta keys. First up for the beta...
PS3 streaming photo
PS3 streaming

PS3 users can mess around with PlayStation Now


5Mbps connection recommended
Sep 18
// Jordan Devore
Did you spend any time using PlayStation Now on PS4? Too pricey? More of us will have the opportunity to test out the open beta for the streaming service now that it's available for PS3 "in mainland U.S. and parts of Canada."...
Distance photo
Distance

Survival racer Distance speeds to Steam Early Access this fall


They had me at self-regenerating, bifurcated cars
Sep 13
// Rob Morrow
Seattle-based independent games studio Refract's experimental survival racer Distance will be coming to Steam Early Access this fall as an open beta. Until now, access to the futuristic arcade racer has been limited to a pri...
Elite: Dangerous photo
Elite: Dangerous

Here's the digital goodies you'll get if you pre-order Elite: Dangerous


An extra ship? Sure, that sounds good
Sep 12
// Alasdair Duncan
While there's no firm release date, you can pre-purchase a copy of Elite: Dangerous from Frontier Developments. To sweeten the deal, if you order now you'll get some digital goodies like an extra Eagle Fighter ship which sou...
Counter-Strike Zombies photo
Counter-Strike Zombies

Counter-Strike Nexon: Zombies is out of control


It has 20+ modes, for reasons
Sep 10
// Jordan Devore
As previously covered, Counter-Strike Nexon: Zombies is a real game. It's not out yet, but it will be out on Steam soon enough -- an open beta is scheduled to go live on September 23. I was already toying around with the idea...
Spacecom beta photo
Beta period lasts until September 11
Mr Destructoid has gotten his greedy little hands on some codes for the Spacecom beta, and he's decided to hand them out to the Dtoid community! (This is actually quite generous of our robot overlord. He normally eats things ...

PvE Campaign Beta photo
PvE Campaign Beta

Loadout devs tease update 5.0, PvE Campaign beta incoming


Four-player Campaign mode, rare in-game loot, and a new inventory system
Aug 27
// Rob Morrow
Austin-based studio Edge of Reality has just recently announced that a new four-player PvE Campaign beta will be available prior to releasing update 5.0 for its twerktastic free-to-play competitive shooter Loadout....
Elite Dangerous photo
Elite Dangerous

Watch this crafty space pirate avoid the cops in Elite: Dangerous


It's like Smokey and the Bandit meets Red October. In space!
Aug 26
// Alasdair Duncan
Remember kids, crime doesn't pay. That is unless you find illicit liquor floating in space and decided to slowly sneak into a space station without the cops seeing you. In which case, it very much pays. YouTube user Isinona ...
Grimrock 2 enters beta photo
Grimrock 2 enters beta

Legend of Grimrock 2 enters closed beta, LoG coming to iOS


Staying the course, Grimrock 2 will skip Early Access
Aug 23
// Rob Morrow
Almost Human games has recently announced that the sequel to its popular old-school dungeon crawler the Legend of Grimrock 2 is now officially in beta. Staying true to its word, LoG2 will be skipping Steam Early Access ...
Pillars of Eternity Beta photo
Pillars of Eternity Beta

Pillars of Eternity 'Backer Beta' available now for Windows


Well-heeled Kickstarter backers get an early glimpse of Obsidian Entertainment's RPG
Aug 20
// Rob Morrow
If you ponied up the money necessary for the Pillars of Eternity Collector's Edition, then Obsidian Entertainment has great news for you! Available now, through Steam, these select few can download the "Backer Beta" for the W...
LittleBigPlanet 3 photo
LittleBigPlanet 3

You might have a LittleBigPlanet 3 private beta email in your inbox


Go check!
Aug 20
// Chris Carter
Over the past few days or so numerous PSN users have been reporting that they have been granted access to a special private beta for LittleBigPlanet 3. The invites seem to be rolling out for "creative" people who have previou...
Destiny photo
Destiny

Your Destiny beta character is gone for good


We're starting fresh for the final version of the game
Aug 11
// Jordan Devore
Bungie has made the not-entirely-unexpected announcement that Destiny characters created in the game's beta will not carry over to the final version releasing on September 9, 2014. Here's designer Tyson Green explaining why t...
Steam Beta photo
Steam Beta

Which games are you hiding with the latest Steam Beta update?


Coping with bad decisions
Aug 10
// Rob Morrow
Where do you hide your pile of shame? If you're anything like me it's probably along some dusty, untraveled road on a moonless night, a quart of Evan Williams in your coat pocket, your trusty shovel in one hand and a newly-pu...
Bandai Namco photo
Bandai Namco

Namco's two-on-two fighter Rise of Incarnates enters open beta


May just have to check that out
Aug 08
// Jordan Devore
Rise of Incarnates is that Bandai Namco fighting game that's supposed to be like the Gundam Vs. series but sadly, unfortunately, without any Gundams. If Steven hadn't previewed it, I likely wouldn't be aware it exists, but I ...
Destiny photo
Destiny

Destiny had the 'largest console beta ever' for a new IP


4.6 million unique players
Jul 30
// Jordan Devore
Did you get in on the Destiny beta? I did, but only after access was opened to all. Managed to play for about an hour which, after the cut scenes and loading, wasn't enough time for me to get a true sense of how I feel about ...
Destiny beta ends photo
Destiny beta ends

The Destiny beta is gone forever, tell us your stories


Was it good for you, too?
Jul 28
// Kyle MacGregor
The Destiny beta was extinguished late last night, leaving us with six long weeks to carry a torch for the shooter until Bungie rekindles the affair this September. "Your mission in the Destiny beta is complete," Bungie ...

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