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Thomas Was Alone now available on iPad


Grab it for $8.99
May 15
// Hamza CTZ Aziz
Indie darling Thomas Was Alone is now available on the iPad. Originally released for PC/Mac, and later the PlayStation 3 and PS Vita, the puzzle-platformer can now be yours on the go for $8.99. We found Thomas Was Alone a great experience, and it's done well enough to eclipse one million copies sold thus far.
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Fight back America as Kim Jong Un on a unicorn in Glorious Leader!


Also Dennis Rodman will help you!
May 10
// Hamza CTZ Aziz
Finally, a videogame where you can play as Kim Jong Un and and fight back against America as it invades North Korea. Wait, what? Yeah that's the premise of developer Moneyhorse's Glorious Leader! The game will offer seven le...
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Here's a REAL SoulCalibur Unbreakable Soul trailer


Out now
May 08
// Dale North
I was and still am in love with the entire day of April 23, 2014. That was the day that lots of my peers ran a fake SoulCalibur: Unbreakable Soul Trailer as a real, legit Namco Bandai release. When I saw it I ran to make a c...

Review: Hitman GO

May 07 // Brittany Vincent
Hitman GO (iOS)Developer: Square EnixPublisher: Square EnixReleased: April 17, 2014MSRP: $4.99 Playing through one of the included fifteen scenarios feels a lot like messing about in a serial killer's macabre dollhouse, viewed through copious amounts of Instagram filtering outfitted with new-school HUD icons and menus so clean they're almost surgical. Five board game boxes await you at the onset, with four requiring unlocks as you work your way through each scenario. Should you choose to skip straight to your favorite, unlocks are available as in-app purchases, but there's no dire need to since Hitman GO moves at a reasonable and organic pace. Every ornate game board is set up with a grid on which limited navigation is possible. Lavish mansions, dingy basements, and plenty of other seedy and sometimes exotic locales are up for exploration as you move 47 one space right, left, up, and down per turn. Each assassination is split up into several puzzle sections you'll have to power through in order to have a go at your main target. Kills are so straightforward it's scary, requiring you to simply walk into an enemy into their blind spot. For instance, to take down a target, you need to position 47 so that his next move intersects with an enemy board piece. As long as you're not facing the enemy, you're golden. The only trick is that you're forced to move 47 one space ahead during each turn rather than hiding in a strategic hiding spot and waiting for guards with AI as dumb as a bag of rocks to maybe spot you like in the regular games. There are places to hide, though, as well as shortcuts that may or may not place you exactly where you need to be in regard to an enemy's location. A well-timed move through these "chutes and ladders" could be the key to victory, or starting over again. [embed]274166:53781:0[/embed] Pickups vary from board to board, and are one-use items that must be used once obtained. In some situations this works out well, and in others it's disastrous -- you may find yourself armed with a tennis ball to use as a distraction, but it might not be the best time to use it. It must be deployed during the turn you pick it up on, so planning your pickups accordingly is required if you want to use them to aid you in your quest to reach the goal space on each board. Whether it's a rock, a tennis ball, or a silenced pistol, timing is everything. Each mission plays out until either all targets are eliminated or 47 is taken out in the same way. As you progress, you'll find that once-docile targets may suddenly possess traits like the ability to turn and face 47 at different increments, and some may patrol the board in a manner that can make even the most seasoned of stealth vets nervous. It's as tense as it is stylish, and sometimes you have to be able to make the call and restart the mission before you're inevitably caught between an enemy and a hard place. But perhaps ironically, what makes Hitman GO work so well as a board game also strips away much of what made the rest of the franchise so much fun: the ability to choose your own pathway to victory. Some missions are adamant that you not harm one hair on one guard's pretty little head, and as someone who regularly powers through enemies and terminates with extreme prejudice, I was a little disappointed that there weren't options built in for a little more carnage. That appeared to be the same direction Hitman: Absolution was headed in, and stealth obviously makes sense for a board game situation, but it would have been an interesting addition for players with a powerful thirst for blood to be able to tackle missions with a little less finesse and a lot more shots to the head. Still, I was more than enamored with the numerous nods to classic Hitman moments, additional costumes, and the amount of polish lavished upon this bizarre yet savory addition to the Hitman universe. It's not perfect, and it certainly won't appeal to everyone, but if you're jonesing for your next taste of the life of an assassin, Hitman GO is the hippest way to emulate everyone's favorite sharp-dressed agent. 
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Murder, simplified
Agent 47's steely gaze and austere demeanor are far too threatening to be properly translated to a stoic board game piece. That, and given the nature of the Hitman series revolving around stealth and murderous intent, a mobil...

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All the hidden secrets from the Disney Infinity 2.0: Marvel trailer


Disney Infinity 2.0: Marvel Super Heroes comes out this September
May 04
// Hamza CTZ Aziz
We were all so focused on the Marvel heroes in the Disney Infinity 2.0: Marvel Super Heroes reveal trailer that we may have missed a few secrets from the video. Family Gamer TV took a closer look, and discovered the addition...
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Badland

Badland's Doomsday levels aren't going to be easy


Try three of them for free
Apr 25
// Jordan Devore
Badland is one of the rare few iPad games I've played and it's nice to see developer Frogmind able to continue expanding it post-release. The first themed level pack, Doomsday, adds 10 tough single-player levels and four "su...
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Indie

Once you go indie, people get less spendy on the App Store


Associations with the term tend to scare buyers off
Apr 24
// Brittany Vincent
Working on that next big iPhone app you hope to tout as an "indie darling" on the App Store? You might want to rethink that. According to a new report published by Distimo, you're actually better off if your game isn't referr...
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Final Fantasy Agito. For smartphones. Free-to-play. In Japan


:/ :/ :/ :/ :/ :/ :/
Apr 21
// Dale North
Square Enix shared a new trailer on their Japanese YouTube channel this morning for Final Fantasy Agito. It's coming to iOS and Android in Japan as a free-to-play title this May. The new trailer looks lovely, but  :/
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Like Titanfall? Check out longform app 'Final Hours of Titanfall'


The future of journalism?
Apr 21
// Dale North
I've just got into The Final Hours of Titanfall and I'm already impressed. This making-of digital book by Geoff Keighley covers the four-year development process of the hottest game out. It follows the team at Respawn Enterta...
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Stack hats, drink beers, avoid bar fights
Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows lik...

Music-making game Cosmic DJ has a corgi in it!

Apr 16 // Dale North
[embed]273326:53431:0[/embed] If you want to get technical, iPad title Cosmic DJ is a musical sequencer. For you music nerds, there's both a step sequencer and input pads, letting you grid up or play in a multitude of instruments and sounds. But, beyond the definition, there's nothing technical about this game. It's all about fun with its corgi rockets and horse lasers and crunchy 8-bit graphics, and it's open to people of any musical skill level. Don't let the tech talk scare you off -- it's super friendly. Cosmic DJ lets you tap out beats, instruments, and even sound effects freely, by using either the sequencing grid or four tap pads. You're free to do whatever you'd like for the looping 32 beats, picking from a selection of sounds that range from plucky basses do dogs woofing, listening in as the loop comes back around. The game encourages you to experiment with sounds and patterns through prompts, and when it sees you've done enough, it moves you onto the next part of the stage, where you put in more sounds and patterns, working it up until you have a full song that can be exported and even uploaded to be shared. There are no rules, and improvisation is encouraged. With each pattern you create along the way, a small bit of a story is revealed in one of six stages, with the music you've made serving as the underscore for the tale. These stories are pretty weird, and are accompanied by some strange and hilarious imagery. Take the corgi stage, for example. Cosmic DJ's Kat Wenske told me that this stage was based on her own corgi, which is adorably named Potato Pancake Wisirup. CUTE! Wenske says that Potato was happy to do some green screen filming at first, but then he became a bit nervous, and you can see that in the stage's imagery.  From what I could gather of the stage's story, the corgi's head detaches from its body and becomes a sort of videogame boss while its body becomes lost in space. Your music helps the corgi out somehow, I think. All I know is at the end the corgi's head blasts off like a rocket.  I was too busy laughing at flying dog heads and woofy beat drops at first, but once I got into the zone, I was making some pretty slick beats with Cosmic DJ. Again, it's silly and totally open to players of any skill level, but if you know what you're doing, Cosmic DJ can also be a pretty solid music making tool. And with its export tools your creation can be shared on Soundcloud. There are even tools to create your own album art! Cosmic DJ is a fantastic rhythm gaming experience on its own, even without the inclusion of the greatest dog breed ever. Win/win. It's coming to iOS very soon.
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Hands-on from PAX East
This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.

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I'm into Adventures in Game Development


You might also be
Apr 14
// Dale North
I recently started watching Adventures in Game Development cold turkey. Falco Girigs, lead engine developer of the Elysian Shadows project, had just told me about his upcoming indie, next-gen 2D RPG for current computers and...
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Hearthstone

Hearthstone is getting a cool new single-player campaign soon


Curse of Naxxramas
Apr 11
// Jordan Devore
Blizzard is adding its first adventure to the collectible card game Hearthstone: Heroes of Warcraft on PC, Mac, and iPad soon. Titled Curse of Naxxramas, this single-player campaign will be spread across five distinct "wings"...
RollerCoaster Tycoon photo
RollerCoaster Tycoon

RollerCoaster Tycoon 4 Mobile is exactly what we feared it would be


Garbage
Apr 11
// Jordan Devore
Have we all seen those images detailing what the original Super Mario Bros. would be like if it were made today? Those were humorous when they first made the rounds. This, however -- a real game called RollerCoaster Tycoon 4...
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Hitman

Turn-based Hitman GO comes to iOS next week


Such a neat concept for a spinoff game
Apr 10
// Jordan Devore
Square Enix Montréal's turn-based strategy title Hitman GO looks like a decent excursion while we wait for the next major franchise installment from IO Interactive. It's coming real soon -- first to iOS devices on Apri...
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I'm sorry, but I have to tell you about one more Flappy Bird clone


Street Flapper is worth it for the laugh
Apr 03
// Hamza CTZ Aziz
Street Flapper is a Flappy Birds clone made in the spirit of the Flappy Jam that took place a little while ago. This one takes Street Fighter II characters and has them perform their signature moves while having to avoid Dhal...
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Dead End

Crush zombies in endurance racer Dead End


Now released for mobile devices
Apr 02
// Conrad Zimmerman
Released today for iOS, Android and Windows Phones, Dead End is an endurance racing game in which players strike zombies to earn cash while avoiding road hazards. Earned money can then be spent on upgrades to the car, a...
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GTA V

GTA V's iFruit app hits the PlayStation Vita


Chop chop
Apr 02
// Chris Carter
If you don't own a smartphone and have been dying for the past six months to use the iFruit companion app for Grand Theft Auto V, now is your time. Sony has updated the PSN to accommodate it, which you can pick up for free he...
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Throw your own eyeballs around in Hellraid: The Escape


A survival/escape style game for iPhone and iPad
Apr 01
// Hamza CTZ Aziz
Hellraid is an upcoming first-person co-op slasher in development for the Xbox 360, PlayStation 3, and PC. Hellraid: The Escape, on the other hand, is a mobile survival title along the same lines as The Room. This one is bei...
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Activision closing down mobile studio The Blast Furnace


Creators of the Call of Duty: Strike Team mobile game
Mar 31
// Hamza CTZ Aziz
The Blast Furnace was Activision's mobile studio based out of the UK, where they made Call of Duty: Strike Team, Pitfall, and Wipeout. Their mobile plans evidently didn't pan out as they had hoped, as the studio will be closi...
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Impressions: Shin Megami Tensei


Oldie but goodie
Mar 27
// Dale North
I've drained my iPhone's battery a few dozen times playing Shin Megami Tensei ($5.99, iPhone, available now) these past few weeks, so I felt it was time to weigh in with my impressions on this vintage role-playing game.

The Perils of Man brings an adventure across time to iOS

Mar 26 // Alessandro Fillari
[embed]272436:53128:0[/embed] Developed by IF Games, The Perils of Man takes players on an adventure through time as Ana Eberling, who must uncover the mystery behind the disappearance of her father and other members of her family. While exploring her family mansion, she uncovers a secret lab possessing technology for time travel. Following clues left behind by her father, she travels to various areas in the past looking for answers. During your adventure, you'll collect clues, interact with the environment, and talk with NPC characters to uncover the mystery. With lead writer and designer for 1954: Alcatraz Gene Mocsy providing the story, IF Games wanted to illustrate the narrative's density while at the same time giving players the opportunity to find solutions to puzzles and other obstacles. "We wanted to convey depth and richness for the dialog," said producer Nathan Ornick. "There's a number of opportunities for investigation, and more dialog trees open up revealing more about the characters, and it shows just how much depth is there for interaction." Initially, players will explore the family mansion, using wits and other neat tricks to solve the mystery but, eventually, Ana and her clockwork bird companion will travel back in time to such locations as Chicago, London, and the South China Sea. With every new location, the investigation changes up and interactions with characters become more difficult, as Ana's modern-day personality doesn't necessarily mesh well with others in the past. The developers of The Perils of Man were keen on creating a game that was rich in story content, but also one that is accessible and intuitive to control. IF Games went with iOS, as it can provide both. "We knew this would be a game we wanted to release onto mobiles first -- it's been designed from the bottom up for touch interface," said Ornick. "The interface fits for point-and-click-style games, but also the way you interact with this narrative game. It's very much like a story book." I fancy myself an admirer of the adventure genre, and this title seems to channel much of the charm and magic from the past. One of the benefits of this adventure game renaissance we're in now is that we're seeing a lot of talent return to the genre, and The Perils of Man looks to be another charming, fun title for devotees of the genre. Currently, a demo of The Perils of Man is out now on the App Store for the iPad. The full game, clocking in at around 10-12 hours of length, is expected for release sometime this summer for the iPad and other Apple devices.
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LucasArts veteran Bill Tiller brings new adventure title to mobile
The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once ...

Plants vs. Zombies photo
Plants vs. Zombies

Plants vs. Zombies 2's 'Far Future' update hits today


New characters on both sides
Mar 26
// Jordan Devore
PopCap is releasing an update for Plants vs. Zombies 2 on iOS and Android today which adds a bunch of futuristic-looking plants and zombies as well as a new world map. Yes, there are lasers. EA has run through a few of the ad...

Epic Games announces new $19.99/mo Unreal Engine 4 subscription plan

Mar 19 // Dale North
Here's a message to Sweeney himself: [embed]272174:53046:0[/embed] Some notes from a Q&A session after the announcement: Sweeney says that free-to-play games will not have to pay any royalties While support platforms' source for past projects will be provided with the plan, console support and source will not be available. For console access, Epic negotiates on a case-by-case basis "We are not shipping an Unreal Tournament game" alongside this engine announcement
UE4 goes subscription  photo
$19.99 a month, 5% of revenue, starts today
Anyone can gain access to Unreal Engine 4 now with a new subscription plan, priced at $19.99 a month. This was announced this morning in a GDC press conference by Epic co-founder Tim Sweeney.  With this new plan, users c...

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Blizzard will have four titles to show off at PAX East 2014


WoW expansion, Heroes of the Storm, Diablo III PS4
Mar 18
// Hamza CTZ Aziz
The Game Developers Conference is far from over this week and here I am already talking about stuff that's going to be happening at PAX East next month! Blizzard has shared their upcoming lineup that fans will be able to get ...
Bears vs. Art gameplay photo
Bears vs. Art gameplay

Bears vs Art gameplay shown in short new trailer


More pieces of puzzle game revealed
Mar 18
// Conrad Zimmerman
Last week, Halfbrick announced their latest game for iOS devices, Bears vs. Art, setting up a bunch of (adorable) exposition about a bear and the art museum which has infringed upon his territory but barely offered anything ...
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Pixeljam's Glorkian Warrior looks like Galaga on crack


You will die a lot!
Mar 13
// Hamza CTZ Aziz
Glorkian Warrior is the latest from Pixeljam Games and it looks just wonderful. It has elements from Galaga, but it looks like the longer you play the more of a shoot 'em up it turns out to be as you take on procedurally gen...
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Cool Princess DressUp


That eye spacing
Mar 13
// Dale North
Kidgames' Cool Princess DressUp is now available on iOS platforms.
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Flappy Bird creator speaks out, says the game could return


The Flappy Bird saga continues
Mar 11
// Hamza CTZ Aziz
A Rolling Stone reporter went to Vietnam to track down and talk with Flappy Bird creator, Dong Nguyen. It's an insightful interview on Nguyen's history, going over how he learned to program, and his overall inspirations to cr...






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