Voice acting has become the standard in games, to the point where text-based dialog looks archaic and outdated. However, The Legend of Zelda has always refused to embrace any voice acting outside of grunts and gurgles, and Skyward Sword isn’t going to change that.
“Personally, I don’t want to have Link speak in the game,” says producer Eiji Aonuma in Nintendo Power. “We haven’t had him talk at all up to this point. It’s part of the series history. It would just, to me, break the image of Link to have him speak.
“In terms of other characters, if Link never talks and everybody else in the game is chatting and whatnot I also think that’s sort of an off mixture, so it’s not something that, to be honest, I’ve really thought I want to be superactive about or I’ve really pressed for it. It just hasn’t come up to me personally.”
I don’t think being mute while other characters talk has ever bothered Gordon Freeman, but I nonetheless respect the decision to keep voice acting out of Zelda. Bad voice acting can ruin a game, and considering the last time we heard Link speak, I think it’s a very good thing that Nintendo is keeping him mute.