Updated on May 25, 2026: Added Island 2 Potions as well as a Race Tier List.
If you’re looking for the best potions/spells and races in Wizard Alchemy, I’ll cover both in this guide. Sometimes lower rarity potions are just as powerful for farming while being easier to Refine. As for races, there’s a #1 but the top 3 depend on which Potions you pick as you’ll see below. Here’s my Wizard Alchemy Potion and Race tier list.
Table of contents
Wizard Alchemy Potion/Spell Tier List

Before we dive below into the individual ranking reasons for the best potions in Wizard Alchemy, here are the ranking breakdowns:
- S-Tier: Best of the best for PVE and worth the grind for refining.
- A-Tier: Great alternatives that are still worth refining.
- B-Tier: Good secondary slot options or powerful early game spells that are easy to refine.
- C-Tier: Weaker than the above but beginner friendly since they’re easy to refine.
- D-Tier: Same as C-Tier but these are more difficult to use due to low range or they’re from Island 2 so they’re harder to get for beginners.
Refinement Note: You need a total of 60 Potions to reach SSS Refinement if you’re going with a 100% guaranteed Refinement route with 3 normals for S, 4S for SS, 5SS for SSS.
Elemental Shard Note: If you want a specific Potion from this list use its Elemental Shard to craft it (Crafting guide & Recipes).
Race & Potion Combos: It’s best to combine some of these Potions with the best races – Race tier list is below the Potion list.
S-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Solar FlareIsland 2 – 245 Magic | • The best potion in the game • The best damage and scaling in the late-game • Other potions can somewhat compete if they have the race boost |
Molten CoreIsland 2 – 230 Magic | • Molten Core is arguably the second-best potion in the game • It has massive scaling for late-game |
Thunder Revenge PotionIsland 2 – 150 Magic | • The Frost Thorns of the Epic tier since it’s so good and easier to grind than Legendaries • Massive burst damage and competes for the third-best potion in the game with Night Wraith |
A-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
![]() Night Wraith Potion 129 Magic Optimal Chances: 2 Furnace Core 3 Dark Shards | • Some of the best damage in the game with massive range • It got a bit of power creep from the Island 2 potions but it’s still strong • I recommend using Frost Thorns to grind it |
Thunder Ball PotionIsland 2 – 112 Magic | • Similar to Frost Thorns in these high-tiers where it’s great damage and easy to refine • Frost Thorns is only better since it has Race synergy |
Frost Thorns Potion80 Magic Optimal Chances: 1-2 Ice Shard Arrange 3-4 Furnace Cores/Copper Earrings | • Amazing high damage farming that’s easy to refine • Overall great DPS, low cooldowns and it has infinite range • Goes best with Ice Crystal race |
Incendies PotionIsland 2 – 160 Magic | • An alternative to Dragon Breath for your Fiendish Demon race fire spell • Deals massive burst damage and scales really well into the late game with refining • It’s lower damage than Dragon Breath but faster |
Dragon Breath Potion99 Magic Optimal Chances: 1-2 Fire Shard Arrange 3-4 Furnace Cores/Copper Earrings | • Can be about the same power as Frost Thorns or better but harder to refine • Great damage and really short cooldown • Goes best with Fiendish Demon race |
Radiant Sword Potion105 Magic | • Radiant Sword is up there in the top 3 highest damage spells in the game • I just find Dragon Breath has a better cooldown and FT is easier to get • Still this is an amazing late-game spell |
B-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Earth Spike Potion77 Magic | • Massive base damage that scales incredibly well with Refining • Great for beginners and in mid-to-late game • Basically a slightly weaker Frost Thorns in terms of farming that is just as easy to refine |
Tornado Potion70 Magic | • Tornado has lower damage than all the spells above • That said, Tornado has such a short cooldown that it’s great for farming • Combine it with Frost Thorns for a powerful spamming build |
Wood Thorn PotionIsland 2 – 105 Magic | • Great burst damage similar to Earth Spike but faces the same problems of getting outscaled by AOE options like Bolide and higher |
Bolide PotionIsland 2 – 120 Magic | • An amazing mid-game AOE damage option • Plus it’s multi-hit • Scales really well with the Demon race • If you have the Race this is at the top of B-Tier |
Lotus Bloom Potion100 Magic | • Lotus Bloom has more damage potential than the rest of B-Tier, especially with Ice race • That said, it has a long animation and high cooldown so I ranked it a bit lower • Plus it’s harder to farm and Refine than Tornado, Earth Spike and Frost Thorns • The delayed damage really makes it awkward to use even though the base damage is high |
C-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Meteorite Potion74 Magic | • Decent damage and an overall decent spell but Fire Arrow/Wind Blade are easier to refine early and later you have better options |
Fire Arrow Potion45 Magic Ice Spike Potion10 Magic Wind Blade Potion6 Magic | • Fire Arrow, Ice Spike and Wind Blade are amazing beginner options that are incredibly easy to refine • They don’t scale as well as higher tiers, but they will carry you since they’re so accessible • Basically you’ll start with them as primaries and move them to the secondary slot once you get Frost Thorns or its equivalents above |
Twisting PotionIsland 2 – 60 Magic | • The damage isn’t that good but this is a decent early support spell to root enemies in place as you blast them |
D-Tier Potions/Spells
| Potion & Minimum Magic Req. | Ranking Notes |
|---|---|
Twin Currents PotionIsland 2 – 75 Magic | • The buff is nice but you’re sacrificing a spell which is actually a DPS loss in this game since you only have two spell slots |
Thunder Strike PotionIsland 2 – 40 Magic Wood Splinter PotionIsland 2 – 30 Magic | • Simple early damage at a low cost |
Earth Shield Potion48 Magic | • Decent secondary and great support but it just doesn’t give you much offense for grinding and it’s low range |
Ice Turtle Potion52 Magic | • Ice Turtle Armor can be good for early farming but is overall bad since trading HP isn’t worth it later on |
Lithe Potion40 Magic | • Lithe is decent movement utility but that’s not very useful in this game unless they add some powerful refine effects |
Rock Blast Potion8 Magic | • The weakest damage and scaling in the game • No need to use it |
Wizard Alchemy Race Tier List

The best race in Wizard Alchemy is currently Thestrals due to having various DPS boosts for breezing through story and bosses. The A-Tiers are excellent alternatives for progression, just note that A-Tier (Conditional) need their specific elemental spells to be good. The B-Tier is for beginners while C/D-Tier are generally weaker options. Let’s dive into the individual ranking reasons and abilities.
Race Reroll Guide: Try to get at least Werewolf early for a quick little damage boost and then go for the A-Tiers once you get more rerolls (Use codes for free race rerolls which are linked below the tier list).
Best Race (Apart from Thestrals):
- Ice Crystal: Get Frost Thorns, refine it and grind for Island 2 spells.
- Stellar Ambassador: For any other spell that’s not Ice or Fire.
- Fiendish Demon: Great early with Fire Arrow and then for Island 2 fire spells or Island 1 Dragon Breath.
S-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Thestrals1% | • Thestrals is the best race in the game by far • Has 3 damage boosts from Disaster, an elemental buff and an overall Attack Power boost making it the best DPS option • Plus you get has mobility buffs and skill speed • You just have to get lucky and roll it | • Gain an exclusive attack effect • When you deal damage, apply a Disaster which is a damage-over-time effect dealing continuous damage for 5 seconds • +20% Dark Elemental Damage for normal attacks and they transform into the dark attribute • +3% Base Movement Speed • +10% Jump Height • +10% Attack Power • +30 Skill Speed |
A-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Stellar Ambassador4% | • Stellar Ambassador is more beginner-friendly than Ice/Fiendish since it has a general attack power boost and skill speed for high DPS • Plus you get a movement speed boost for kiting mobs and bosses which is great mobility and utility • That said note that Crystal/Demon are better with their signature spells (See below) | • When you deal damage gain a burst of movement speed • +20 Skill Speed • +10% Attack Power |
Death Eater10% | • Fiendish and Ice Crystal are much better than Death Eater if you’re using their spells (See below) • That said, if not, Death Eater has amazing sustain for solo farming • Plus Death Eater has a general damage boost rather than a specific Elemental one which can be more useful early on | • Restores 5% Max HP upon killing an enemy • HP regeneration speed is halved • +10% Attack Power |
A-Tier (Conditional) Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Ice Crystal5% | • Use with Frost Thorns and it’s high A-Tier • Fiendish Demon and Ice Crystal are very similar in that they require you to use their element to be good • If you’re using Fire or Ice they deal drastically more damage than Death Eater and Stellar | • +20% Ice Elemental Damage • -2 Base Movement Speed • +10% Max HP |
Fiendish Demon5% | • Use with Dragon Breath and it’s high A-Tier • Same ranking reason as Fiendish Demon but Ice is a bit better since Frost Thorns is a faster spell • That said Dragon Breath is still one of the best spells in the game so you can’t go wrong | • +20% Fire Elemental Damage • +2 Base Movement Speed • -10% Max HP |
B-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Werewolf10% | • Werewolf is a decent beginner race since you get a little bit of everything • Some HP for tanking, some damage and some mobility • That said it gets outscaled by all the races above • Still better than all C/D-Tier races | • +10% Max HP • +5 Attack Power • +1 Base Movement Speed • +10 Jump Height |
C-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Undead10% | • Undead isn’t as bad as D-Tier races but isn’t as useful as it sounds since if you’re playing well you’re not really using the revive, leaving you with no ability • The skill speed is nice for DPS but overall there are better options | • Upon receiving fatal damage, retain 1 HP and enter a short invincibility state as you restore 30% Max HP (Cooldown: 180s) • -30% Max HP • +10 Skill Speed |
D-Tier Races
| Race | Ranking Reason | Race Abilities |
|---|---|---|
Tree Spirit15% | • Great early if you’re not getting lucky with higher-rarity races but replace it ASAP | • Doubled HP regeneration speed • -2 Base Movement Speed • +5% Max HP |
Elf15% | • Virtually useless | • +3 Base Movement Speed • +10 Jump Height |
HumanStarting Race / 25% | • Useless | • No buffs |
How to Get Race Rerolls in Wizard Alchemy
Currently, you can only get race rerolls in Wizard Alchemy via two of the following methods:
- Codes: Use the codes linked below to get free race rerolls (Check for the latest codes via our link below).
- Robux: You can buy Race Rerolls in the Shop using Robux.
That’s it for my Wizard Alchemy Potions and Spells tier list. Check out our Wizard Alchemy codes for a bunch of free rewards like Race Rerolls and more.
Solar Flare
Molten Core
Thunder Revenge Potion
Thunder Ball Potion
Frost Thorns Potion
Incendies Potion
Dragon Breath Potion
Radiant Sword Potion
Earth Spike Potion
Tornado Potion
Wood Thorn Potion
Bolide Potion
Lotus Bloom Potion
Meteorite Potion
Fire Arrow Potion
Ice Spike Potion
Wind Blade Potion
Twisting Potion
Twin Currents Potion
Thunder Strike Potion
Wood Splinter Potion
Earth Shield Potion
Ice Turtle Potion
Lithe Potion
Rock Blast Potion
Thestrals
Stellar Ambassador
Death Eater
Ice Crystal
Fiendish Demon
Werewolf
Undead
Tree Spirit
Elf
Human