Wii-port on a Wii port: The Godfather

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The above video demonstrates the Wiimote implementation in The Godfather: Blackhand Edition, which is just a longer way of saying Wii Godfather. And while one of my biggest gripes with the Wii is its inefficiency in handling ports from other consoles, I have to admit that (if this video is any indication) EA looks to be on the right track.

Surprisingly, the damn thing looks pretty fun. Granted, there are about half a dozen times when the playtester makes a gesture and the game doesn’t recognize it, and it’s disappointing that the driving is handled through the analog stick instead of gestures (as CoD 3 and WarioWare: Smooth Moves executed so well) but you’ve gotta admit that this looks to be a much better port than, say, Splinter Cell.

 


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